Deception Dive: Difference between revisions
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*'''0-5% ([[Rustam]]):''' The level starts with a half-speed cube section featuring tricky green orb timing. The player turns into a ship they must do some short straight-flying and hit a black orb. They then become a ball that is not so hard. Rustam's part ends with a robot section requiring tricky timing, right until the player turns back into a cube. | *'''0-5% ([[Rustam]]):''' The level starts with a half-speed cube section featuring tricky green orb timing. The player turns into a ship they must do some short straight-flying and hit a black orb. They then become a ball that is not so hard. Rustam's part ends with a robot section requiring tricky timing, right until the player turns back into a cube. | ||
*'''5-10% (Zober):''' The level speeds up to normal speed. This part alone is simply the easiest part of the level, as it has simple jump orb memorization where the player should not hit the orbs with an "X". It ends with both a triple spike and a single spike. | *'''5-10% (Zober):''' The level speeds up to normal speed. This part alone is simply the easiest part of the level, as it has simple jump orb memorization where the player should not hit the orbs with an "X". It ends with both a triple spike and a single spike. | ||
*'''11-17% ([[ZenthicAlpha]]):''' The player becomes a mini cube and goes through two transitions, a normal-sized wave, and a mini UFO. They then turn into a mini-robot and must mostly hit green orbs. Then, they transform into a ship with easy straight-flying as fireballs circle and follow them. The player then becomes a mini ball and a mini cube. | *'''11-17% ([[ZenthicAlpha]]):''' The player becomes a mini-cube and goes through two transitions, a normal-sized wave, and a mini-UFO. They then turn into a mini-robot and must mostly hit green orbs. Then, they transform into a ship with easy straight-flying as fireballs circle and follow them. The player then becomes a mini-ball and a mini-cube. | ||
*'''17-25% (AmorAltra):''' After that part, the level picks up to a double speed ship | *'''17-25% (AmorAltra):''' After that part, the level picks up to a double speed ship requiring straight-flying. The ship also becomes mini shortly. The player then becomes a mini-spider with simple spider gameplay. When the mini-spider becomes normal size and the player hits a dash orb, it transforms into a UFO with Flappy Bird-like gameplay but switches gravity. The part ends with a cube where the player must hit trigger orbs as smiley faces bounce in the air. | ||
*'''25-31% ([[Platnuu]]):''' The level becomes more difficult when this part starts with a half-speed mini ship sequence that requires very tight straight-flying. It then transitions into a mini-wave and ends with a short mini ship. | *'''25-31% ([[Platnuu]]):''' The level becomes more difficult when this part starts with a half-speed mini-ship sequence that requires very tight straight-flying. It then transitions into a mini-wave and ends with a short mini-ship. | ||
*'''31-38% (Sharks):''' The player now turns into a cube with simple jump orb timings. It then transitions from a ship that switched gravity to a spider. It then turns back into a ship that requires straight-flying and switches gravity. The part ends with a short auto part ball with flying text that reads "READY?" | *'''31-38% (Sharks):''' The player now turns into a cube with simple jump orb timings. It then transitions from a ship that switched gravity to a spider. It then turns back into a ship that requires straight-flying and switches gravity. The part ends with a short auto part ball with flying text that reads "READY?" | ||
*'''38-47% (Berke423):''' This part starts with a triple-speed wave that switches gravity. The player becomes a cube that starts with an auto part | *'''38-47% (Berke423):''' This part starts with a triple-speed wave that switches gravity. The player becomes a cube that starts with an auto part, followed by a part where the player has to hit many jump orbs. The part ends with a ship that requires straight-flying while it both switches gravity and changes size. | ||
*'''48-57% (Lucasyecla99):''' As the speed remains the same, this part starts with a cube where the player must hit jump orbs. | *'''48-57% (Lucasyecla99):''' As the speed remains the same, this part starts with a cube where the player must hit jump orbs. The player then enters a short transition of a wave that becomes mini halfway. After a short mini-cube/UFO and a cube transition, it becomes a ball where the screen scrolls like [[Viprin]]'s ball part in both. It then turns into a cube that becomes dual shortly in the middle. When a slightly slower ball part is done, the part ends with the cube that gradually picks up speed. | ||
*'''57-66% (Ryder):''' The level then becomes Extreme Demon difficulty when this part starts. The player goes through many transitions that sync to the music with speed and | *'''57-66% (Ryder):''' The level then becomes Extreme Demon difficulty when this part starts. The player goes through many transitions that sync to the music with speed and game-modes. The part starts from a triple-speed, upside-down ship, to a spider that switches speed and size, to a quadruple speed cube, to normal speed, upside-down ship, to a quadruple speed cube again, to a normal speed ship, to a triple-speed mini-cube, to a normal ship mini-spider that becomes triple speed, to a normal speed mini-UFO that hit a following pink orb, to a quadruple speed normal UFO, and finally a normal speed robot that becomes triple speed. | ||
