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Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=KOCMOC&oldid=265933 ; contributors: https://geometrydash.wiki.gg/index.php?title=KOCMOC&action=history
Tag: Manual revert
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{{Infobox Level
{{IB-Level
|image = File:KOCMOC Middle.jpg
|image     = KOCMOC.png
|creator = [[Cherry Team]] (spk, Synd, Vinty, Sauzzeth, Bli, Xatz, Kivvvi, Deadlox, Cauer, Hantein and Vernam) (Verified by [[Trick]], update set to be verified by [[Zoink]])
|id        = 87665224
|difficulty = [[File:Insane.png|18px]] Insane ([[File:Extreme Demon.png|20px]] Extreme Demon if rated)
|creator   = Cherry Team (team); Vernam (host)
|stars = 0[[File:Star.png|15px]] (10[[File:Star.png|15px]] if rated)
;Contributors
|id = 87665224
spk, Synd, Vinty, Sauzzeth, [[Bli]], Xatz, kivvvi, Deadlox, Cauer, and Hantein; Konsi (former)
|version = 5
|verifier  = [[Trick]] (original verifier)<br>[[Zoink]] (update verifier)
|last_updated = 2.1
|created    = [[Update 2.1]]
|composer = '''Original:''' Sleeping Hummingbird<br>'''Replacement:''' Albee
|updated    = [[Update 2.2]]
|song = '''Original:''' КØСМОС (∆XIUS LIИK RMX)<br>'''Replacement:''' Sleeping Hummingbird - London (Albee Remix)
|difficulty = {{ExtremeDemon}}
|song_id = '''Original:''' NONG (Not on Newgrounds)<br>'''Replacement:''' 1198882}}
|stars     = 10
{{Quote
|length    = 1m 28s (Long)
|OT 3AKATA DO PACCBETA // verified by GMD TRICK ;) // dedicated to Viprin
|objects    = 159,372
|Vernam}}
|copytype  = No password
'''KOCMOC''' is an unrated 2.1 Extreme Demon mega-collaboration created and published by the members of [[Cherry Team]] and verified by [[Trick]] on March 12, 2023.<ref>https://youtu.be/RsOVrVlcE2g</ref> The level is heavily inspired by the former Top 1 Demon [[Slaughterhouse]], with most of the gameplay consisting of tight wave segments and spam-based parts. The level's gameplay was fully built by spk (formerly SpikeGMD) and later decorated by Cherry Team. It is expected to place among the Top 10 on the [[Geometry Dash Demonlist|Demonlist]].
|downloads  = 8.46M
|likes      = 267.5K
|rating    = Epic
|artist    = '''Original:''' [https://albee.newgrounds.com/ Albee]<br>'''Replacement:''' [https://open.spotify.com/artist/1C6yCV9Y7kycveSPJr0un9 ∆XIUS LIИK]
|music      = '''Original:''' [https://www.newgrounds.com/audio/listen/1163222 Sleeping Hummingbird - London (Albee Remix)]<br>'''Replacement:''' [https://open.spotify.com/track/73V5QVbggD9k6pEPnQxpP8 Sleeping Hummingbird - КØСМОС (∆XIUS LIИK RMX)]
|musicid    = '''Original:''' 1163222<br>'''Replacement:''' NoNG (Not on Newgrounds)
}}
'''KOCMOC''' (Russian: космос, <small>romanised:</small> kosmos; <small><span title="literal translation">lit.</span></small> space)<ref group="Notes">It is often [[Wikipedia:Faux Cyrillic|misinterpreted]] as 'c**k-mock' by English speakers.</ref> is a [[Update 2.1|2.1]] Extreme Demon mega-collaboration level by the members of Cherry Team, initially verified by [[Trick]] on 12 March 2023,<ref name="Verification">https://www.youtube.com/watch?v=RsOVrVlcE2g</ref> then reverified by [[Zoink]] as an updated version on 13 May 2023.<ref name="Update Verification">https://www.youtube.com/watch?v=2CxE-UWCIG4</ref> The level is heavily inspired by the former Top 1 Demon [[Slaughterhouse]], with most of the gameplay consisting of tight, spam-based wave segments. The level's gameplay was entirely built by spk and later decorated by Cherry Team.


