Exasperation
Template:Infobox Level Exasperation is a former impossible level, and an upcoming 2.1/2.2 Extreme Demon mega-collaboration level hosted by GDNacho and Thycket. It is a famous impossible level created by Thycket. It features crazy gameplay and song with black and white color. All mechanics in this level are replaced with question marks. Exasperation is set to be the hardest level in the game, competing against numerous other upcoming levels.
Gameplay
- 0-2% (HaellM): We start at half-speed with a jump over the small spike on the left of the block and land on the right of a block, then goes to a blue orb with 3 clicks at once, going up to an invisible blue pad, then a dash orb over the spike, jumping through through the tight gap between two blocks, jumping on the edge of a spike, jumping precisely between the spikes, hitting the blue orb perfectly to get through the tight gap, hitting a black orb and jump between the blocks without touching the hitboxes, clicking the black orb 2 times to land on both edges of a small spike, jumping over the 4-spike gap, and a five blue orb spam, where you have to click each blue orb once. Then goes to a wave with extremely tight gaps.
- 2-5% (Kacurro): There is a ship where we go though a thorn arrangement at a 45 degree angle to a cube landing at the edge of a spike and 5 pink orbs ascending the cube with scattered orbs in order: yellow, black, dash, yellow with a yellow gravity portal, yellow. Goes to a tight mini-wave, then a mini-cube with precise blue and green orb timing, landing at the edge of a spike and jumping on the small blocks, a 2-spike jump with an orange orb on the right edge of the second spike and click the orb late to avoid dying to the top spike.
- 5-8% (SunyX): Next is a mini-cube where you have to jump under the fake portal to avoid dying, when hitting the ground, the mini-cube turns into a mini-ship and fly through narrow spikes, going down and flying through the big spike above, and two spikes below, going up into the top corridor. There are five paths, each with facing spikes. The correct path is all the way down in the ground. Then, is a mini-spider with narrow gaps, to a cube with an end jump, ascending to the part where you have to jump over wide gaps.
- 9-11% (Linox): The mini-cube lands on the edge of a spike, jumping to the edge of an another spike, jumping into a mini-ball landing on the right edge of a spike, and going through narrow spaces between spikes, a one-block gap wave going to a cube with a two-block tall jump. There is a dot memorization of where you have to click the orbs in order: blue, green, green, yellow, blue, red, blue, blue, red.
- 11-14% (Pumpkeh): There are a few blue orb timing clicks between the spikes.
- 14-18% (SunyX + M3dinaGX): There are 2 pink orb timings where you have to clicj each orb late to avoid touching the celling and die. Then jump from the edge and hit the yellow orb correctly, or else you would hit the other orb and die. Then, we ascend and do the same thing at the opposite gravity. This repeats once.
- 18-22% (XCHINES + Sycro): Then we ascend and do a straight fly, then descend and do the same thing at the opposite gravity, then ascend again and do the same thing at normal gravity, then descend.
- 22-26% (Chuckgamer1): The ship continues with the reminiscent of Jumper with one-block gaps. Then, there is a curved straight-fly, followed by a curved straight wave.
- 26-30% (wabug): Next is an upside-down cube with two-block gap jump over the narrow gap, jumping over two blocks and landing on the edge of a small spike, jumping earlier and hitting the pink orb as late as possible and landing on the edge of a small spike. We ascend and switch gravity with pink orbs descending down, the last is a dash orb where you have to click as late as possible. The cube jumps on a rising slope, and jump on a falling slope. Then you jump to a straight-fly.
- 30-33% (Fleym): There is a robot of where you have to navigate between the randomly placed blocks with dash orbs and gravity changes
- 33-36% (Ihsa): There is a blind dash-orb click where you have to click as late as possible. Repeats two times.
- 36-39% (Ihsa + GDNacho): Next you ascend and descend through a dash orb timing.
- 39-45% (DraKarMin + GDNacho): You go to a slope that descends, and there are some jumps.
- 45-48% (SunyX): This is an auto port where the cube rises.
- 48-50% (KeStar): The speed now changes. It is a normal speed cube with triple spikes, some have to jump between the second spike of the triple spike.
- '50-55% (Skull): This part is a ball part where there are many fake orbs, black orbs, green orbs and dash orbs, and a pink orb spam. Then, the ball goes to a corridor, then clicks the orange orb precisely. Then, a tight wave with size changes, goes to a ship with size changes, clicks the black orb to go between the spikes, through narrow spaces, hit the orange orb, going through narrow spaces. Then, a UFO with gravity changes and a short upside down spam which goes to a cube, ending with an extended triple spike.
- 55-61% (GDNacho): The cube descends at a half-speed with orb timings syncing to the voice, then a tight ship, wave, mini-ship, mini-wave. Next is a normal speed ball where we go between the small spikes, hit the black orb to go up, then go down and between the small spikes, a tight wave and mini-ship.
- 61-62% (schizonek + Gother): Next is a mini-cube pink orb spam.
- 62-65% (deltaaime): Next is an asymmetrical dual that consists of a mini-ship and mini-cube with orbs and gravity-changes, an auto cube, then an upside down mini-UFO spam, and a mini-cube pink orb timing.
- 65-68% (Mexui + Kacurro): Next is a wave with narrow gaps, slopes and size changes, then a mini-cube with orb timings syncing to the voice.
- 68-70% (duke): This spider part involves taping in a structure made entirely of blocks, it's tight, and has orbs. It ends with a mini-cube pink orb spam.
- 70-72% (Ballistic): Next is a mini-UFO asymmetrical dual, then a mini-ball swing copter.
- 72-74% (Skywalker2016): Next is a very tight mini-ship, then a normal sized ship with gravity changes.
- 74-76% (Juanchus04): Next is a triple-spike as an extended double-spike jump that goes to a wave with a 30-degree slope with gravity and size changes. It ends with a mini-cube orb timing at the edge of a spike, then a narrow jump.
- 76-78% (Hakim Bey): This part is a tilted ship going to the ground, a blue orb in narrow spaces and straight-fly, then a mini-cube with a double spike jump and going up the stairs.
- 78-100% (Sycro): The rest of the gameplay is by Sycro. This part is a mini-spider part with slopes and narrow gaps. The drop starts with a triple-speed wave with size changes. When the wave is normal-sized, the spaces are tight. When it's mini-sized, it has more spaces. This part requires 10 clicks per second. There are also trees blocking the way, making it harder. At the end, it turns into a cube.
Trivia
- There are sequels to Exasperation. All of them are all long words that are not commonly used in real life and have difficulty conveyibg meaning, along with the crazy sobgs
- Indigination is a level where it is faster and is short.
- Disquietitude is a very long level. It inplies unease and the music is quite scary.
- Incommodiousness implies awkardness. The music is more upbeat, and triggers and effects are rare.
- There is an unofficial sequel called Resentment. It has a song by the same artist.
- The voice "MAMMA MIA THAT'S A SPICY MEATBALL!" became a meme. Exasperation and meatballs and often interwined.
- In the editor, there are messages from Thycket about the objects in the original Exasperation.
- One of the auto versions of this level are more popular than Exasperation itself.