Codependence: Difference between revisions
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{{ | {{IB-Level | ||
| | |name = Codependence | ||
| image = Codependence. | |image = Codependence.png | ||
| creator = [[TCTeam]] (Konsi, Peroxide01, Arceus, AutumnLotus, Zent, Hko, Cotchy, Delta, Carloz, StarkyTheSalad, ViralDL, Licen, CesDroid, Isane, GaidenHertuny, Xyl, Xaren, Artos, Jhreen, [[para]], GeometryTom, Yuki, Keyblade, Cultrix, Woomy, Pingui, Astion, Eridani, Yoonsrdynamix, Brittank88, floppy and hadeon) (Originally verified by Kapinapi and ViralDl, solo-verified by Pukklez) | |id = 62556400 | ||
| difficulty = ExtremeDemon | |creator = [[TCTeam]] (Konsi, Peroxide01, Arceus, AutumnLotus, Zent, Hko, Cotchy, Delta, Carloz, StarkyTheSalad, ViralDL, Licen, CesDroid, Isane, GaidenHertuny, Xyl, Xaren, Artos, Jhreen, [[para]], GeometryTom, Yuki, Keyblade, Cultrix, Woomy, Pingui, Astion, Eridani, Yoonsrdynamix, Brittank88, floppy and hadeon) (Originally verified by Kapinapi and ViralDl, solo-verified by Pukklez) | ||
| stars = 10 | |created = [[Update 2.1]] | ||
| | |length = 2m 5s | ||
| | |objects = 140,297 | ||
| | |difficulty = [[File:ExtremeDemon.png|35px]] | ||
| | |stars = 10 | ||
|downloads = 541.2K+ | |||
|likes = 19.7K+ | |||
|rating = Featured | |||
|artist = Schtiffles | |||
|music = ? | |||
|musicid = 727020 | |||
}} | }} | ||
'''Codependence''' is a 2.1 Extreme Demon mega-collaboration level created by [[TCTeam]], originally verified by Kapinapi and ViralDl<ref name=":0"> | '''Codependence''' is a 2.1 Extreme Demon mega-collaboration level created by [[TCTeam]], originally verified by Kapinapi and ViralDl<ref name=":0">https://www.youtube.com/watch?v=zxOuEzL6HXE</ref> and verified solo by Pukklez on 4 June 2023.<ref name=":1">https://www.youtube.com/watch?v=IKGk41hSnDo</ref> It is a two-player level in which each icon completes the equivalent of an Insane Demon to an Extreme Demon. Codependence initially placed at #8 on the [[Geometry Dash Demonlist|Demonlist]], and is currently considered the most difficult two-player level in the game. | ||
== History == | ==History== | ||
With freedom granted by TCTeam, Kapinapi and ViralDL applied some nerfs before the level's verification to make it more playable.<ref name=":0" /> | |||
Many people initially thought the level was impossible to beat by a single player. In April 2022, a player named Pukklez began to attempt a solo verification of Codependence. On 4 June 2023, almost three years after Codependence's initial verification, the level was verified solo by Pukklez after 165,000 attempts.<ref name=":1" /> Pukklez had used the W and Up Arrow keys for two-player control, as mentioned earlier. | |||
==Gameplay== | |||
==='''<u>Pre-duals</u>'''=== | |||
*'''0-8%: (Konsi):''' The level starts with a sync-based cube section at half-speed featuring simple orb timings (also with toggle orbs) and sudden size changes after a short ball section at normal speed (later at double-speed). The player transitions into a sync-based mini-robot at triple-speed, followed by a wave spam section at quadruple-speed, before the player gets thrown into the infamous duals; the wave spam also features the text message 'Konsi', referencing the creator of this part. | |||
==='''<u>First duals (8-45%)</u>'''=== | |||
{| class="wikitable sortable" style="width:100%;" | |||
!Gameplay Part | |||
!Player One | |||
=== '''<u>First duals (8-45%)</u>''' === | !Player Two | ||
{| class=" | |- | ||
! Gameplay Part | |8-20% (Zent + Hko + Arceus + AutumnLotus) | ||
! Player One | |The first player transitions into a mini-robot at triple-speed before being normal-sized and entering a short mini-wave segment, after which the first player goes back into a mini-robot, followed by a short mini-ball section, then a simple mini-spider segment, followed by a straight-fly section, and then into a ball section, followed by a timing-based UFO with gravity changes and a dash orb. | ||
! Player Two | |There are only two segments at the bottom portion of this part; the second player enters into a mini-cube with orb timings and various dash orbs, followed by a mini-robot also having orb timings. | ||
|- | |- | ||
| 8-20% (Zent + Hko + Arceus + AutumnLotus) | |20-32% (Cotchy + Delta + Carloz) | ||