When the level was released on the servers on March 12, 2023, it received criticism from top players regarding bugs, optimization and balancing; as a result, the level's host, Vernam, created an updated version with many bugfixes and Konsi's part replaced due to its poor optimization. This version is currently being verified by [[Zoink]] who currently has achieved 59%.<ref>https://www.youtube.com/watch?v=h9SwoS07SvI&ab_channel=Zoink</ref>
Upon the release of KOCMOC following Trick's verification, it faced criticism from top players for bugs, optimisation, and balance issues. In response, Vernam, the level's host, released an updated version addressing several bugs. Konsi's part was replaced due to poor optimisation, with kivvvi stepping in. Zoink later verified this revised version.<ref name="Update Verification"/>
 
A remake based on the original unnerfed version, KOCMOC UNLEASHED, is in development by Cherry Team.
 
==Description==
''The gameplay was entirely created by spk. The listed creators are the decorators.''
 
*'''0-6% (Synd):''' KOCMOC begins with the pre-drop, split into two halves. Synd's half starts with a half-speed cube segment featuring strict timings, size portals and crucial orb clicks and jumps, similar to Slaughterhouse's beginning. Glitch effects add to the challenge.
*'''6-13% (Vinty):''' In Vinty's half of the pre-drop, the player encounters tight timings, jumps and size portals. The segment concludes with six dash orbs and two challenging timings with varying icon sizes, followed by a brief transition displaying the level's name before the drop begins.
*'''13-29% (Sauzzeth):''' The colour palette shifts to vibrant purple and pink, replacing Synd and Vinty's dark grey. The level ramps up to quadruple speed, intensifying the challenge in the wave game-mode. The player must navigate with tight manoeuvres, enter a mini portal and face a compact wave section. A frantic spam section follows, leading into a ship segment. Here, the player must ascend briefly, hit a black orb, and then execute a straight-fly along the bottom. The ship segment ends with a tight straight-fly that gradually slows.
*'''29-44% ([[Bli]] + Sauzzeth):''' The level accelerates back up to quadruple speed, turning the player into a wave again. Here, a rapid automatic transition leads into extremely precise gameplay, marked by arrows to guide the player and make it slightly forgiving. Midway through, the player briefly enlarges and faces a few seconds of tight manoeuvring. This section concludes with a brief ball segment featuring precise orb timings and clicks. To conclude, the player must execute a rapid mini-wave spam.
*'''44-59% (Xatz):''' The level briefly slows during a transition before speeding up. Next, a big-sized wave segment requires strict timings and a quick spam section. After this, a brief ship section features a lenient straight-fly that quickly transitions into an automatic segment. Following that, a tight wave part changes size multiple times. The section ends with a mini-UFO part featuring three orb timings.
*'''59-74% (kivvvi):''' The final section features challenging wave segments with varied timings, gravity shifts and size changes. It includes extended periods of wave navigation interspersed with a highly demanding spam section at the end, arguably the toughest spam segment. After navigating this spam corridor, the level transitions back to half-speed, accompanied by a thematic shift to a broken, foggy ambience.
*'''74-81% (Deadlox):''' Like the pre-drop, the concluding cube section is divided into two parts. It is longer than the pre-drop and features equally demanding timings, narrow jumps, and various changes in size throughout, mainly in Deadlox's half.
*'''81-88% (Cauer + Sauzzeth):''' The timings remain tight in Cauer's and Sauzzeth's half. In the final moments, the player encounters intense timing challenges similar to the Slaughterhouse finale, including a sequence of rapid double-spikes.
*'''88-100% (Hantein):''' Afterwards, the player meets the end screen, featuring each creator's name and the level title.


==Gameplay==
==Gameplay==
''Note: The creators listed here are the level's decorators. The gameplay was created by spk.''
{{VC|P9ayBXAu5l4}}


*'''0-6% (Synd):''' Similar to [[Slaughterhouse]]'s beginning, the level starts with a half-speed cube segment with strict timings along with a few size portals. To complete the first half of the cube segment, the player must properly time a series of orb clicks and jumps.
==First 10 victors==
*'''6-13% (Vinty):''' Before continuing to the second half of the cube segment, the player automatically rides up a slope before having to do additional tight timings, tight jumps and going through size portals. The entire cube segment ends with six dash orbs and two challenging timings as varying icon sizes. The player will see a brief transition displaying the name of the level just before the drop begins.
{| class="wikitable"
*'''13-29% (Sauzzeth):''' The level suddenly speeds to quadruple-speed, and the level's difficulty increases. The player must perform tight manoeuvres before entering a mini-sized portal and performing further tight manoeuvres. This mini-wave portion concludes with a very tight spam, followed by a ship segment. Here, the player must fly upwards briefly before hitting a black orb and doing a straight-fly on the bottom half of the screen. The ship segment then concludes with a big-sized straight-fly that slows down as it progresses.
!Victor #
*'''29-44% (Bli + Sauzzeth):''' The level then speeds back up to quadruple-speed, and the player becomes a mini-wave again. The segment following begins with a quick automatic transition before displaying extremely tight gameplay. Arrows are displayed to show the player where to go to make the segment more forgiving. The player grows in size in the middle of the segment and must accomplish a few more seconds of tight manoeuvring. After that, the player encounters a short ball segment requiring precise orb timings and clicks. To finish the section, the player must perform a quick mini-wave spam.
!Player
*'''44-59% (Xatz):''' The level slows briefly before speeding back up, and the player is now required to complete a big-sized wave segment with strict timings and a quick spam. After completing this, the player must complete a ship section that starts small and displays a lenient straight-fly before growing big-sized in the middle and becoming automatic. The player is then met with another tight wave part that changes size several times. The section concludes with a mini-UFO part featuring three orb timings.
!Date Completed
*'''59-74% (Kivvvi):''' The final section of the drop is entirely wave-based, with numerous difficult timings and gravity/size changes. The section's difficulty is divided by long periods of wave navigation and a fast spam portion at the end, which is the level's hardest spam corridor. After completing the spam corridor, the level returns to half-speed, and the player is presented with a transition themed with a broken foggy ambience.
!Total Attempts
*'''74-81% (Deadlox):''' Similar to the pre-drop, the final cube section splits into two halves. Besides being longer than the former, the gameplay is fairly similar, as the whole section features difficult timings, tight jumps and a handful of size changes.
!Furthest Fail
*'''81-88% (Cauer + Sauzzeth):''' The timings remain tight in the second half of the last cube section. When the player approaches the level's final few jumps, it resembles the finale of Slaughterhouse, with a couple of mini-sized double-spikes and a pink orb timing.
!Video
*'''88-100% (Hantein):''' Afterwards, the player meets the end-screen, featuring each creator's name and the level title.
|-
|'''Verifier'''
|'''Zoink'''
|13 May 2023
|~15,000
|82%
|[https://www.youtube.com/watch?v=2CxE-UWCIG4 YouTube]
|-
|1
|Trick
|16 June 2023
|?
|91%
|[https://www.youtube.com/watch?v=6pl-Rb2mIPA YouTube]
|-
|2
|[[Cursed]]
|5 January 2024
|27,630
|93%
|[https://www.youtube.com/watch?v=AUOpLok85SU YouTube]
|-
|3
|Arshadow
|17 January 2024
|~11,000
|93%
|[https://www.youtube.com/watch?v=AKYAtYdqA18 YouTube]
|-
|4
|[[Doggie]]
|4 March 2024
|42,419
|?
|[https://www.youtube.com/watch?v=HLhYY0BHi2Q YouTube]
|-
|5
|PoCle
|16 March 2024
|30,409
|77%
|[https://www.youtube.com/watch?v=-oxIQCiQi6w YouTube]
|-
|6
|GuillExprex52
|18 June 2024
|>5,000
|91%
|[https://www.youtube.com/watch?v=QW7cRfMmAT8 YouTube]
|-
|7
|[[wPopoff]]
|31 July 2024
|~8,000
|92%
|[https://www.youtube.com/watch?v=HZaJ16aGkqo YouTube]
|-
|8
|Helix
|1 August 2024
|?
|93%
|[https://www.youtube.com/watch?v=GFglXpifE9A YouTube]
|-
|9
|Modlini
|16 August 2024
|53,229
|92%
|[https://www.youtube.com/watch?v=ukjk5DEJX6w YouTube]
|-
|10
|Excellentmeep
|14 October 2024
|121,885
|89%
|[https://www.youtube.com/watch?v=7T8xQipSJlE YouTube]
|}