*'''67-75% (Mazl):''' This part starts off a little pitch black as "MAZL" is in the background. It starts with a fast ball that slows down to a mini and becomes a mini cube next. Then it becomes a normal cube dual that becomes a mini cube. When it ends with | *'''67-75% (Mazl):''' This part starts off a little pitch black as "MAZL" is in the background. It starts with a fast ball that slows down to a mini and becomes a mini-cube next. Then it becomes a normal cube dual that becomes a mini-cube still in dual mode. When it ends with the player hitting the edges of a dash orb, a tricky, quadruple speed mini-wave occurs with slightly tight spaces. The player turns into a mini-UFO that goes through crossing sawblades and ends with a dash orb. The player then turns into a very fast mini-cube. The parts end with a fast mini-ball. | ||
*'''76-87% (KrampuX):''' This part is said to be the hardest and is also very buggy. It starts with a quadruple-speed ball that becomes mini halfway through. After the player passes a difficult mini-wave section, they transform into a mini-ship that requires straight-flying while it switches gravity and size. Then it transitions to a very hard mini-robot that contains distractions alongside flowing objects and flying text that reads "YO!". The player is now a mini UFO where purplish lava closes on them, making a tunnel where it switches gravity. When the lava is off-screen, it turns into a cube with fast timing. The part then ends with a wave that must be wiggled through a triangular patterned tunnel before it turns back into a cube. | *'''76-87% (KrampuX):''' This part is said to be the hardest and is also very buggy. It starts with a quadruple-speed ball that becomes mini halfway through. After the player passes a difficult mini-wave section, they transform into a mini-ship that requires straight-flying while it switches gravity and size. Then it transitions to a very hard mini-robot that contains distractions alongside flowing objects and flying text that reads "YO!". The player is now a mini-UFO where purplish lava closes on them, making a tunnel where it switches gravity. When the lava is off-screen, it turns into a cube with fast timing. The part then ends with a wave that must be wiggled through a triangular patterned tunnel before it turns back into a cube. | ||
*'''88-100% (Disp):''' The last part starts with a mini ball featuring tricky timings until it becomes a mini spider. Then it transitions from a ball to a spider again but with normal size. The player then turns into a cube that becomes a robot and a mini cube shortly. Then the level ends with the cube going through a short auto part, and the title of the level shows up along with the names of the participants. | *'''88-100% (Disp):''' The last part starts with a mini-ball featuring tricky timings until it becomes a mini-spider. Then it transitions from a ball to a spider again but with normal size. The player then turns into a cube that becomes a robot and a mini-cube shortly. Then the level ends with the cube going through a short auto part, and the title of the level shows up along with the names of the participants. | ||
==Trivia== | ==Trivia== | ||
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*It is currently on the Legacy List of the ''Low Refresh Rate'' Mobile Demonlist. | *It is currently on the Legacy List of the ''Low Refresh Rate'' Mobile Demonlist. | ||
*The level was originally an Insane Demon, but due to its XL length, difficulty spikes, and high placement on the Demonlist, it was rerated by the community to Extreme Demon rating. | *The level was originally an Insane Demon, but due to its XL length, difficulty spikes, and high placement on the Demonlist, it was rerated by the community to Extreme Demon rating. | ||
*It is speculated that the level was intended to be an Easy Demon, but as more parts were created, Rustam decided to buff the level to be an Extreme Demon. This would make sense due to parts like Shark's being incredibly easy (compared to the later parts of the level) aside for seemingly random buffs (things like the cog-wheel at 34% in the ship corridor), whereas parts like Disp's and | *It is speculated that the level was intended to be an Easy Demon, but as more parts were created, Rustam decided to buff the level to be an Extreme Demon. This would make sense due to parts like Shark's being incredibly easy (compared to the later parts of the level) aside for seemingly random buffs (things like the cog-wheel at 34% in the ship corridor), whereas parts like Disp's and KrampuX's are inherently fast-paced and difficult to sight-read. | ||
*The music for this level was banned in-game recently because RobTop did not put it into the official custom song whitelist. | *The music for this level was banned in-game recently because RobTop did not put it into the official custom song whitelist. | ||
**A common theory was that the song was banned because it sounded similar to Earthquake by Teminite. | **A common theory was that the song was banned because it sounded similar to Earthquake by Teminite. | ||
Revision as of 16:18, 23 July 2023
“quote~ originator
Deception Dive is a 2.1 Extreme Demon mega-collaboration created by Rustam and more, published by Rustam, and verified by Berke423. It is considered an easy Extreme Demon since the first few parts are easier than most other Extreme Demons. The level is infamous for becoming significantly more difficult as it goes on, peaking in difficulty between the 70-80% region.
Gameplay
- 0-5% (Rustam): The level starts with a half-speed cube section featuring tricky green orb timing. The player turns into a ship they must do some short straight-flying and hit a black orb. They then become a ball that is not so hard. Rustam's part ends with a robot section requiring tricky timing, right until the player turns back into a cube.
- 5-10% (Zober): The level speeds up to normal speed. This part alone is simply the easiest part of the level, as it has simple jump orb memorization where the player should not hit the orbs with an "X". It ends with both a triple spike and a single spike.