| The first player transitions into a mini-robot at triple-speed before being normal-sized and entering a short mini-wave segment, after which the first player goes back into a mini-robot followed by a short mini-ball section, then a simple mini-spider segment followed by a straight-fly section, and then into a ball section followed by a timing-based UFO with gravity changes and a dash orb. | |After a short mini-cube section, the first player goes into a mini-robot, then into a mini-cube again and then into a mini-robot again. The first player transitions into a simple mini-spider section; later, the first player returns to the mini-cube and the mini-robot for a moment before a mini-UFO with simple orb timings. | ||
| There are only two segments at the bottom portion of this part; the second player enters into a mini-cube with orb timings and various dash orbs followed by a mini-robot also having orb timings. | |After the continuation of the mini-robot, the second player proceeds into a wave before going mini-sized and returning to the mini-robot for a brief moment. The second player transitions into a cube where they hit the ceiling; after a short mini-ball and mini-cube section, the second player enters into a mini-robot followed by an auto-mini-ship section; after a short timing-based UFO, a ball section with a size change and a teleport spam section is also included; after a short auto-mini-cube, the second player enters into a mini-ship with few size changes and a gravity change, then into an auto-mini-cube after the short mini-cube and mini-ball sections and then a mini-ship straight-fly at the end. | ||
|- | |- | ||
| 20-32% (Cotchy + Delta + Carloz) | |32-43% (Licen + CesDroid + StarkyTheSalad + ViralDL) | ||
| After a short mini-cube section, the first player goes into a mini-robot, then into a mini-cube again and then into a mini-robot again. The first player transitions into a simple mini-spider section; later, the first player returns to the mini-cube and the mini-robot for a moment before a mini-UFO with simple orb timings. | |After a short cube section and a straight-fly, the first player enters into a robot, followed by a wave spam, then into a short mini-cube and wave, a short timing-based UFO, and an auto-mini-ship section, followed by a timing-based robot. Next, the first player transitions into a ball and a timing-based cube, followed by a ship segment, also timing-based; after this, a fast-paced ball section and an upside-down straight-fly are also included. | ||
| After the continuation of the mini-robot, the second player proceeds into a wave before going mini-sized and returning to the mini-robot for a brief moment. The second player transitions into a cube where they hit the ceiling; after a short mini-ball and mini-cube section, the second player enters into a mini-robot followed by an auto-mini-ship section; after a short timing-based UFO, a ball section with a size change and a teleport spam section is also included; after a short auto-mini-cube, the second player enters into a mini-ship with few size changes and a gravity change, then into an auto-mini-cube after the short mini-cube and mini-ball sections and then a mini-ship straight-fly at the end. | |The second player transitions into a timing-based UFO, followed by a wave spam section with a size change; after a short mini-robot, the second player proceeds into a fast-paced mini-ball followed by short mini-ship and mini-cube sections; the second player returns to the mini-ship and mini-cube sections later on. Next, the second player goes into a timing-based mini-robot followed by a timing-based mini-ball, a simple mini-cube and a mini-ship straight-fly segment with size changes. | ||
|- | |||
| 32-43% (Licen + CesDroid + StarkyTheSalad + ViralDL) | |||
| After a short cube section and a straight-fly, the first player enters into a robot followed by a wave spam, then into a short mini-cube and wave, a short timing-based UFO, and an auto-mini-ship section followed by a timing-based robot. Next, the first player transitions into a ball and a timing-based cube, followed by a ship segment, also timing-based; after this, a fast-paced ball section and an upside-down straight-fly are also included. | |||
| The second player transitions into a timing-based UFO followed by a wave spam section with a size change; after a short mini-robot, the second player proceeds into a fast-paced mini-ball followed by short mini-ship and mini-cube sections; the second player returns to the mini-ship and mini-cube sections later on. Next, the second player goes into a timing-based mini-robot followed by a timing-based mini-ball, a simple mini-cube and a mini-ship straight-fly segment with size changes. | |||
|} | |} | ||
*'''43-45% (hadeon):''' This section only features a simple mini-cube at normal speed with two jumps as a break before the second row of duals. | *'''43-45% (hadeon):''' This section only features a simple mini-cube at normal speed with two jumps as a break before the second row of duals. | ||
