Back On Dash
Back On Dash is a 2.2 Hard level by AudieoVisual.
Description
- 0-18% The first section of the level is very similar to the first section of Back on Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations.
- 18-36% More decoration appears, with comets/meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini portals, and gravity portals also start to appear in this section.
- 36-58% This section begins with the player turning into a fast robot (which later turns into a mini robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters "Back On DASH" appearing before transitioning into the next section.
- 58-76% This section heavily builds on the Back on Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal.
- 76-100% The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube, with spike jumps and orb clicks. When the player is about to complete the level, the level suddenly goes into slow-motion, with the level title appearing.
User coins
- The first user coin is obtained in the first robot section, where instead of going down to avoid a spike structure, the player has to go above the structure, obtaining the coin.
- The second user coin is obtained almost the same way as the second secret coin in Back on Track: Avoid the first obstacle in the first ship section and fly into a gap in the second obstacle to obtain the user coin.
- The third secret coin is obtained in the second cube section, where instead of going above a platform, the player has to go below it, obtaining the third secret coin.
Trivia
- Back On Dash was the first ever event level in the game.
- AudieoVisual was not aware of this happening.[1]