Blackfire Backfire
Blackfire Backfire is a 2.2 Easy Demon level by kira9999, published on 21 June 2026. It is the 24th Event Level, succeeding Brave Blue.
Description
To be added soon
User coins
Blackfire Backfire contains only one user coin.
When the player first turns into a mini-robot, they must perform a full jump to land on a series of hidden ledges in an overhead structure, then another to reach a yellow and red orb. The orbs fade in as the player approaches them; they will not be visible if the player takes the main route. After hitting the orbs, the player picks up a large skull collectable at 12.25% before returning to the main route.
Collecting the skull triggers the level's extended route, adding the segments listed as 25-55% above; the coin will be collected at 59%. Some changes to audio and visuals are also present in the level; most notably, during the ending animation, the cube transforms into a girl with her arms raised as she fires a beam of light at the monster.
Gameplay
Trivia
- Blackfire Backfire uses two songs and 10 sound effects (SFXs).
- If the normal route is taken, Blackfire Backfire lasts 2 minutes and 7 seconds.
- Blackfire Backfire was originally verified using the normal route. After its update on 25 June, it was verified using the coin route. The normal route's completion percentage reaches 70.75%.
- If the coin route is included, Blackfire Backfire is the second-longest Event Level by duration, only behind Space Invaders.
- On 10 August 2025, Camellia uploaded a preview of his upcoming album, Chimera Dragons. In the video's description, kira9999 was listed as the creator of an upcoming Event Level.[1] However, over 10 months passed before RobTop finally announced the then-upcoming release of Blackfire Backfire on 19 June 2026.[2]
- Discounting the NoCopyrightSounds x Geometry Dash album, Chimera Dragons is the first album to feature in two separate Event Levels. It was previously used in Backbeat Revenge.
- If the player crashes within proximity of the spiked blocks with faces in the first wave section, the faces will begin laughing. It will not occur in Low Detail Mode (LDM), as the faces remain static when LDM is enabled.