=== '''<u>Second duals (45-78%)</u>''' === | ==='''<u>Second duals (45-78%)</u>'''=== | ||
{| class=" | {| class="wikitable sortable" style="width:100%;" | ||
! Gameplay Part | !Gameplay Part | ||
! Player One | !Player One | ||
! Player Two | !Player Two | ||
|- | |- | ||
| 45-56% (GaidenHertuny + Isane + Xyl) | |45-56% (GaidenHertuny + Isane + Xyl) | ||
| After a short mini-robot, the first player enters into a fast-paced mini-wave at triple-speed followed by a mini-UFO consisting of short spam while the rest is timing-based and a ship section with constant size changes and some gravity changes; then, the first player transitions into a fast-paced mini-wave, the mini-wave segments contain fast-paced clicking while the normal wave consists of a spam section; after a short ship section, the first player goes into a cube with fast-paced orb timings followed by a mini-wave and a mini-cube with two dash orbs in which the player hits the ceiling. | |After a short mini-robot, the first player enters into a fast-paced mini-wave at triple-speed followed by a mini-UFO consisting of short spam while the rest is timing-based and a ship section with constant size changes and some gravity changes; then, the first player transitions into a fast-paced mini-wave, the mini-wave segments contain fast-paced clicking while the normal wave consists of a spam section; after a short ship section, the first player goes into a cube with fast-paced orb timings, followed by a mini-wave and a mini-cube with two dash orbs in which the player hits the ceiling. | ||
| After a short mini-robot, the second player transitions into a mini-cube after the two blue pads; this section consists of two pink orbs in small blocks at the end, followed by a fast-paced CPS consistency wave segment. The second player then | |After a short mini-robot, the second player transitions into a mini-cube after the two blue pads; this section consists of two pink orbs in small blocks at the end, followed by a fast-paced CPS consistency wave segment. The second player then enters a timing-based mini-UFO with gravity changes after a yellow pad. After a short mini-cube section, the second player enters a simple mini-ball section, a ship segment consisting of manoeuvring through obstacles, followed by a mini-robot and a mini-cube. | ||
|- | |- | ||
| 56-69% (Jhreen + [[para]] + Xaren + Artos) | |56-69% (Jhreen + [[para]] + Xaren + Artos) | ||
| The rest of the level consists of sudden speed changes; after a short mini-spider, the first player proceeds into a cube with many game mode changes in a mini-ball, a mini-cube with sudden size changes, a mini-ball again before returning into the mini-cube, a mini-UFO, a mini-cube again before returning into the mini-UFO, a short wave spam, a mini-ball, an auto-mini-cube with size changes, a mini-ship straight-fly, an auto-mini-cube again, a fast-paced mini-UFO, a mini-cube with a dash orb, a mini-robot and a mini-cube with black orb hits above pink pads; the top portion from this part consists of fast-paced timings, however. | |The rest of the level consists of sudden speed changes; after a short mini-spider, the first player proceeds into a cube with many game mode changes in a mini-ball, a mini-cube with sudden size changes, a mini-ball again before returning into the mini-cube, a mini-UFO, a mini-cube again before returning into the mini-UFO, a short wave spam, a mini-ball, an auto-mini-cube with size changes, a mini-ship straight-fly, an auto-mini-cube again, a fast-paced mini-UFO, a mini-cube with a dash orb, a mini-robot and a mini-cube with black orb hits above pink pads; the top portion from this part consists of fast-paced timings, however. | ||
| The rest of the level consists of sudden speed changes; the second player transitions into a mini-robot, a mini-ship, a mini-UFO, a wave and another mini-ship; the first three segments are timing-based and a total of eight dash orb | |The rest of the level consists of sudden speed changes; the second player transitions into a mini-robot, a mini-ship, a mini-UFO, a wave and another mini-ship; the first three segments are timing-based and a total of eight dash orb inputs, in which the player hits the ceilings and platforms are also included; the second mini-ship on this part consists of manoeuvring through obstacles while the normal-sized ship is a straight-fly. | ||
|- | |- | ||
| 69-77% (Yuki + Keyblade + GeometryTom) | |69-77% (Yuki + Keyblade + GeometryTom) | ||
| The first player enters into a mini-cube with a size change before the straight-fly with a gravity change at the centre; after a fast-paced wave spam segment, the first player returns to the cube being normal sized, a short mini-ball and a mini-cube with a dash orb in which the player hits the ground at the beginning; after that, the first player transitions into a timing-based UFO, an upside-down mini-ship straight-fly, a mini-wave after a short mini-cube, and the first player returns to the mini-cube being timing based. | |The first player enters into a mini-cube with a size change before the straight-fly with a gravity change at the centre; after a fast-paced wave spam segment, the first player returns to the cube being normal-sized, a short mini-ball and a mini-cube with a dash orb in which the player hits the ground at the beginning; after that, the first player transitions into a timing-based UFO, an upside-down mini-ship straight-fly, a mini-wave after a short mini-cube, and the first player returns to the mini-cube being timing-based. | ||
| After a short cube, the second player enters a robot section followed by a ball for a short period before an auto-ship section; after this, the second player goes into a spider section followed by a mini-ship straight-fly before the green orb as the rest of the mini-ship section consists of manoeuvring through obstacles; after that, a wave spam section and a simple ship segment were also included on this part. | |After a short cube, the second player enters a robot section followed by a ball for a short period before an auto-ship section; after this, the second player goes into a spider section followed by a mini-ship straight-fly before the green orb as the rest of the mini-ship section consists of manoeuvring through obstacles; after that, a wave spam section and a simple ship segment were also included on this part. | ||
|} | |} | ||
*'''77-78%:''' This section is only an auto part with a pink pad before the third and final row of duals. | *'''77-78%:''' This section is only an auto part with a pink pad before the third and final row of duals. | ||
=== '''<u>Third and final duals (78-100%)</u>''' === | ==='''<u>Third and final duals (78-100%)</u>'''=== | ||
{| class=" | {| class="wikitable sortable" style="width:100%;" | ||
! Gameplay Part | !Gameplay Part | ||
! Player One | !Player One | ||
! Player Two | !Player Two | ||
|- | |- | ||
| 78-88% (Woomy + Astion + Pingui + Cultrix) | |78-88% (Woomy + Astion + Pingui + Cultrix) | ||
| Afterwards, the first player faces a mini-cube segment with over 20 transition changes in a mini-ball, a mini-cube, a mini-UFO, a mini-cube, a straight-fly, a mini-ball, a mini-cube, a mini-wave, a mini-ball, a mini-robot, a mini-ship, a mini-cube with two red orbs in the platforms, a wave, a mini-robot, a mini-cube, another straight-fly, a mini-robot, a mini-ball, a mini-cube, a mini-wave, a mini-ship and a mini-cube at the end; the entire gameplay segment is timing-based and has various gravity changes. | |Afterwards, the first player faces a mini-cube segment with over 20 transition changes in a mini-ball, a mini-cube, a mini-UFO, a mini-cube, a straight-fly, a mini-ball, a mini-cube, a mini-wave, a mini-ball, a mini-robot, a mini-ship, a mini-cube with two red orbs in the platforms, a wave, a mini-robot, a mini-cube, another straight-fly, a mini-robot, a mini-ball, a mini-cube, a mini-wave, a mini-ship and a mini-cube at the end; the entire gameplay segment is timing-based and has various gravity changes. | ||
| Afterwards, the second player enters a mini-robot segment with over ten transition changes in a mini-spider, mini-robot, mini-UFO, an upside-down straight-fly, another mini-UFO, a wave, a UFO, a straight-fly with a yellow orb, mini-ball, mini-robot, a UFO, a mini-cube with a dash orb, a mini-ship and a mini-ball with a dash orb and sudden size changes at the end; all UFO parts from the bottom portion of this part are spam sections and the entire gameplay segment is timing-based. | |Afterwards, the second player enters a mini-robot segment with over ten transition changes in a mini-spider, mini-robot, mini-UFO, an upside-down straight-fly, another mini-UFO, a wave, a UFO, a straight-fly with a yellow orb, mini-ball, mini-robot, a UFO, a mini-cube with a dash orb, a mini-ship and a mini-ball with a dash orb and sudden size changes at the end; all UFO parts from the bottom portion of this part are spam sections, and the entire gameplay segment is timing-based. | ||
|- | |- | ||
| 88-96% (Eridani + Brittank88) | |88-96% (Eridani + Brittank88) | ||
