FUNHOUSE

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Revision as of 06:15, 1 April 2026 by geometrydash.wiki.gg>Jantemir1999 (Created page with "{{IB-Level |image = FUNHOUSE.png |id = 126094460 |creator = rafer |created = Update 2.2 |difficulty = x35px |stars = 8 |coins = 3 |length = 2m 54s (XL) |objects = 65,535 |copytype = Free copy |downloads = 65,535M+ |likes = 265.7K+ |rating = Mythic |artist = Candle |music = [https://www.newgrounds.com/audio/listen/1273164 Light/Speed] |musicid = 1273164 }} FUNHOUSE is a 2.2...")
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FUNHOUSE
ID
126094460
Creator(s)
rafer
Created
Attributes
Difficulty
Length
2m 54s (XL)
Objects
65,535
Copy type
Free copy
Statistics
Downloads
65,535M+
Likes
265.7K+
Rating
Mythic
Audio info
Artist(s)
Candle
Music ID
1273164

FUNHOUSE is a 2.2 Mythic Insane level created by rafer. It is the 18th Event level, succeeding Space Invaders and preceding Eta Carnis, and also the sequel to The Tempest, the sixth level of the Cubearth Saga, and indirect sequel to Floodfall Caverns.[1]

An upcoming spiritual sequel to FUNHOUSE and the seventh level was set on the mountains, but the plot is no longer set on rafer's storyline.[2]

Description

Main route FUNHOUSE begins with the player entering a cannon. The host counts down to 1, and the player gets shot into the level. The scenery transitions to a bright, flashy, and fun background. The player slides down slopes before jumping on flower orbs, then traverses the fun house by climbing up more slopes. As the player gets through, they will be launched and hit with doors that fling them. Turning into a ball, the player can either go up or down (with no effect on the chosen route) and will pop some balloons in sync with the music.

Next, the player gets pushed down by some pistons with spider orbs before being required to hit orbs that take them to a tower-like room going down. The rooms and the game modes are random, with the player being either a ball, a swing copter, a ship, or a UFO. Then, the player must jump on some mushroom-like heads before flying upwards as a ship, where they get flung around. The music then drops.

The lights flash as the player hits multiple orbs and gets launched by more pistons. The player then briefly transforms into a ship and must fly straight into a cube portal. After a fake death, the player must hit several orbs as a ball, a robot, and a spider before jumping into another room, where the set starts exploding. The player must then jump almost immediately before the floor beneath them collapses. Next, the player transforms into a ship, where falling slopes try to push them down to their doom as they fly and traverse the obstacles, even holding down the flight button as they float. When the player manages to survive, they turn into a swing copter, where they must pass through a target and also fly inside a Clubstep-style mouth. Then, the player transforms into a ball, which they must go up and down via a helicopter and also need to hit an orb; otherwise, the player will rise into a spike ceiling.

After being hit with a 'baseball bat', the scenery sends the player to a mob of angry fans. After a bit of auto, the player must jump in sync with the music beat while being 'slapped' by a hand. The player is then grabbed by the host and transformed into a robot, where they traverse through a Ferris wheel and a theatre while avoiding spikes. After that, the player now moves sideways as they must jump over more spikes before going back upwards and doing some more orb jumps as a ball.

As the player runs into a fake level ending, the host grabs out a cube that transforms into an entity. It sprouts a body with two antennae. It grows, and the scenery changes into a hellish lava background. As a robot, the player must jump over the lava attack before jumping upwards using orbs, knocking over other cubes within the crowd. The player then reaches a spider orb that follows them, and they must strike the lava creature nine times to advance. After it falls, the player transforms into a ship and must navigate through walls that have spikes and lava. The monster reappears and roars as the screen brightens. The player must jump into more orbs as they turn into a ball, hitting more people with mushroom-like heads. Next, the player gets hit by people wielding baseball bats, accompanied by a series of red orbs, as the monster tries to eat you. Before getting hit, the player launches themselves into the monster, destroying it as they ram into it.

The player returns to the funhouse background, where they are now upside down as a cube and must hit more orbs and navigate the slope, just like at the beginning. After a quick gravity portal line, the player must jump into a cannon, where they cross a finish line, ending the level. The songs' credits are shown here.

