Angelicide

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This article contains information about unreleased content which is not entirely known about yet. As a high traffic page, information may be inaccurate as it undergoes revision and should not be treated as wholly factual. If you do know something, help by including verified information and clarifying existing information. Note that unverified information may be removed.
Angelicide
ID
N/A (original layout)
102135018 (LexyCat)
120478542 (Druki)
114002031 (Kaza)
Creator(s)
LexyCat and Madison Yuko
Created
Last updated
Attributes
Difficulty
Length
1m 31s (Long)
Objects
82,451
Copy type
Free copy
Statistics
Downloads
306.9K+
Likes
4.6K+
Audio info
Artist(s)
Music ID
NONG (Not on Newgrounds)

Angelicide is an unverified 2.2 Extreme Demon collaboration level by LexyCat, decorated by Madison Yuko. It features 'cutesy', vibrant pink colours with flashes of 'disturbing' red, alternative structures, and its fast-paced, precise gameplay is designed to reflect the tone of the breakcore song.

Initially an impossible layout, it was later decorated, nerfed and made to be an open verification and has been picked up by a few players, who have applied their own nerfs and even buffs to rebalance their versions.

History

Angelicide's layout was first showcased on 12 May 2022 on fnm04's channel, via a private copy.[1] This version is considered humanly impossible and is significantly harder than any other versions released after it. This original layout version has not been officially uploaded to the servers yet.

Later, a fully decorated version was showcased on Madison Yuko's channel on 9 March 2024, who simultaneously announced that it is now an open verification, believing that no one would be willing to be selected to beat it as is.[2] This new, decorated version had its difficulty nerfed to be more reasonably playable, but is still considered near impossible.

Verification race

Angelicide has been picked up by multiple players, though only two are actively verifying it: Druki (Xtra8nuggies) and Kaza (KazaGD). Consequently, these players have the most substantial runs in the level. The version of the level they play on are not the same, however; While both versions are overall nerfed, but the scale of nerfs and selected adjustments varies by player. For example, Kaza's version is easier than Druki's and is more balanced. Both players made notable progress at the end of 2025 and the start of 2026. They have remained friendly throughout the race and gave supportive comments to one another.

Druki

Before picking up Angelicide, Druki was an unknown player whose hardest completion was Bloodbath, although with good progress on levels like Slaughterhouse. His version is claimed to be the hardest of the nerfed versions. While nerfing chokepoints like 38-48%, he added buffs in the other parts of the level, such as 10-37% and 68-100%. He first played the level since 2024, but it is in late 2025 onwards that he started making significant progress, having the level done in three runs which includes records of 37%, 36-78%, 56-98%, and 68-100%. He currently has over 750,000 attempts on Angelicide.[3]

Kaza

Kaza, a Top 20 player on the Stats Viewer with a hardest completion of Acheron, was noted to show interest in the level since late 2024, and the first progress video on his channel with substantial progress was in late 2025, similar to Druki. He has the level done in four runs which includes runs of 28%, 22-38%, 37-74%, and 68-100%, all within about 116,000 attempts. His version is claimed to be 'slightly' easier than Druki's and has made adjustments to keep the race fair. The notable 'nerfs' made to his version are the additions of teleport portals during transitions that ensure consistency, which are also in Druki's version but is more prevalent in Kaza's.[4]

Despite not being part of the race, player cookie (JustAComfyCookie) is also notable for playing the level since early 2025. They stated they intended to play the level to improve their skills and make a name for themselves. With over 1,390,000 attempts, they achieved runs of 21-38%, 37-46%, 42-52%, 49-68%, 92-100%.[5]

Mystical

Mystical (mysticalstar09) is an underrated player who has beaten Artificial Ascent as his hardest, and has substantial progress on Crimson Planet and Slaughterhouse, and he stated that he will be going for the verification of Angelicide, in which he got 3-13%, 10-16%, 21-26%, 30-43%, and 88-98%. He has not finished nerfing the level, but he mentioned that it will be easier than both Druki and Kaza's versions, and 68-100% will have a high amount of nerfs since he wants the level to be nerve-friendly due to players reaching high heart rates while getting far on difficult levels. He is less active with the level at the moment, but has promised to return to the verification.[6]

Difficulty

The difficulty of the level is compared to Aeternus, another upcoming Top 1 level deemed near-impossible. The original layout version of Angelicide is considered harder and has been placed higher than the former on the Impossible Levels List. This discrepancy in versions have caused confusion within the community when judging its difficulty, as an early decorated showcase video by Blueskii[7] featured the original layout's difficulty rather than Madison Yuko's nerfed copy.

The verifiers, however, have mixed opinions based on their respective versions. On Kaza's copy (114002031), with their experience in the game, stated that it was as hard as Aeternus. Meanwhile, Druki, whose version is supposedly harder, believes it is easier than Aeternus. The community typically sees Aeternus as being the harder of the two. Still, the prospect of a level comparable to Aeternus has given Angelicide the label of the 'hardest Top 1', especially as it sees more active play.

