Jumper: Difference between revisions

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{{IB-Level
{{IB-Level
  |image        = Jumper.png
  |image        = Jumper.png
|game        = Lite, Full
  |released    = Initial release
  |released    = Initial release
  |levelnumber  = 7
  |levelnumber  = 7
  |difficulty  = [[File:Harder.png|30px]]
  |difficulty  = [[File:Harder.png|35px]]
  |manaorbs    = 200
  |manaorbs    = 200
  |stars        = 7
  |stars        = 7
  |practicemode = [[File:Colour14.png|30px]] <font color="ff7d00">Primary</font>
  |practicemode = [[File:Colour14.png|22px]]<br>Primary
  |normalmode  = [[File:Cube011.png|30px]]
  |normalmode  = [[File:Cube011.png|35px]]
  |portals      = Cube, Ship; Gravity
  |portals      = Cube, Ship; Gravity
  |sequences    = C, S, C, S, C,
  |sequences    = C, S, C, S, C,
  |composer    = [http://waterflame.newgrounds.com Waterflame]
  |composer    = [https://waterflame.newgrounds.com Waterflame]
  |audio        = [[File:Jumper.ogg]]
  |audio        = [[File:Jumper.ogg]]
  |fullaudio    = [[File:JumperFull.ogg]]
  |fullaudio    = [[File:JumperFull.ogg]]
  |precededby  = [[Can't Let Go]]
  |precededby  = [[Can't Let Go]]
  |followedby  = [[Time Machine]]
  |followedby  = [[Time Machine]]
|game = Geometry Dash}}
}}
'''Jumper''' is the seventh level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Harder difficulty.
'''Jumper''' is the seventh level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Harder difficulty.


==Description==
==Description==
Jumper increases the frequency of antigravity segments.
Jumper involves tighter manoeuvres and increases the frequency of antigravity segments.


A cube sequence takes place from 0% to 25%; a ship sequence from 25% to 37%, with an introduction to antigravity from 28% to 31% and from 34% to 37%; a cube sequence from 37% to 62%; a ship sequence from 62% to 75%; and a cube sequence from 75% to 100%.
A cube sequence takes place from 0% to 25%; a ship sequence from 25% to 37%, with an introduction to antigravity from 28% to 31% and from 34% to 37%; a cube sequence from 37% to 62%; a ship sequence from 62% to 75%; and a cube sequence from 75% to 100%.
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*Jumper contains small spikes, located below the first secret coin, which are not formally introduced until [[Clutterfunk]].
*Jumper contains small spikes, located below the first secret coin, which are not formally introduced until [[Clutterfunk]].
*The soundtrack ''Jumper'' was originally used in the game ''Castle Crashers''. It is also the oldest soundtrack, produced in 2005.
*The soundtrack ''Jumper'' was originally used in the game ''Castle Crashers''. It is also the oldest soundtrack, produced in 2005.
*Jumper takes 1 minute and 29 seconds to complete and requires a minimum of 107 jumps.
*Jumper takes 89 seconds to complete and requires a minimum of 106 jumps.


==Gallery==
==Gallery==

Revision as of 20:48, 21 January 2018

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Jumper
Game
Lite, Full
Released
Initial release
Level
7
Cube, Ship; Gravity
Sequences
C, S, C, S, C,
Level sequence
Preceded by
Followed by

Jumper is the seventh level of Geometry Dash and Geometry Dash Lite and the first level with a Harder difficulty.

Description

Jumper involves tighter manoeuvres and increases the frequency of antigravity segments.

A cube sequence takes place from 0% to 25%; a ship sequence from 25% to 37%, with an introduction to antigravity from 28% to 31% and from 34% to 37%; a cube sequence from 37% to 62%; a ship sequence from 62% to 75%; and a cube sequence from 75% to 100%.

Secret coins

  • The first secret coin is located at 36% and collected as the ship. At the second antigravity segment, fly down between a gap in the spiked column to collect the coin.
  • The second secret coin is located at 43% and collected as the cube. After the first ship sequence and after passing beneath a second overhead spike, slide down and jump twice up onto a ledge, then once up onto a suspended column and again to collect the coin before returning to the main route.
  • The third secret coin is located at 68% and collected as the ship. Fly under the thirteenth spiked obstacle by the ground spikes to collect the coin.

Walkthrough

File:Geometry Dash - Jumper

Trivia

  • Prior to Update 1.9, Jumper held an Insane difficulty.
  • Jumper contains small spikes, located below the first secret coin, which are not formally introduced until Clutterfunk.
  • The soundtrack Jumper was originally used in the game Castle Crashers. It is also the oldest soundtrack, produced in 2005.
  • Jumper takes 89 seconds to complete and requires a minimum of 106 jumps.