==Trivia==
==Trivia==
*The password for the level is 001441.
*KOCMOC was rated on 22 May 2023 and placed at #9 on the [[Demonlist (Pointercrate)|Demonlist]] on 16 June 2023, above MINUSdry and below [[Firework]].
*The level contains 197,862 objects.
**This addition pushed [[LIMBO]] out of the Top 10, Aronia into the Extended List, and rosedynamix into the Legacy List.
*The level is 1m 28s in length.
*KOCMOC has been beaten twice by Trick; he first completed it as the verification on 12 March 2023,<ref name="Verification"/> and then he beat the updated version on 16 June 2023.<ref>https://www.youtube.com/watch?v=6pl-Rb2mIPA</ref>
<!--
*KOCMOC formerly held the title of the hardest Epic-rated level in the game, surpassing LIMBO, with it being surpassed by [[Spectre]].
*The level was rated on ??? ??, ????.
*KOCMOC features an Easter egg in the final wave spam corridor, with one of the spikes appearing as the character [[Wikipedia:Sans (Undertale)|Sans]] from [[Wikipedia:Undertale|Undertale]].
*The level was initially placed at #?? on the [[Geometry Dash Demonlist|Demonlist]] on ??? ??, ????, above ??? (#??) and below ??? (#??).
*The end screen art of KOCMOC was traced from a stock image created by Tobias Roetsch, a freelance artist and photographer. Initially, Cherry Team faced backlash for not crediting the artist for the artwork. Eventually, the level received an update to add the credit in the end screen.<ref>https://x.com/SnomGD/status/1759614708858908770</ref>
**This addition to the Demonlist knocked ??? into the Extended List and ??? into the Legacy List.
*The rabbit is actually a character from a Russian/Soviet animated series called 'Ну, погоди!' ('Nu, pogodi!'). The English title is 'Well, Just You Wait!'
-->
*The movement of [[Based After Based]] from #26 to #23 on 10 April 2026 pushed KOCMOC out of the Top 25.
*Kосмос translates to 'cosmos' in Russian.
{{Togglebox
**However, due to the English spelling of the name, it is commonly misinterpreted as 'c*ck mock'.
|header = Notable completions
|body  = <nowiki />
*[[wPopoff]] spent around 8,000 attempts on KOCMOC, which is the lowest attempt amount to beat the level.<ref>https://www.youtube.com/watch?v=HZaJ16aGkqo</ref>
**mrekk beat KOCMOC in 10,730 attempts, which is the second lowest amount.<ref>https://www.youtube.com/watch?v=Zet6tPmbavA</ref>
**kloone beat KOCMOC in 274,879 attempts, which is the highest amount.<ref>https://www.youtube.com/watch?v=nTjwyENv86M</ref>
}}


==Gallery==
==Gallery==
<gallery>
<gallery mode="packed">
KOCMOC Konsi.png|Konsi's wave segment in the level before it was replaced by Kivvvi.
KOCMOCKonsi.png|Konsi's wave segment before being replaced by kivvvi
KOCMOC End.png|The end-screen of the level.
KOCMOCEndScreen.png|End screen
KOCMOCEasterEggSans.png|Easter egg in the final spam
KOCMOCRabbit.png|The comparison between the KOCMOC rabbit and the original one from the Russian/Soviet animated series 'Ну, погоди!'
</gallery>
</gallery>