Its high CPS (clicks per second) gameplay is a significant factor that sets it apart from other Top 1 Extreme Demons. While contemporary levels are more reliant on timings, Angelicide's combination of timing and 'spammy' gameplay is considered 'specialised' enough that some top players would struggle to play it. The two verifiers have stated that, while they do not have major finger injuries while playing the level, fatigue is still enough of a hindrance to keep them from playing as often as they would like.

As for the difficulty of the parts in the level itself, both players agree that the final stretch of 68-100% is the most difficult part, with Kaza comparing it to Acheron, his current hardest completion. In terms of raw compressed difficulty, the wave section at 38-48% is considered the hardest by both and received the most nerfs in their copies. They also expressed difficulty setting records from 0%, citing the first part as uninteresting, followed by chokepoints at the drop. As a result, records from 0% stalled for a while as the verifiers aimed to get consistent at the longer, harder parts first.

Controversies

Madison Yuko initially appeared to be completely disapproving of Druki's version and insisted that Kaza's version is official, and Druki's potential verification will not be recognised. The reasoning was that she disliked the changes made. This answer prompted multiple points of criticism, including an 'official' label that undermines the point of open verification, failing to highlight which changes are allowed, and LexyCat seemingly not having the final say on the changes.[8] This issue appeared to have been resolved privately, and Druki was then allowed to continue verification.

Gameplay

The general gameplay in Angelicide combines rapid gameplay changes with highly precise timings and a high average CPS (clicks per second). Many parts of the level require consistent 6 to 8 CPS, especially the wave game-mode where tight gaps must be passed in quick succession with micro-clicks. The cluttered decoration and occasional red flashes can further increase the difficulty through limited visibility.

Note: This description uses 2.1 percentages.

  • 0-11%: Angelicide begins with a dark, pre-drop sequence that features minor memory with flashing orbs.
  • 11-21%:
  • 21-23%: Next is a short part with slow gameplay where the text says 'Attention all citizens, of Zeroshi, Angels are approaching, Please seek shelter'.
  • 23-38%:
  • 38-48%: This part of the level is considered one of the hardest: a long, precise, and rapid mini-wave sequence with some breaks in between. The wave parts require consistent 7 CPS with controlled vertical adjustments to move through the tight, curved spike obstacles. Some gravity portals and orbs are also placed in the middle of the obstacles.
  • 48-65%:
  • 65-69%: Next is a dark, slow part that begins as a ship-wave dual, where the mini-wave needs to squeeze through a tight 45-degree corridor, followed by a quick cube part, then back to a wave for a split second, then transitioning to a small 'break' part before the final drop.
  • 69-100%: The final part of the level is considered the hardest, where it alternates between 7 and 8 CPS to be able to move through tight chokepoints. The level name flashes at the centre of the screen at 80% and obstructs the view ahead. The ending jump is through a 1-block spike gap with a green orb in the cube game-mode. The end screen utilises a minor glitch; a dual portal moved with triggers causes one of the icons to be stuck in place in place of an angel art (on specific versions), while the other hits the end wall.

Trivia

  • The 'Zeroshi' text seen in the 21% part may be a reference to a level by the same name also made by LexyCat, with a remade layout by Aquafloria. It features gameplay similar to Angelicide's, although it was not meant to be impossible, and it includes references to angels similar to those in Angelicide. Specifically, the ending has the text 'KILL THE ANGELS', meaning that if the word 'Angelicide' is treated as a literal response to the order, this level would be considered a direct sequel.
  • Angelicide requires roughly 540 clicks within 1 minute and 31 seconds, averaging about 5.9 CPS.
  • The showcase video by Blueskii was uploaded six months before Madison Yuko's showcase. This version featured different decoration at 65-69%. The decoration was replaced later in the official showcase, and is not part of the open verification copy. This version also appears to closely match the original layout in its difficulty.

Druki

  • Druki is 16 years old.
  • Druki is French.
  • Druki has a pigeon mask.
  • Druki's input device is a Sayo Device.
  • Druki's current hardest is UNKNOWN. After the completion however, he checked that for some reason his clicks didn't record.
  • Druki is playing levels way out of his skill range to gain a lot of new skill. For example, not only was he playing Slaughterhouse (at 13 years old) while his hardest was Bloodbath, but he would be also playing andromeda.
  • Druki verified Sh*tty Angelicide in 2,374 attempts and 4 hours of playtime.[9]
  • Druki got introduced to Angelicide back when his hardest was Cataclysm. One day, he stumbled upon a showcase of the level's layout. At first, he didn't think much of it, but once the level was decorated, he wanted to try the level despite it being extremely difficult. After Angelicide was announced as an upcoming Top 1, he started playing it the same week, around March 2023. He also started playing Angelicide as he had found levels such as Bloodbath 'too easy' 'boring'.
    • In Druki's opinion, Angelicide has the best song representation among all levels on the Geometry Dash servers.
  • There is a special Discord server called 'New Angels' Republic', created by Druki. It is an place for players who either play Angelicide, or just simply like the level.
  • Druki thinks that Aeternus is the skill ceiling in difficulty of the game, and that it is much, much harder than Angelicide.

Kaza

  • Kaza is 21 years old.
  • Kaza lives in an apartment.
  • Kaza beat Sh*tty Angelicide in 35 to 40 minutes of playtime.[10]

References