The Prism

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The Prism
ID
6324840
Creator(s)
ASonicMen and TriAxis
Created
Attributes
Difficulty
Length
1m 29s (Long)
Objects
19,997
Copy type
Password (555553)
Statistics
Downloads
7.13M
Likes
581.3K
Rating
Featured
Audio info
Artist(s)
ParagonX9
Music ID
85046
Level sequence
Previous
Next
Kappaclysm
(Blade Pack)

The Prism is a 1.9 Hard collaboration level by ASonicMen and TriAxis. It is the third level of the Ion Pack.

Description

[edit | edit source]
  • 0-11%: The first section is a cube and consists of jumps up and down staircases while avoiding spikes, occasionally broken up by blue pads that sync to the music. The decoration is very minimalistic, consisting of various different shapes and colours that flash in occasionally.
  • 10-21%: The level transitions to a wave section where the player must navigate through a tight corridor while avoiding saws. The corridor is lined with arrows that constantly change colour. The level speeds up near the end of this section.
  • 21-36%: The next section is a ball, and it is significantly more precise than the previous sections. It consists of moving up and down through precise gaps, although it does sync to the music. The ball becomes mini near the end and the player must jump between slopes.
  • 36-51%: The next section is a ship where the player must avoid blocks floating in the air, although they are hidden within many other blocks that are just decoration. It then transitions into a UFO section where the player must do the same thing.
  • 51-65%: The level slows down again for a cube section. This section takes place entirely in the air, using gravity portals to move the cube as well as orbs that the player must hit. The section ends with a blue orb that brings the cube back to the ground.
  • 65-80%: The level speeds up once again, and the cube has to fall down and jump back up large staircases while occasionally jumping over spikes. It then transitions to a UFO with the same large staircases at the top and bottom of the screen that the player must avoid.
  • 80-100%: After a short break, the level becomes mirrored and the gameplay becomes a dual ball, where the player must repeat the same copy-pasted timing a few times. The gameplay flips back to the normal direction and becomes a slow ship, where some artwork, the level name, and the creators' names are shown.

Gameplay

[edit | edit source]