xStep

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Template:IB-MainLevel xStep is the tenth level of Geometry Dash and Geometry Dash Lite and the first level with an Insane difficulty.

Description

xStep introduces a variety of new level components including block designs and pulsators, with new decorative introductions becoming a frequent occurrence in later levels. It also introduces the cyan gravity pad and the cyan gravity ring briefly during later sequences, making movements more complex.

  • A cube sequence takes place from 0% to 8%;
  • A ball sequence from 9% to 18%;
  • A ship sequence from 18% to 27%;
  • A cube sequence from 27% to 36%;
  • A ship sequence from 36% to 54%;
  • A cube sequence from 54% to 72%;
  • A ball sequence from 72% to 90%;
  • And a ship sequence from 90% to 100%.

Secret coins

  • The first secret coin is located at 21% and collected as the ship. After passing beneath two pit obstacles, fly narrowly over a third thorn pit obstacle, falling slightly to collect the coin before immediately rising to clear an oncoming structure.
  • The second secret coin is located at 53% and collected as the ship. After entering the passageway, as it rises slightly for a second time, fly down through a gap in the structure. Once inside, fly up, collect the coin and exit the structure by the end of the sequence.
  • The third secret coin is located at 59% and collected as the cube. After hitting the third gravity pad, jump once close to the small spike. Hit a gravity ring as the cube falls upwards to collect the coin before immediately hitting a jump ring upon return to the main route.

Gameplay






Trivia

  • xStep, Cycles and Clubstep are the only levels to reward icons when completed in practice mode.
  • xStep contains a small spike, needing to be jumped over while attempting for the third secret coin, although they are not formally introduced until Clutterfunk.
  • The second ship sequence is the only ship sequence in a main level that contains pads of any type.
  • xStep takes 84 seconds to complete and requires a minimum of 77 jumps.
    • Skips the flip at 82%.
    • Skips the flip before the gravity ring at 84%.
    • Skips the flip before the ship portal at 90%.