| This part is unique compared to other parts; the first player proceeds into a slow timing-based mini-cube transition followed by a fast-paced mini-ball; after this, the level speeds up at quadruple | |This part is unique compared to other parts; the first player proceeds into a slow timing-based mini-cube transition, followed by a fast-paced mini-ball; after this, the level speeds up at quadruple speed as the first player goes into a short fast-paced mini-spider, followed by a fast-paced wave section; the wave section also includes an inclined wave spam segment, followed by a mini-ship straight-fly along with the second player. | ||
| This part is unique compared to other parts; the second player enters into a timing-based UFO; the rest of the UFO transition consists of fast-paced timings, including a pink dash orb in which the player hits the ground, gravity changes and turns mini-sized for the rest of the part; after a quadruple-speed change, a spam based segment was also included; after a short mini-cube section, the second player returns to the mini-UFO with two last blue orbs at the end; after the UFO part (that also consists of few teleports), the second player goes into an upside down mini-ship straight-fly along with the first player. | |This part is unique compared to other parts; the second player enters into a timing-based UFO; the rest of the UFO transition consists of fast-paced timings, including a pink dash orb in which the player hits the ground, gravity changes and turns mini-sized for the rest of the part; after a quadruple-speed change, a spam based segment was also included; after a short mini-cube section, the second player returns to the mini-UFO with two last blue orbs at the end; after the UFO part (that also consists of few teleports), the second player goes into an upside down mini-ship straight-fly along with the first player. | ||
|} | |} | ||
''Note: In Eridani and Brittank88's part, there is a text message saying 'rip skele :(', referring to GDSkele being removed from the mega-collaboration.'' | ''Note: In Eridani and Brittank88's part, there is a text message saying 'rip skele :(', referring to GDSkele being removed from the mega-collaboration.'' | ||
| Line 83: | Line 87: | ||
*'''96-100% (floppy + Yoonsrdynamix):''' The player transitions into a short cube, a short UFO with a gravity change, a robot with sloped jumps, an auto-cube transition, a ship part with gravity and speed changes up to normal speed and a cube with a triple-spike jump before the level ends. | *'''96-100% (floppy + Yoonsrdynamix):''' The player transitions into a short cube, a short UFO with a gravity change, a robot with sloped jumps, an auto-cube transition, a ship part with gravity and speed changes up to normal speed and a cube with a triple-spike jump before the level ends. | ||
== First 10 victors == | ==Walkthrough== | ||
{{VC|RG9UhXPuhg0}} | |||
==First 10 victors== | |||
{| class="wikitable sortable" style="width:100%;" | {| class="wikitable sortable" style="width:100%;" | ||
! Victor # | !Victor # | ||
! Player | !Player | ||
! Date Completed | !Date Completed | ||
! Total Attempts | !Total Attempts | ||
! Furthest Fail | !Furthest Fail | ||
! Video | !Video | ||
|- | |- | ||
| Verifier | |Verifier | ||
| Pukklez | |Pukklez | ||
| 4 June 2023 | |4 June 2023 | ||
| 165,684 | |165,684 | ||
| ? | |? | ||
| [ | |[https://www.youtube.com/watch?v=IKGk41hSnDo YouTube] | ||
|- | |- | ||
| 1 | |1 | ||
| Reptilian | |Reptilian | ||
| 28 July 2023 | |28 July 2023 | ||
| ? | |? | ||
| ? | |? | ||
| [ | |[https://www.youtube.com/watch?v=2oLxaLhTbn8 YouTube] | ||
|- | |- | ||
| 2 | |2 | ||
| conski | |conski | ||
| 23 September 2023 | |23 September 2023 | ||
| 48,728 | |48,728 | ||
| 89% | |89% | ||
| [ | |[https://www.youtube.com/watch?v=gz0BvtZH7x0 YouTube] | ||
|- | |- | ||
| 3 | |3 | ||
| [[Whizkid05]] | |[[Whizkid05]] | ||
| 19 May 2024 | |19 May 2024 | ||
| 35,083 | |35,083 | ||
| 90% | |90% | ||
| [ | |[https://www.youtube.com/watch?v=1vT_gjuBmEo YouTube] | ||
|- | |- | ||
| 4 | |4 | ||
| GuitGuit | |GuitGuit | ||
| 9 August 2024 | |9 August 2024 | ||
| ~51,000 | |~51,000 | ||
| 90% | |90% | ||
| [ | |[https://www.youtube.com/watch?v=FH5NG70FRQg YouTube] | ||
|- | |- | ||
| 5 | |5 | ||
| Oportan | |Oportan | ||
| 4 November 2024 | |4 November 2024 | ||
| >54,053 | |>54,053 | ||
| 94% | |94% | ||
| [ | |[https://www.youtube.com/watch?v=e0qqdMc71zk YouTube] | ||
|- | |- | ||
| 6 | |6 | ||
| [[Doggie]] | |[[Doggie]] | ||
| 29 December 2024 | |29 December 2024 | ||
| 28,482 | |28,482 | ||
| 88% | |88% | ||
| [ | |[https://www.youtube.com/watch?v=Efi5ofI9geM YouTube] | ||
|- | |- | ||
| 7 | |7 | ||
| Draks_Loves_U | |Draks_Loves_U | ||
| 6 January 2025 | |6 January 2025 | ||
| 69,789 | |69,789 | ||
| 93% | |93% | ||
| [ | |[https://www.youtube.com/watch?v=P9yN59XOmSg YouTube] | ||
|- | |- | ||
| 8 | |8 | ||
| S1ngan1 | |S1ngan1 | ||
| 10 February 2025 | |10 February 2025 | ||
| >175,000 | |>175,000 | ||
| 95% | |95% | ||
| [ | |[https://www.youtube.com/watch?v=NSJA-A1y-Rs YouTube] | ||
|- | |- | ||
| 9 | |9 | ||
| AuroraeDrago | |AuroraeDrago | ||
| 22 February 2025 | |22 February 2025 | ||
| 211,055 | |211,055 | ||
| 95% | |95% | ||
| [https://www.youtube.com/watch?v=yUPHiPcpJ0c YouTube] | |[https://www.youtube.com/watch?v=yUPHiPcpJ0c YouTube] | ||
|- | |- | ||
| 10 | |10 | ||
| Marcosito | |Marcosito | ||
| 12 March 2025 | |12 March 2025 | ||
| ~71,693 | |~71,693 | ||
| 95% | |95% | ||
| [https://www.youtube.com/watch?v=mfhuuFJodP8 YouTube] | |[https://www.youtube.com/watch?v=mfhuuFJodP8 YouTube] | ||
|} | |} | ||
== Trivia == | ==Trivia== | ||
* | *Codepedence was placed at #8 on the [[Geometry Dash Demonlist|Demonlist]] on 15 August 2023, above [[Firework]] and below [[Sakupen Circles]]. | ||
**This addition pushed no jokes into the Extended List for the second time and Silentium Clavas into the Legacy List. | |||
*According to Kapinapi, the top half (player 1) portion is more difficult than the bottom half (player 2). | |||
*Codependence is one of the eight 2-player levels on the Demonlist, with the others being [[Duelo Maestro]], Elite Z Rebirth, CholeriX, Horros, Sides Of My Mind, me when machine gang and BEELINE. | |||
** This addition pushed no jokes into the Extended List for the second time and Silentium Clavas into the Legacy List. | *This level, alongside Horros and Sides Of My Mind, was moved to the Legacy List on 15 February 2024 due to the temporary 2-player level guideline changes. | ||
* According to Kapinapi, the top half (player 1) portion is more difficult than the bottom half (player 2). | **This change pushed Scream Machine back into the Main List and Fragmented, CIRIDIUM and Fever Dream back into the Extended List. | ||
* Codependence is one of the eight 2-player levels on the Demonlist, with the others being [[Duelo Maestro]], Elite Z Rebirth, CholeriX, Horros, Sides Of My Mind, me when machine gang and BEELINE. | **This change was reverted on 16 February 2024, pushing them back on the list. | ||
* This level, alongside Horros and Sides Of My Mind, was moved to the Legacy List on 15 February 2024 due to the temporary 2-player level guideline changes. | *The level was pushed out of the Demonlist's Top 25 following the placement of KOSETSU on 30 September 2024. | ||
** This change pushed Scream Machine back into the Main List and Fragmented, CIRIDIUM and Fever Dream back into the Extended List. | |||
** This change was reverted on 16 February 2024, pushing them back on the list. | |||
* The level was pushed out of the Demonlist's Top 25 following the placement of KOSETSU on 30 September 2024. | |||
== References == | ==References== | ||
<references /> | <references /> | ||
[[Category:Demon List levels]] | [[Category:Demon List levels]] | ||
Revision as of 21:57, 28 August 2025
Codependence is a 2.1 Extreme Demon mega-collaboration level created by TCTeam, originally verified by Kapinapi and ViralDl[1] and verified solo by Pukklez on 4 June 2023.[2] It is a two-player level in which each icon completes the equivalent of an Insane Demon to an Extreme Demon. Codependence initially placed at #8 on the Demonlist, and is currently considered the most difficult two-player level in the game.
History
With freedom granted by TCTeam, Kapinapi and ViralDL applied some nerfs before the level's verification to make it more playable.[1]
Many people initially thought the level was impossible to beat by a single player. In April 2022, a player named Pukklez began to attempt a solo verification of Codependence. On 4 June 2023, almost three years after Codependence's initial verification, the level was verified solo by Pukklez after 165,000 attempts.[2] Pukklez had used the W and Up Arrow keys for two-player control, as mentioned earlier.
Gameplay
Pre-duals
- 0-8%: (Konsi): The level starts with a sync-based cube section at half-speed featuring simple orb timings (also with toggle orbs) and sudden size changes after a short ball section at normal speed (later at double-speed). The player transitions into a sync-based mini-robot at triple-speed, followed by a wave spam section at quadruple-speed, before the player gets thrown into the infamous duals; the wave spam also features the text message 'Konsi', referencing the creator of this part.
