Update Disorder

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Revision as of 21:53, 23 March 2026 by geometrydash.wiki.gg>DrawASeashell2
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Update Disorder
ID

129487213

Creator(s)

DangerousROBOT

Created
Attributes
Difficulty

Length

2m 4s (XL)

Objects

99,397

Copy type

Free copy

Statistics
Downloads

55.3K+

Likes

9.5K+

Rating

Legendary

Audio info
Artist(s)
Music ID

872064

Level sequence
Previous

Update Disorder is a 2.2 insane level by DangerousROBOT. It was placed in the Top 10 of the Random Gauntlet Contest and is the third level of the Chance Gauntlet. It is an effect-based level.

Description

  • 0-8%: The level starts with a mini cube where the player repeatedly jump and hit a red orb.
  • 8-25%: The level continues with a normal sized cube where the player has to jump and hit a few orbs including dash orbs with indicated S-blocks. Many of the jumps are timings. This part switches between 0.5x speed and 1x speed. From 18-19%, the player needs to hold a few dash orbs with indicated S-blocks consecutively. After that point, there are no orbs in this section anymore and the player only needs to time jumps until the player hits a blue pad.
  • 25-39%: The level then continues with a robot part. This section contains blue orbs, slopes with blocks underneath/above them depending on if the slope is meant for normal gravity or reverse gravity, and groups of platforms the player does small jumps off that have arrows.
  • 39-58%: The level transitions the player into a random flying gamemode. This section requires the player to avoid blocks. The blocks disappear and other blocks appear after a bit. The blocks that are about to appear are indicated with red and blue squares that have counters that count down from three. When the counter is at 0, the red and blue squares turn into blocks, the old ones disappear, and new red and blue squares appear.
  • 58-68%: The player transitions into a random gamemode again. The player is small during this section. This part is a corridor section with spikes on the sides and blue orbs that the player may need to hit depending on the placement and the gamemode. Depending on the gamemode of the player, there might be green portals that invert the player's gravity.
  • 68-77%: The player becomes a 2x speed spider and hits some pads and some black orbs. Sometimes, the player flips and avoids the black orb completely. At 72%, the player turns into a 3x speed dual spider where the players on both sides hit pads and orbs. The player doesn't have to do a spider flip in the dual spider. At 74%, the players become 4x speed. At 76%, the player exits dual mode.
  • 77-93%: The player becomes a 1x speed cube and the level flashes between many different updates. The player hits many blue pads and the player may rely on the jump indicators in this part due to the unsightreadable nature of the part. At 89%, the player becomes 2x speed. At 90%, the player becomes 3x speed. At 91%, the player becomes 4x speed. Shortly after, there is a short break where the player is 0.5x speed and it goes through invisible gravity portals that lasts until 92%. For the remaining part of the section, the player becomes 1x speed and hits a bunch of blue pads while doing some jumps.
  • 93-100%: The level ends with a 3x speed UFO where the player hits 3 red orbs.

User Coins

  • The first coin is located at 19% in a cube section. To collect it, the player must skip the pink dash orb at 18%.
  • The second coin is located at 75% in a spider section. To collect it, the players must flip after hitting spider pads.
  • The third coin is located at 96% in the UFO section at the end. To collect it, the player must go up after hitting the third red orb.

Gameplay