Update Disorder

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Revision as of 03:26, 17 September 2026 by geometrydash.wiki.gg>Bot994 (Scheduled update)
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Update Disorder
ID
129487213
Creator(s)
DangerousROBOT
Created
Attributes
Difficulty
Length
2m 4s (XL)
Objects
99,121
Copy type
No password
Statistics
Downloads
495.8K
Likes
13.4K
Rating
Legendary
Audio info
Artist(s)
Music ID
872064
Level sequence
Previous

Update Disorder is a 2.2 insane level by DangerousROBOT. It was placed in the Top 10 of the Random Gauntlet Contest and is the third level of the Chance Gauntlet. It is an effect-based level.

Description

  • 0-8%: The level starts with a mini cube where the player repeatedly jump and hit a red orb.
  • 8-25%: The level continues with a normal sized cube where the player has to jump and hit a few orbs including dash orbs with indicated S-blocks. Many of the jumps are timings. This part switches between 0.5x speed and 1x speed. From 18-19%, the player needs to hold a few dash orbs with indicated S-blocks consecutively. After that point, there are no orbs in this section anymore and the player only needs to time jumps until the player hits a blue pad.
  • 25-39%: The level then continues with a robot part. This section contains blue orbs, slopes with blocks underneath/above them depending on if the slope is meant for normal gravity or reverse gravity, and groups of platforms the player does small jumps off that have arrows.
  • 39-58%: The level transitions the player into a random airborne gamemode. This section requires the player to avoid appearing blocks. The blocks that are about to appear are indicated with red and blue squares that have counters that count down from three. When the counter is at 0, the red and blue squares turn into solid blocks, the old ones disappear, and new red and blue squares appear.
  • 58-68%: The player transitions into a random gamemode. The player is mini during this section. This part is a corridor section with spikes on the sides and blue orbs that the player may need to hit depending on the placement and the gamemode. Depending on the gamemode of the player, there might be green portals that invert the player's gravity.
  • 68-77%: The player becomes a 2x speed spider and hits some pads and some black orbs. Sometimes, the player flips and avoids the black orb completely. At 72%, the player turns into a 3x speed dual spider where the players on both sides hit pads and orbs. At 74%, the players become 4x speed. At 76%, the player exits dual mode.
  • 77-93%: The player becomes a 1x speed cube and the level flashes between many different updates. The player hits many blue pads and taps on the jump indicators in this part. At 89%, the player becomes 2x speed. At 90%, the player becomes 3x speed. At 91%, the player becomes 4x speed. Shortly after, there is a short break where the player is 0.5x speed and it goes through invisible gravity portals that lasts until 92%. For the remaining part of the section, the player becomes 1x speed and hits a bunch of blue pads while doing some jumps. [verification needed]
  • 93-100%: The level ends with a 3x speed UFO where the player hits 3 red orbs.

User Coins

  • The first coin is located at 19% in a cube section. To collect it, the player must skip the pink dash orb at 18%.
  • The second coin is located at 75% in a spider section. To collect it, the players must flip after hitting spider pads.
  • The third coin is located at 96% in the UFO section at the end. To collect it, the player must go up after hitting the third red orb.

Gameplay






Trivia

  • Update Disorder is the only level is the Random or Chance Gauntlets that has excessive flashing lights and no low-flash option.