- 11-17% (ZenthicAlpha): The player becomes a mini-cube and goes through two transitions, a normal-sized wave, and a mini-UFO. They then turn into a mini-robot and must mostly hit green orbs. Then, they transform into a ship with easy straight-flying as fireballs circle and follow them. The player then becomes a mini-ball and a mini-cube.
- 17-25% (AmorAltra): After that part, the level picks up to a double speed ship requiring straight-flying. The ship also becomes mini shortly. The player then becomes a mini-spider with simple spider gameplay. When the mini-spider becomes normal size and the player hits a dash orb, it transforms into a UFO with Flappy Bird-like gameplay but switches gravity. The part ends with a cube where the player must hit trigger orbs as smiley faces bounce in the air.
- 25-31% (Platnuu): The level becomes more difficult when this part starts with a half-speed mini-ship sequence that requires very tight straight-flying. It then transitions into a mini-wave and ends with a short mini-ship.
- 31-38% (Sharks): The player now turns into a cube with simple jump orb timings. It then transitions from a ship that switched gravity to a spider. It then turns back into a ship that requires straight-flying and switches gravity. The part ends with a short auto part ball with flying text that reads "READY?"
- 38-47% (Berke423): This part starts with a triple-speed wave that switches gravity. The player becomes a cube that starts with an auto part, followed by a part where the player has to hit many jump orbs. The part ends with a ship that requires straight-flying while it both switches gravity and changes size.
- 48-57% (Lucasyecla99): As the speed remains the same, this part starts with a cube where the player must hit jump orbs. The player then enters a short transition of a wave that becomes mini halfway. After a short mini-cube/UFO and a cube transition, it becomes a ball where the screen scrolls like Viprin's ball part in both. It then turns into a cube that becomes dual shortly in the middle. When a slightly slower ball part is done, the part ends with the cube that gradually picks up speed.
- 57-66% (Ryder): The level then becomes Extreme Demon difficulty when this part starts. The player goes through many transitions that sync to the music with speed and game-modes. The part starts from a triple-speed, upside-down ship, to a spider that switches speed and size, to a quadruple speed cube, to normal speed, upside-down ship, to a quadruple speed cube again, to a normal speed ship, to a triple-speed mini-cube, to a normal ship mini-spider that becomes triple speed, to a normal speed mini-UFO that hit a following pink orb, to a quadruple speed normal UFO, and finally a normal speed robot that becomes triple speed.
- 67-75% (Mazl): This part starts off a little pitch black as "MAZL" is in the background. It starts with a fast ball that slows down to a mini and becomes a mini-cube next. Then it becomes a normal cube dual that becomes a mini-cube still in dual mode. When it ends with the player hitting the edges of a dash orb, a tricky, quadruple speed mini-wave occurs with slightly tight spaces. The player turns into a mini-UFO that goes through crossing sawblades and ends with a dash orb. The player then turns into a very fast mini-cube. The parts end with a fast mini-ball.
- 76-87% (KrampuX): This part is said to be the hardest and is also very buggy. It starts with a quadruple-speed ball that becomes mini halfway through. After the player passes a difficult mini-wave section, they transform into a mini-ship that requires straight-flying while it switches gravity and size. Then it transitions to a very hard mini-robot that contains distractions alongside flowing objects and flying text that reads "YO!". The player is now a mini-UFO where purplish lava closes on them, making a tunnel where it switches gravity. When the lava is off-screen, it turns into a cube with fast timing. The part then ends with a wave that must be wiggled through a triangular patterned tunnel before it turns back into a cube.
- 88-100% (Disp): The last part starts with a mini-ball featuring tricky timings until it becomes a mini-spider. Then it transitions from a ball to a spider again but with normal size. The player then turns into a cube that becomes a robot and a mini-cube shortly. Then the level ends with the cube going through a short auto part, and the title of the level shows up along with the names of the participants.
Trivia
- The password for the level is 635897.
- The level contains 88,890 objects.
- The level is 2m 12s in length.
- The level was initially placed at #37 on the Demonlist on July 3, 2017, above Heartbeat (#38) and below Allegiance (#36).
- This addition to the Demonlist knocked AcropoliX into the Legacy List.
- It is currently on the Legacy List of the Low Refresh Rate Mobile Demonlist.
- The level was originally an Insane Demon, but due to its XL length, difficulty spikes, and high placement on the Demonlist, it was rerated by the community to Extreme Demon rating.
- It is speculated that the level was intended to be an Easy Demon, but as more parts were created, Rustam decided to buff the level to be an Extreme Demon. This would make sense due to parts like Shark's being incredibly easy (compared to the later parts of the level) aside for seemingly random buffs (things like the cog-wheel at 34% in the ship corridor), whereas parts like Disp's and KrampuX's are inherently fast-paced and difficult to sight-read.
- The music for this level was banned in-game recently because RobTop did not put it into the official custom song whitelist.
- A common theory was that the song was banned because it sounded similar to Earthquake by Teminite.
- The song was later added back.
- This level is considered one of the most hated Extreme Demons by the community.
- This level has a sequel named "Disaster Dive".
- Ironically, the song for Disaster Dive is Earthquake by Teminite.
- The placement of Low Death on April 6, 2020, knocked Deception Dive into the Legacy List of the Demonlist.[1]