Ghoul: Difference between revisions

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Ghoul is a glow-styled, fast-paced and moderately difficult level for inexperienced players.
Ghoul is a glow-styled, fast-paced and moderately difficult level for inexperienced players.
*'''0-14%:''' For the beginning, the song's offset is set to where the song eventually intensifies during the pre-drop. As for the gameplay, it is at normal speed and starts with a cube featuring standard timings, then a robot with tighter timings and small jumps. It caps off with two dash orbs that sync with the song.
*'''0-14%:''' For the beginning, the song's offset is set to where the song eventually intensifies during the pre-drop. As for the gameplay, it is at normal speed and starts with a cube featuring standard timings, then a robot with tighter timings and small jumps. It caps off with two dash orbs that sync with the song.
*'''15-31%:''' This whole section is set in double-speed. It contains a variety of game-mode changes, which require some muscle-memory to get down. The game-mode sequence is S, U, SP, C, B, S, W, and C, all of which contain some tight timings and tricky maneuvering.
*'''15-31%:''' This whole section is set in double-speed. It contains a variety of game-mode changes, which require some muscle-memory to get down. The game-mode sequence is S, U, SP, C, B, S, W, and C, all of which contain some tight timings and tricky manoeuvring.
*'''32-38%:''' For this short section, the player's icon is mini, and they are at normal-speed. Most of the objects move frequently here. This is also where the first coin is located. After a few seconds, the player goes into a robot portal and must do some more timings. It can be difficult to clear this segment first try, so it is recommended for the player to use Practice Mode.
*'''32-38%:''' For this short section, the player's icon is mini, and they are at normal-speed. Most of the objects move frequently here. This is also where the first coin is located. After a few seconds, the player goes into a robot portal and must do some more timings. It can be difficult to clear this segment first try, so it is recommended for the player to use Practice Mode.
*'''38-47%:''' This part kind of serves as a build-up before the actual build-up. It is at double-speed, and like 15-31%, has a variety of game-mode changes: U, S, C, B, and R.
*'''38-47%:''' This part kind of serves as a build-up before the actual build-up. It is at double-speed, and like 15-31%, has a variety of game-mode changes: U, S, C, B, and R.

Latest revision as of 19:17, 11 October 2026

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Ghoul
ID
44121158
Creator(s)
DesTicY
Created
Attributes
Difficulty
Length
1m 24s (Long)
Objects
48,897
Copy type
Password (666666)
Statistics
Downloads
50.21M
Likes
1.31M
Rating
Epic
Audio info
Artist(s)
Music ID
771737
Level sequence
Previous
Darkness Keeper
(Doom Gauntlet)

Ghoul is a 2.1 Insane level by DesTicY. It is the first level of the Death Gauntlet.

Description

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Ghoul is a glow-styled, fast-paced and moderately difficult level for inexperienced players.

  • 0-14%: For the beginning, the song's offset is set to where the song eventually intensifies during the pre-drop. As for the gameplay, it is at normal speed and starts with a cube featuring standard timings, then a robot with tighter timings and small jumps. It caps off with two dash orbs that sync with the song.
  • 15-31%: This whole section is set in double-speed. It contains a variety of game-mode changes, which require some muscle-memory to get down. The game-mode sequence is S, U, SP, C, B, S, W, and C, all of which contain some tight timings and tricky manoeuvring.
  • 32-38%: For this short section, the player's icon is mini, and they are at normal-speed. Most of the objects move frequently here. This is also where the first coin is located. After a few seconds, the player goes into a robot portal and must do some more timings. It can be difficult to clear this segment first try, so it is recommended for the player to use Practice Mode.
  • 38-47%: This part kind of serves as a build-up before the actual build-up. It is at double-speed, and like 15-31%, has a variety of game-mode changes: U, S, C, B, and R.
  • 47-61%: Afterward, the speed slows down, and the player quickly transitions through multiple game-modes. First is a half-speed ship sequence with a couple of rotating curved platforms, then a wave segment with some fairly tight spaces, then a simple UFO segment featuring moving structures and one gravity portal. Next is a normal-speed robot segment with a couple of tricky jumps and green jump orbs, then a short double-speed ball segment containing a few easy timings. To end this section, the player goes through a triple-speed cube segment with some straightforward gravity changes and a quadruple-speed portal as the music beat swells up.
  • 62-80%:
  • 80-100%:
WIP

User coins

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  • The first coin is located at 37%. To collect it, the player must not hit the blue orb at 34% and instead hit a green orb just off-screen. Upon doing so, a secret path will open, at the end of which the coin is located.
  • The second coin is located at 97%, on the second-to-last platform in the last cube section. To obtain it, the player needs to defeat the boss by completing three actions during the second half of the level:
    • Collect the skull at 72% by not hitting the green dash orb and instead flying between the blocks at the top of the screen.
    • Collect a potion at 78%. To obtain it, in the same way as collecting the first coin, do not hit the blue orb and instead hit a green orb just off-screen.
    • Drop down and hit the green square orb at 88%, located in the midst of the skulls during the boss' skull attack.

Gameplay

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Trivia

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