First duals (8-45%)
| Gameplay Part | Player One | Player Two |
|---|---|---|
| 8-20% (Zent + Hko + Arceus + AutumnLotus) | The first player transitions into a mini-robot at triple-speed before being normal-sized and entering a short mini-wave segment, after which the first player goes back into a mini-robot, followed by a short mini-ball section, then a simple mini-spider segment, followed by a straight-fly section, and then into a ball section, followed by a timing-based UFO with gravity changes and a dash orb. | There are only two segments at the bottom portion of this part; the second player enters into a mini-cube with orb timings and various dash orbs, followed by a mini-robot also having orb timings. |
| 20-32% (Cotchy + Delta + Carloz) | After a short mini-cube section, the first player goes into a mini-robot, then into a mini-cube again and then into a mini-robot again. The first player transitions into a simple mini-spider section; later, the first player returns to the mini-cube and the mini-robot for a moment before a mini-UFO with simple orb timings. | After the continuation of the mini-robot, the second player proceeds into a wave before going mini-sized and returning to the mini-robot for a brief moment. The second player transitions into a cube where they hit the ceiling; after a short mini-ball and mini-cube section, the second player enters into a mini-robot followed by an auto-mini-ship section; after a short timing-based UFO, a ball section with a size change and a teleport spam section is also included; after a short auto-mini-cube, the second player enters into a mini-ship with few size changes and a gravity change, then into an auto-mini-cube after the short mini-cube and mini-ball sections and then a mini-ship straight-fly at the end. |
| 32-43% (Licen + CesDroid + StarkyTheSalad + ViralDL) | After a short cube section and a straight-fly, the first player enters into a robot, followed by a wave spam, then into a short mini-cube and wave, a short timing-based UFO, and an auto-mini-ship section, followed by a timing-based robot. Next, the first player transitions into a ball and a timing-based cube, followed by a ship segment, also timing-based; after this, a fast-paced ball section and an upside-down straight-fly are also included. | The second player transitions into a timing-based UFO, followed by a wave spam section with a size change; after a short mini-robot, the second player proceeds into a fast-paced mini-ball followed by short mini-ship and mini-cube sections; the second player returns to the mini-ship and mini-cube sections later on. Next, the second player goes into a timing-based mini-robot followed by a timing-based mini-ball, a simple mini-cube and a mini-ship straight-fly segment with size changes. |
- 43-45% (hadeon): This section only features a simple mini-cube at normal speed with two jumps as a break before the second row of duals.
Second duals (45-78%)
| Gameplay Part | Player One | Player Two |
|---|---|---|
| 45-56% (GaidenHertuny + Isane + Xyl) | After a short mini-robot, the first player enters into a fast-paced mini-wave at triple-speed followed by a mini-UFO consisting of short spam while the rest is timing-based and a ship section with constant size changes and some gravity changes; then, the first player transitions into a fast-paced mini-wave, the mini-wave segments contain fast-paced clicking while the normal wave consists of a spam section; after a short ship section, the first player goes into a cube with fast-paced orb timings, followed by a mini-wave and a mini-cube with two dash orbs in which the player hits the ceiling. | After a short mini-robot, the second player transitions into a mini-cube after the two blue pads; this section consists of two pink orbs in small blocks at the end, followed by a fast-paced CPS consistency wave segment. The second player then enters a timing-based mini-UFO with gravity changes after a yellow pad. After a short mini-cube section, the second player enters a simple mini-ball section, a ship segment consisting of manoeuvring through obstacles, followed by a mini-robot and a mini-cube. |
| 56-69% (Jhreen + para + Xaren + Artos) | The rest of the level consists of sudden speed changes; after a short mini-spider, the first player proceeds into a cube with many game mode changes in a mini-ball, a mini-cube with sudden size changes, a mini-ball again before returning into the mini-cube, a mini-UFO, a mini-cube again before returning into the mini-UFO, a short wave spam, a mini-ball, an auto-mini-cube with size changes, a mini-ship straight-fly, an auto-mini-cube again, a fast-paced mini-UFO, a mini-cube with a dash orb, a mini-robot and a mini-cube with black orb hits above pink pads; the top portion from this part consists of fast-paced timings, however. | The rest of the level consists of sudden speed changes; the second player transitions into a mini-robot, a mini-ship, a mini-UFO, a wave and another mini-ship; the first three segments are timing-based and a total of eight dash orb inputs, in which the player hits the ceilings and platforms are also included; the second mini-ship on this part consists of manoeuvring through obstacles while the normal-sized ship is a straight-fly. |
| 69-77% (Yuki + Keyblade + GeometryTom) | The first player enters into a mini-cube with a size change before the straight-fly with a gravity change at the centre; after a fast-paced wave spam segment, the first player returns to the cube being normal-sized, a short mini-ball and a mini-cube with a dash orb in which the player hits the ground at the beginning; after that, the first player transitions into a timing-based UFO, an upside-down mini-ship straight-fly, a mini-wave after a short mini-cube, and the first player returns to the mini-cube being timing-based. | After a short cube, the second player enters a robot section followed by a ball for a short period before an auto-ship section; after this, the second player goes into a spider section followed by a mini-ship straight-fly before the green orb as the rest of the mini-ship section consists of manoeuvring through obstacles; after that, a wave spam section and a simple ship segment were also included on this part. |
- 77-78%: This section is only an auto part with a pink pad before the third and final row of duals.
