Future Funk

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Revision as of 03:18, 30 March 2026 by geometrydash.wiki.gg>Icy loss (Created page with "{{IB-Level |image = Future_Funk.png |id = 44062068 |creator = JonathanGD |verifier = JonathanGD |created = Update 2.1 |difficulty = x35px |stars = 10 |length = 4m 20s (Long) |objects = 65,535 |copytype = Copylocked (701013) |downloads = 39.2M+ |likes = 1M+ |rating = Epic |artist = [https://lemkuuja.newgrounds.com/audio Lemkuuja] |music = [https://www.newgrounds.com/aud...")
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Future Funk
ID
44062068
Creator(s)
Verifier(s)
Created
Attributes
Length
4m 20s (Long)
Objects
65,535
Copy type
Copylocked (701013)
Statistics
Downloads
39.2M+
Likes
1M+
Rating
Epic
Audio info
Artist(s)
Music ID
701013

Future funk is a 2.1 Hard demon level by jonathanGD on 28 March 2018. Being a mashup of the levels High LifeLife]] and Clutterfunk in Jonathan's signuiture style.

Description

Future funk uses an art style to depict many scenes reminiscent of Clutterfunk in the first part, and High_life for the rest.

  • 0-4% - A part inspired by the opening of clutterfunk. Uses Cube, UFO, Wave, and ship quickly, but uses the non-cube gamemodes as more ways to separate asfor mentioned cube segments. It also contains a cheeky nod to AeonAir with the "Every level deserves a double spike" being a play on Michigun's signature "Every level deserves a triple spike"
  • 4-7% - Based on clutterfunk's first mini-cube. Uses a lot of orbs and sawblades.
  • 7-9% - Based on the first ship of clutterfunk, Has a glitch effect at the end of it
  • 9-11% - Based once again on the first ball of clutterfunk. The glitch effect makes its return.
  • 11-14% - A ufo and mini cube. The UFO has some slight avoidance gameplay, and the Cube has Simple 22.5 degree slope gameplay
  • 14-16% - Wave that goes into a 0.5x speed mini wave
  • 16-18% - Robot with some slight memory gameplay. Has a mini portal in it.
  • 18-20% - Ship transition reminiscent of the first ship in cataclysm

wip article.