==Videos==
==Videos==
<tabber>
{{VC|RsOVrVlcE2g|2CxE-UWCIG4|h2JeU_AaPA4
|-|Verification=
|cpt1 = Original verification
[[File:-VERIFIED-_KOCMOC_--_cherryteam_--_(EXTREME_DEMON)|centre|thumb|330x330px|The verification of KOCMOC. Credits to [[Trick]].]]
|cpt2 = Update verification
|-|Full Detail Showcase=
|cpt3 = Old version
[[File:-top_1-_KOCMOC_-_full_official_showcase-2|centre|thumb|330x330px|A full detail showcase of KOCMOC. Credits to [[Exen]].]]
}}
|-|Old Version=
 
[[File:【4K】_RUSSIAN_SLAUGHTERHOUSE_REMAKE%3F_"КØСМØС"_by_spkgmd_(Impossible_Demon)_-_Geometry_Dash_2.11|centre|thumb|330x330px|A showcase of the old version of KOCMOC. Credits to Just a GD player.]]
==Notes==
</tabber>
<references group="Notes" />


==References==
==References==
<references />
<references />
[[Category:Collaborations]]
[[Category:Demon List levels]]
[[Category:2.1 levels]]
[[Category:Long levels]]

Revision as of 19:07, 11 October 2026

KOCMOC
ID

87665224

Creator(s)

Cherry Team (team); Vernam (host)

Contributors

spk, Synd, Vinty, Sauzzeth, Bli, Xatz, kivvvi, Deadlox, Cauer, and Hantein; Konsi (former)

Verifier(s)

Trick (original verifier)
Zoink (update verifier)

Created
Last updated
Attributes
Difficulty

10

Length

1m 28s (Long)

Objects

159,372

Copy type

No password

Statistics
Downloads

8.46M

Likes

267.5K

Rating

Epic

Audio info
Artist(s)

Original: Albee
Replacement: ∆XIUS LIИK

Music ID

Original: 1163222
Replacement: NoNG (Not on Newgrounds)

KOCMOC (Russian: космос, romanised: kosmos; lit. space)[Notes 1] is a 2.1 Extreme Demon mega-collaboration level by the members of Cherry Team, initially verified by Trick on 12 March 2023,[1] then reverified by Zoink as an updated version on 13 May 2023.[2] The level is heavily inspired by the former Top 1 Demon Slaughterhouse, with most of the gameplay consisting of tight, spam-based wave segments. The level's gameplay was entirely built by spk and later decorated by Cherry Team.

Upon the release of KOCMOC following Trick's verification, it faced criticism from top players for bugs, optimisation, and balance issues. In response, Vernam, the level's host, released an updated version addressing several bugs. Konsi's part was replaced due to poor optimisation, with kivvvi stepping in. Zoink later verified this revised version.[2]

A remake based on the original unnerfed version, KOCMOC UNLEASHED, is in development by Cherry Team.

Description

The gameplay was entirely created by spk. The listed creators are the decorators.