Third and final duals (78-100%)
| Gameplay Part | Player One | Player Two |
|---|---|---|
| 78-88% (Woomy + Astion + Pingui + Cultrix) | Afterwards, the first player faces a mini-cube segment with over 20 transition changes in a mini-ball, a mini-cube, a mini-UFO, a mini-cube, a straight-fly, a mini-ball, a mini-cube, a mini-wave, a mini-ball, a mini-robot, a mini-ship, a mini-cube with two red orbs in the platforms, a wave, a mini-robot, a mini-cube, another straight-fly, a mini-robot, a mini-ball, a mini-cube, a mini-wave, a mini-ship and a mini-cube at the end; the entire gameplay segment is timing-based and has various gravity changes. | Afterwards, the second player enters a mini-robot segment with over ten transition changes in a mini-spider, mini-robot, mini-UFO, an upside-down straight-fly, another mini-UFO, a wave, a UFO, a straight-fly with a yellow orb, mini-ball, mini-robot, a UFO, a mini-cube with a dash orb, a mini-ship and a mini-ball with a dash orb and sudden size changes at the end; all UFO parts from the bottom portion of this part are spam sections, and the entire gameplay segment is timing-based. |
| 88-96% (Eridani + Brittank88) | This part is unique compared to other parts; the first player proceeds into a slow timing-based mini-cube transition, followed by a fast-paced mini-ball; after this, the level speeds up at quadruple speed as the first player goes into a short fast-paced mini-spider, followed by a fast-paced wave section; the wave section also includes an inclined wave spam segment, followed by a mini-ship straight-fly along with the second player. | This part is unique compared to other parts; the second player enters into a timing-based UFO; the rest of the UFO transition consists of fast-paced timings, including a pink dash orb in which the player hits the ground, gravity changes and turns mini-sized for the rest of the part; after a quadruple-speed change, a spam based segment was also included; after a short mini-cube section, the second player returns to the mini-UFO with two last blue orbs at the end; after the UFO part (that also consists of few teleports), the second player goes into an upside down mini-ship straight-fly along with the first player. |
Note: In Eridani and Brittank88's part, there is a text message saying 'rip skele :(', referring to GDSkele being removed from the mega-collaboration.
- 96-100% (floppy + Yoonsrdynamix): The player transitions into a short cube, a short UFO with a gravity change, a robot with sloped jumps, an auto-cube transition, a ship part with gravity and speed changes up to normal speed and a cube with a triple-spike jump before the level ends.
Walkthrough
First 10 victors
| Victor # | Player | Date Completed | Total Attempts | Furthest Fail | Video |
|---|---|---|---|---|---|
| Verifier | Pukklez | 4 June 2023 | 165,684 | ? | YouTube |
| 1 | Reptilian | 28 July 2023 | ? | ? | YouTube |
| 2 | conski | 23 September 2023 | 48,728 | 89% | YouTube |
| 3 | Whizkid05 | 19 May 2024 | 35,083 | 90% | YouTube |
| 4 | GuitGuit | 9 August 2024 | ~51,000 | 90% | YouTube |
| 5 | Oportan | 4 November 2024 | >54,053 | 94% | YouTube |
| 6 | Doggie | 29 December 2024 | 28,482 | 88% | YouTube |
| 7 | Draks_Loves_U | 6 January 2025 | 69,789 | 93% | YouTube |
| 8 | S1ngan1 | 10 February 2025 | >175,000 | 95% | YouTube |
| 9 | AuroraeDrago | 22 February 2025 | 211,055 | 95% | YouTube |
| 10 | Marcosito | 12 March 2025 | ~71,693 | 95% | YouTube |
Trivia
- Codepedence was placed at #8 on the Demonlist on 15 August 2023, above Firework and below Sakupen Circles.
- This addition pushed no jokes into the Extended List for the second time and Silentium Clavas into the Legacy List.
- According to Kapinapi, the top half (player 1) portion is more difficult than the bottom half (player 2).
- Codependence is one of the eight 2-player levels on the Demonlist, with the others being Duelo Maestro, Elite Z Rebirth, CholeriX, Horros, Sides Of My Mind, me when machine gang and BEELINE.
- This level, alongside Horros and Sides Of My Mind, was moved to the Legacy List on 15 February 2024 due to the temporary 2-player level guideline changes.
- This change pushed Scream Machine back into the Main List and Fragmented, CIRIDIUM and Fever Dream back into the Extended List.
- This change was reverted on 16 February 2024, pushing them back on the list.
- The level was pushed out of the Demonlist's Top 25 following the placement of KOSETSU on 30 September 2024.