Predator

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Predator
ID

43537990

Creator(s)

Samoht

Created
Attributes
Difficulty

Length

1m 44s (Long)

Objects

32,479

Copy type

Password (763490)

Statistics
Downloads

2.57M

Likes

163.8K

Rating

Epic

Audio info
Artist(s)
Music ID

783801

Level sequence
Previous
Next

Predator is a 2.1 Insane level by Samoht, with some assistance/collaboration from Xenoteric. It is widely known for its placement in the Death Gauntlet, serving as a major skill check before the gauntlet's transition into Demon-difficulty levels.

Description

The level begins with a high-energy Cube and Spider intro (0%–25%) that focuses on orb timings and contains the first key at 10%.

The intensity builds during a Ship and Ball transition (25%–45%) where the mechanical beast begins to loom in the background, leading into a short, high-speed Wave (45%–50%).

The level's centerpiece is the Boss Fight (50%–85%), a multi-mode sequence involving Ship, UFO, and Wave gameplay where you must dodge the creature's claws and navigate tight gaps while collecting the final keys at 68% and 82%.

After the boss is defeated at 85%, the level concludes with a notorious Cube and Robot finale (87%–100%) defined by heavy "glitch" filters and static effects that test your memory and composure as the platforms become difficult to see.

Gameplay






Trivia

  • The level was originally an entry for the Monster Gauntlet Contest hosted by RobTop, where it placed 8th overall in the competition. Because so many high-quality boss levels were submitted, RobTop decided to place three additional winners in the Death Gauntlet.
  • Despite its official Insane 8-star rating, the community often considers it one of the most difficult non-demon levels in the game. It is frequently cited as the hardest level in the Death Gauntlet alongside The Behemoth, largely due to the heavy memory required for the 87% "glitch" ending.
  • While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization.