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==Trivia==
==Trivia==
*It is believed that the soundtrack use in ''Jumper'' is the only soundtrack in the game that hasn't been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level, but it is now believed that ''Jumper ''is the least clipped soundtrack.
*It was believed that the soundtrack use in ''Jumper'' is the only soundtrack in the game that hasn't been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level, but it is now believed that ''Jumper ''is the least clipped soundtrack.
*This level uses the Waterflame's "Jumper," which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.
*This level uses the Waterflame's "Jumper," which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).

Revision as of 11:37, 10 May 2015

Template:Infobox levelJumper is the seventh level in Geometry Dash and Geometry Dash Lite. It was originally rated Insane but changed to Harder in Update 1.9.

Description

Jumper puts together many successive slides and jumps with a fast pace during its square sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity,and one final switch to gravity at the very end.

Secret coins

  • The first secret coin is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through. Be careful not to hit the spiked ground as you are doing so.
  • The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.
  • The third and final coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.

Walkthrough

File:Jumper Geometry Dash

Trivia

  • It was believed that the soundtrack use in Jumper is the only soundtrack in the game that hasn't been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level, but it is now believed that Jumper is the least clipped soundtrack.
  • This level uses the Waterflame's "Jumper," which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.
    • It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).
      • And is Waterflame's first soundtrack used in Geometry Dash.
  • Completing the level takes 1:29.
  • The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper created by Matt Thorson.
    • It could also be a crossbreed of a skull and a rabbit. (Hence the name of it)
  • This is one of the four levels not to introduce a new game element. The others are Base After Base, Can't Let Go, and Theory of Everything 2.
    • However, it does introduce a new mechanic: anti-gravity ship mode.