geometrydash.wiki.gg>.bunnehpyxl. |
geometrydash.wiki.gg>Susgomasus |
| Line 1: |
Line 1: |
| <blockquote>''Not to be confused with NecropoliX by Namtar and [[Riot]].''</blockquote>
| |
| {{Infobox Level
| |
| |image = File:Necropolis.png
| |
| |creator = [[Neptune]]
| |
| |difficulty = [[File:Insane Demon.png|20px]] Insane Demon
| |
| |stars = 10[[File:Star.png|15px]]
| |
| |id = 2241592
| |
| |composer = Waterflame
| |
| |song = Time Machine
| |
| |song_id = Official}}
| |
| {{Quote
| |
| |Necropolis
| |
| |Neptune}}
| |
| '''Necropolis''' is a 1.8 solo Insane Demon created, hack-verified, and published by [[Neptune]]. It used to be considered one of the hardest levels in the game but has fallen fairly far, now considered as an upper-tier Insane Demon. Despite being a 1.8 level, the level used to be considered as one of the hardest Demons due to its use of traps, fakes, ship sequences with narrow spaces, and tight ball spaces. It features a very large amount of precise timings, as well as several notoriously annoying ball segments that have caused some players to fail at the end of the level.
| |
|
| |
| ==Gameplay==
| |
| *'''0-4%:''' The level starts rapidly difficult with a normal-speed cube section containing a couple of tricky spike-based timings and a quadruple spike. It is followed by a ball segment with many precise timings.
| |
| *'''5-8%:''' Next, it switches to a somewhat difficult ship sequence that requires a degree of straight flying skill and control.
| |
| *'''9-12%:''' It switches back to a cube section that features a fake mini-portal and numerous fake spikes with invisible platforms on top of them, a signature feature in Neptune's harder Demons. The player must find out which spikes are safe to jump on.
| |
| *'''13-15%:''' If the player gets through this, they then enter a mini-UFO segment of moderate difficulty that contains several tricky gravity changes.
| |
| *'''16-18%:''' Afterward, the player quickly transitions into a very irritating mini-ball segment with jump orb timings, a couple of quick speed changes, and precise timings.
| |
| *'''19-29%:''' When the mini ball part is done, the player switches into a normal-sized cube section. Throughout this part, there are numerous jump orbs and spikes. The player is required to memorize which jump orbs to hit and which ones to skip as there is too little time to anticipate obstacles.
| |
| *'''30-36%:''' When the music gets more upbeat and intense, the cube switches to a ship sequence where the player must navigate through several narrow pillars while going through numerous mini and gravity portals, ending with a jump orb timing causing the player to fly over a tall hill of spikes.
| |
| *'''37-47%:''' Following this is a cube section similar to the one before (19-29%), but this time set upside-down. Like the first one, the player is required to memorize which jump orbs to hit and which ones to skip as there is too little time to anticipate obstacles.
| |
| *'''48-52%:''' This is followed by a short triple-speed mini ball segment that is thankfully far easier than the first two ball segments and only lasts for a few seconds but features some tricky timings that may throw off the player.
| |
| *'''53-58%:''' It quickly transitions into a much easier half-speed mini-cube section with fewer trolls and is sort of a break for the last leg of the level. At 55%, the player enters an easy normal-speed and normal-sized cube section that features three pairs of spikes (one on the ground and one hanging in mid-air attached to a block and chain decoration), with a blue jump pad directly in front of each one. Here, the player must hit the second blue jump pad to land on an invisible platform covering the second overhanging spike, then fall up and hit four yellow jump orbs to clear the section.
| |
| *'''59-64%:''' The player then switches to a UFO segment with numerous gravity portals positioned in very tight openings. Here, the player must time their UFO well to get through.
| |
| *'''65-72%:''' After this, the player gets barraged by a difficult part of the level. The player is greeted by a ship sequence, followed by a total of three extremely difficult ball segments which you have to time very well, two ship segments, a cube section, and a UFO segment, all of which require precise timings and good straight flying to clear.
| |
| *'''73-86%:''' If the player makes it through, they enter an insanely difficult cube. This cube section is notorious for having insanely awkward timings, very tight jumps, and lighting made to troll the player on their way to the end of the level. Later on, the player encounters three quadruple spikes requiring precise timing.
| |
| *'''87-90%:''' After this, the player goes into the final ship sequence. The first part in the final segment is a ship where one must go through narrow passages, all while going in and out of anti-gravity and going into mini form.
| |
| *'''91-93%:''' It then switches to a mini-ball segment which requires precise timing and is probably the most troll-ish part about the end of this level.
| |
| *'''94-100%:''' When the player overcomes this, they will enter a half-speed mini UFO segment, and the level's name, "NECROPOLIS", is seen made of blocks, signaling that the player has beaten the level.
| |
|
| |
| ==Fails==
| |
| *Hotball1 crashed at 85%.
| |
| *Hexhammer crashed at 87%.
| |
| *[[Brandon Larkin]] crashed at 91%.
| |
| *[[EricVanWilderman]] crashed at 91%.
| |
| *Mosos crashed at 91%.
| |
| *Stealz crashed at 92%.
| |
| *Cold crashed at 93%.
| |
| *[[Sandstorm]] crashed at 93%.
| |
| *[[MaxiS9]] crashed at 94%.
| |
| *Retina crashed at 94%.
| |
| *TripleDMC crashed at 94%.
| |
| *MrKebab crashed at 98%.
| |
|
| |
| ==Trivia==
| |
| *The level cannot be copied.
| |
| *The level contains 10,045 objects.
| |
| *The level is 1m 35s in length.
| |
| *Neptune has never admitted nor denied accusations of hacking to verify this level, although there is evidence that he cut the video he posted to YouTube.
| |
| **At 0:08 in his verification video, after going through the cube portal, the spinning blades switch direction from clockwise to counter-clockwise.
| |
| *"Necropolis" translates to "city of the dead" (Necropolis were underground cemeteries in the Roman Empire), explaining the crosses in the background. This crosses trend would later become popular in other Hard Demons.
| |
| *There are two remakes of this level.
| |
| **The first is called NecropoliX. It is created by Riot and Namtar and verified by Trusta in August of 2017. It mainly focused on memory and cool effects, and just like its "brother".
| |
| **The second is called [[Necromancer]]. It is created by Riot, [[Stormfly]], and many others, and verified by TGI on February 20, 2019, one year and two days after [[knobbelboy]] verified [[Bloodlust]]. Unlike its two predecessors, Necromancer is significantly more difficult than Necropolis and NecropoliX, originally placing in the Top 25 of the [[Geometry Dash Demonlist|Demonlist]], though it could have easily taken a Top 5-10 spot or maybe Top 3 at the time of its release, since the level was not rated for five months.
| |
| *The placement of [[Niflheim]] on March 9, 2017, knocked Necropolis into the Legacy List.
| |
|
| |
| ==Walkthrough==
| |
| [[File:DEMON WEEK -7 - Necropolis by Neptune -Geometry Dash 2.0-|centre|thumb|330x330px|The full walkthrough of Necropolis. Credits to [[SoulsTRK]].]]
| |
|
| |
| ==Demonlist==
| |
| {{Demonlist}}
| |
|
| |
| [[Category:1.8 levels]] | | [[Category:1.8 levels]] |
| [[Category:Long levels]] | | [[Category:Long levels]] |
| Line 70: |
Line 5: |
| [[Category:Legacy levels]] | | [[Category:Legacy levels]] |
| [[Category:Hell-themed levels]] | | [[Category:Hell-themed levels]] |
| | XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD