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Revision as of 16:00, 7 July 2025

Not to be confused with NecropoliX by Namtar and Riot.

Template:Infobox Level

“
quote
~ originator

Necropolis is a 1.8 solo Insane Demon created, hack-verified, and published by Neptune. It used to be considered one of the hardest levels in the game but has fallen fairly far, now considered as an upper-tier Insane Demon. Despite being a 1.8 level, the level used to be considered one of the hardest Demons due to its use of traps, fakes, ship sequences with narrow spaces, and tight ball spaces. It features a very large amount of precise timings, as well as several notoriously annoying ball segments that have caused some players to fail at the end of the level.

Gameplay

  • 0-30%: The level starts rapidly difficult with a normal-speed cube section containing a couple of tricky spike-based timings and a quadruple spike. It is followed by a ball segment with many precise timings. Next, it switches to a somewhat difficult ship sequence that requires a degree of straight flying skill and control. It switches back to a cube section that features a fake mini-portal and numerous fake spikes with invisible platforms on top of them, a signature feature in Neptune's harder Demons. The player must find out which spikes are safe to jump on. If the player gets through this, they then enter a mini-UFO segment of moderate difficulty that contains several tricky gravity changes. Afterward, the player quickly transitions into a very irritating mini-ball segment with jump orb timings, a couple of quick speed changes, and precise timings. When the mini-ball part is done, the player switches into a normal-sized cube section. Throughout this part, there are numerous jump orbs and spikes. The player is required to memorize which jump orbs to hit and which ones to skip as there is too little time to anticipate obstacles.
  • 30-59%: The player goes into a ship sequence where the player must navigate through several narrow pillars while going through numerous mini and gravity portals, ending with a jump orb timing causing the player to fly over a tall hill of spikes. Following this is a cube section similar to the one before (19-29%), but this time set upside-down. Like the first one, the player is required to memorize which jump orbs to hit and which ones to skip as there is too little time to anticipate obstacles. This is followed by a short triple-speed mini-ball segment that is thankfully far easier than the first two ball segments and only lasts for a few seconds but features some tricky timings that may throw off the player. It quickly transitions into a much easier half-speed mini-cube section with fewer trolls and is sort of a break for the last leg of the level. At 55%, the player enters an easy normal-speed and normal-sized cube section that features three pairs of spikes (one on the ground and one hanging in mid-air attached to a block and chain decoration), with a blue jump pad directly in front of each one. Here, the player must hit the second blue jump pad to land on an invisible platform covering the second overhanging spike, then fall up and hit four yellow jump orbs to clear the section.
  • 59-87%: The player then switches to a UFO segment with numerous gravity portals positioned in very tight openings. Here, the player must time their UFO well to get through. After this, the player gets barraged by a difficult part of the level. The player is greeted by a ship sequence, followed by a total of three extremely difficult ball segments which you have to time very well, two ship segments, a cube section, and a UFO segment, all of which require precise timings and good straight flying to clear. If the player makes it through, they enter an insanely difficult cube. This cube section is notorious for having insanely awkward timings, very tight jumps, and lighting made to troll the player on their way to the end of the level. Later on, the player encounters three quadruple spikes requiring precise timing.
  • 87-100%: After this, the player goes into the final ship sequence. The first part in the final segment is a ship where one must go through narrow passages, all while going in and out of anti-gravity and going into mini form. It then switches to a mini-ball segment which requires precise timing and is probably the most troll-ish part about the end of this level. When the player overcomes this, they will enter a half-speed mini UFO segment, and the level's name, "NECROPOLIS", is seen made of blocks, signaling that the player has beaten the level.

Fails

  • Hotball1 crashed at 85%.
  • Hexhammer crashed at 87%.
  • Brandon Larkin, EricVanWilderman, and Mosos have all crashed at 91%.
  • Stealz crashed at 92%.
  • Cold and Sandstorm both crashed at 93%.
  • MaxiS9, Retina, and TripleDMC have all crashed at 94%.

Trivia

  • The level cannot be copied.
  • The level contains 10,045 objects.
  • The level is 1m 35s in length.
  • The level was initially placed at #40 on the Demonlist on 4 January 2017, above Cyber Chaos (#41) and below Cosmic Calamity (#39).
  • Neptune has never admitted nor denied accusations of hacking to verify this level, although there is evidence that he cut the video he posted to YouTube.
    • At 0:08 in his verification video, after going through the cube portal, the spinning blades switch direction from clockwise to counter-clockwise.
  • "Necropolis" translates to "city of the dead" (Necropolis were underground cemeteries in the Roman Empire), explaining the crosses in the background. This cross trend would later become popular in other Hard Demons.
  • GMDElite was the first victor of the level on 14 March 2015.[1]
  • There are two remakes of this level.
    • The first is called NecropoliX. It was created by Riot and Namtar and verified by Trusta in August 2017. It mainly focused on memory and cool effects, and just like its "brother".
    • The second is called Necromancer. It was created by Riot, Stormfly, and many others, and verified by TGI on February 20, 2019, one year and two days after knobbelboy verified Bloodlust. Unlike its two predecessors, Necromancer is significantly more difficult than Necropolis and NecropoliX, originally placing in the Top 25 of the Demonlist, though it could have easily taken a Top 5-10 spot or maybe Top 3 at the time of its release since the level was not rated for five months.
  • Necropolis was moved from #80 to #101 on 23 October 2017.
    • This shares the reference of Entwined Room, DoomsDay, Lezicuv, Sadism, and God Eater as the old version of Astral Divinity that were pulled at the bottom of the Demonlist.
  • The placement of Falling Up on 17 January 2017 pushed Necropolis into the Legacy List of the Demonlist.
    • However, Falling Up was moved from #48 to the Legacy List (at #52) on the same day. This change pushed Necropolis back into the Demonlist.
      • The movement of Creeper Force from the Legacy List (at #51) to #35 kicked it back into the Legacy List on the next day on 18 January 2017.
        • As for Necropolis, the level was also moved from the Legacy List (at #51) to #35 on the same day, similar to Creeper Force. This change pushed Elements X into the Legacy List.
          • However, the placement of Niflheim on 9 March 2017 pushed Necropolis back into the Legacy List for the third and final time.
            • It is the only level of the Demonlist that not only was pushed into the Legacy List three times and was pushed into the Legacy List before the Demonlist was increased up to 100 but it also was kicked into the Legacy List when the Demonlist was just top 50 and never came back after the Demonlist expansion from 50 to 100.

Video

File:DEMON WEEK -7 - Necropolis by Neptune -Geometry Dash 2.0-
The full walkthrough of Necropolis. Credits to SoulsTRK.

Demonlist

Template:Demonlist

References