  • 0-6% (Synd): KOCMOC begins with the pre-drop, split into two halves. Synd's half starts with a half-speed cube segment featuring strict timings, size portals and crucial orb clicks and jumps, similar to Slaughterhouse's beginning. Glitch effects add to the challenge.
  • 6-13% (Vinty): In Vinty's half of the pre-drop, the player encounters tight timings, jumps and size portals. The segment concludes with six dash orbs and two challenging timings with varying icon sizes, followed by a brief transition displaying the level's name before the drop begins.
  • 13-29% (Sauzzeth): The colour palette shifts to vibrant purple and pink, replacing Synd and Vinty's dark grey. The level ramps up to quadruple speed, intensifying the challenge in the wave game-mode. The player must navigate with tight manoeuvres, enter a mini portal and face a compact wave section. A frantic spam section follows, leading into a ship segment. Here, the player must ascend briefly, hit a black orb, and then execute a straight-fly along the bottom. The ship segment ends with a tight straight-fly that gradually slows.
  • 29-44% (Bli + Sauzzeth): The level accelerates back up to quadruple speed, turning the player into a wave again. Here, a rapid automatic transition leads into extremely precise gameplay, marked by arrows to guide the player and make it slightly forgiving. Midway through, the player briefly enlarges and faces a few seconds of tight manoeuvring. This section concludes with a brief ball segment featuring precise orb timings and clicks. To conclude, the player must execute a rapid mini-wave spam.
  • 44-59% (Xatz): The level briefly slows during a transition before speeding up. Next, a big-sized wave segment requires strict timings and a quick spam section. After this, a brief ship section features a lenient straight-fly that quickly transitions into an automatic segment. Following that, a tight wave part changes size multiple times. The section ends with a mini-UFO part featuring three orb timings.
  • 59-74% (kivvvi): The final section features challenging wave segments with varied timings, gravity shifts and size changes. It includes extended periods of wave navigation interspersed with a highly demanding spam section at the end, arguably the toughest spam segment. After navigating this spam corridor, the level transitions back to half-speed, accompanied by a thematic shift to a broken, foggy ambience.
  • 74-81% (Deadlox): Like the pre-drop, the concluding cube section is divided into two parts. It is longer than the pre-drop and features equally demanding timings, narrow jumps, and various changes in size throughout, mainly in Deadlox's half.
  • 81-88% (Cauer + Sauzzeth): The timings remain tight in Cauer's and Sauzzeth's half. In the final moments, the player encounters intense timing challenges similar to the Slaughterhouse finale, including a sequence of rapid double-spikes.
  • 88-100% (Hantein): Afterwards, the player meets the end screen, featuring each creator's name and the level title.

Gameplay






First 10 victors

Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier Zoink 13 May 2023 ~15,000 82% YouTube
1 Trick 16 June 2023 ? 91% YouTube
2 Cursed 5 January 2024 27,630 93% YouTube
3 Arshadow 17 January 2024 ~11,000 93% YouTube
4 Doggie 4 March 2024 42,419 ? YouTube
5 PoCle 16 March 2024 30,409 77% YouTube
6 GuillExprex52 18 June 2024 >5,000 91% YouTube
7 wPopoff 31 July 2024 ~8,000 92% YouTube
8 Helix 1 August 2024 ? 93% YouTube
9 Modlini 16 August 2024 53,229 92% YouTube
10 Excellentmeep 14 October 2024 121,885 89% YouTube

Trivia

  • KOCMOC was rated on 22 May 2023 and placed at #9 on the Demonlist on 16 June 2023, above MINUSdry and below Firework.
    • This addition pushed LIMBO out of the Top 10, Aronia into the Extended List, and rosedynamix into the Legacy List.
  • KOCMOC has been beaten twice by Trick; he first completed it as the verification on 12 March 2023,[1] and then he beat the updated version on 16 June 2023.[3]
  • KOCMOC formerly held the title of the hardest Epic-rated level in the game, surpassing LIMBO, with it being surpassed by Spectre.
  • KOCMOC features an Easter egg in the final wave spam corridor, with one of the spikes appearing as the character Sans from Undertale.
  • The end screen art of KOCMOC was traced from a stock image created by Tobias Roetsch, a freelance artist and photographer. Initially, Cherry Team faced backlash for not crediting the artist for the artwork. Eventually, the level received an update to add the credit in the end screen.[4]
  • The rabbit is actually a character from a Russian/Soviet animated series called 'Ну, погоди!' ('Nu, pogodi!'). The English title is 'Well, Just You Wait!'
  • The movement of Based After Based from #26 to #23 on 10 April 2026 pushed KOCMOC out of the Top 25.

Notable completions

  • wPopoff spent around 8,000 attempts on KOCMOC, which is the lowest attempt amount to beat the level.[5]
    • mrekk beat KOCMOC in 10,730 attempts, which is the second lowest amount.[6]
    • kloone beat KOCMOC in 274,879 attempts, which is the highest amount.[7]

Videos

Original verification
Update verification
Old version





Notes

  1. ↑ It is often misinterpreted as 'c**k-mock' by English speakers.

References