Epilogue

User coins

  • Coin 1: The player has to skip a spider orb in a robot part and jump on the platform, which shows more spider orb platforms that go higher every hit. This will lead the player outside the FUNHOUSE where Rafer and Alkali were in the prologue earlier. Then the Manager of the FUNHOUSE appears to taunt you into retrieving the first coin before it transitions to a segment with the "camioneta gamemode". The song is 2ODIAC by nstryder and MetaHumanBoi.
  • Coin 2: There is a hidden jump orb inside the fourth spike before the transition to the ship part, leading the player to an alternate path where you're still the cube. Doing this path successfully will lead you to a minigame after getting hit by the 'baseball bat', where you have to collect 45 "silver cubes". The song is Ramen Carnage by isulf.
  • Coin 3: The player has to spam click when the Host grabs the player (either in the angry fans section of the normal route, or when transitioning after second coin route) until the cube used to transform into the lava creature is dropped from the Host. They will then click when hitting the cube during the robot part when it appears. The disappearance of the lava creature will cause the Host to angrily open a new route in the ground during the fake level ending section. This is the "Alkali Route". The song is Guessing Games by Candle.

Finally, the two endings for the third coin depends on whether you also collect the previous two coins in a single attempt or not, unique from rafer's previous levels.

If the player collects none or one of the previous two coins (or if a Practice Mode checkpoint is detected) and takes the third coin route, the Host will get furious at Alkali and the player before Alkali grabs the Host and yeets him away. Then a custom orb that says "Click To End" appears. If they click on the orb and it thanks the player, a gravity affected helicopter suddenly comes out falling up, killing Alkali before the player floats towards the finish line, ending the level normally. If waiting too long without hitting the orb, the helicopter kills the player instead and they have to start over. If all three coin routes are successfully taken in a single attempt, the Host gives in from his anger and ends the race in a draw between the player and Alkali. As everyone celebrates, the Host shoots his microphone pistol in the sky and accidentally hits the TV, which exposes the Host and the Manager's actions of stealing the audience's money they bet for the show. This causes the entire audience to riot against the Host similarly to the animation's epilogue, as he fights them back before the riot is interfered by the Manager. As the Host and Manager begins to open fire their pistols to execute the player and Alkali, it cuts to the Host and Manager defeated with severe injuries in the result of the audience's riot, as both the player and Alkali are able to escape the FUNHOUSE alive and finish the level in the Perfect Ending.

Gameplay






Trivia

  • FUNHOUSE uses five songs and 108 sound effects.
  • There are some references to rafer's previous levels in FUNHOUSE, including using the spider orb to stomp on the lava creature similarly to the level SLAM.
  • Before the release of FUNHOUSE, the epilogue section of Floodfall Caverns hinted at the next level.
  • Sometime during the events of FUNHOUSE, there is a note to J735, hinting at a next sequel set in the mountains:

“ Dear J, If you’re reading this, then my blue friend as free me from the grass but the selfish wholesome called themselves “Pirates”. If all goes according to plan, they were heading over to Topalia City, with the release of 2.2. You don’t have to worry about me anymore; I’m in good hands. Now spare your energy and go back to your home. Your family would be relieved to see you after leaving so suddenly.

” ―Cheers, alkali.

  • FUNHOUSE's coin routes use different music and mini-level-styled gameplay, similar to the previous Event level Space Invaders.
  • Both levels even used Practice Checkpoint detection, this time the detection in FUNHOUSE prevent players from triggering the "Perfect Ending" in Practice Mode and instead trigger the alternate coin route ending where the helicopter will fall up.
  • The Host and Manager's roles during the coin routes and their endings are inspired by the Cursed Thorn-like character Snargaleblin from the level list Chill Dash.
  • The Host's Goblin Demon Angry Grunt 04 sound is even used at the end of the fight scene in the animation's epilogue, and is also used in rafer's Youtube short where he found an impersonator on Tik Tok.
  • During the Perfect Ending, the end section of Guessing Games syncs with the game's Level Complete sound similar to some of the Chill Dash levels.
  • The second half of the animation epilogue's fight when Alkali & Rafer was able to use the StartPos triggers to defeat the Host and Manager uses a leitmotif of Jolyne Cujoh's theme from Jojo's Bizarre Adventure: Stone Ocean.
  • In some parts of the animation for FUNHOUSE, Norcda Childa and Colon (as Prelude Guy while his original cube also appears separate), alongside the location Topalia City, make an appearance there. This confirmed that Prelude is further connected with rafer's Very Unfortunate Events/In Silico storyline.
  • Coin 3 originally used data%20mosh by Desx and Ranipla.
  • The time period between the release of the Ramen Carnage by isulf and FUNHOUSE is the longest time period between a song and an event level that uses it.
  • There used to be a "big robot" part, but rafer can't execute it.
  • This is one of the shortest lasting Event Levels.
  • FUNHOUSE was nominated for Best Intermediate Classic in The Geometry Dash Awards 2025.