HyperSonic

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Revision as of 16:30, 13 December 2022 by geometrydash.wiki.gg>Wayld02
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Template:Goodpage Template:Infobox Level HyperSonic is a 2.1 Extreme Demon mega-collaboration hosted and published by Viprin and verified by Combined on February 22, 2017. The level was uploaded on Viprin's account. It is the sequel to UltraSonic and the third level in the "Sonic" series. Considered to be a low-end Extreme Demon. It is followed by SubSonic.

Gameplay

  • 0-6% (Dudex): The level starts off in a mainly blue cube section with all kinds of jump orbs to hit. It has a mechanical/electric vibe to it. It transitions into the next part via a reverse dash orb.
  • 6-13% (Serponge): This part is decorated in a very similar way, but with a more "active" background with the use of rotation triggers. It is played entirely in dual cube form with even more orb timing and some dash orbs at the end.
  • 13-22% (Manix648): This part starts off with a short quadruple-speed ship sequence and then transitions into a section with frequent game-mode changing and flying enemies everywhere. A robot, ball, cube, and spider all follow each other in the span of four seconds after which it goes into a normal speed cube and UFO before ending with a robot with two green jump orbs and a dash orb.
  • 22-30% (Vlacc): The first half of the part is very colorful with everything switching between different colors constantly, and once again there is plenty of game-mode changing. However, the second half features only only black and white with a cube, ball, and ship, all with tight spaces to navigate through.
  • 30-35% (Rustam): Being played in only half-speed, this part's difficulty comes mainly from the hard maneuvering of the UFO and the ship form at the beginning. This segment is fully colored in purple and contains one of Rustam's high-quality skulls. Then, the player comes to a ball and a narrow wave segment before transitioning into the next part.
  • 35-42% (Nasgubb): A mini spider segment follows with tons of tight timings and orbs to hit. At the end of the part (right before the drop), you briefly change into a robot hitting three dash orbs and a red one in sync to the music before the drop kicks in signaling the next creator's part.
  • 42-51% (ZenthicAlpha): A triple-speed dual section starts Zenthic's part with many different game modes being played after each other for 1/4 of the part. After that comes a ship with several sizes and speed portals placed to mess with the player. Then a short robot follows with a fast-paced mini spider being played right after that. It ends with a relatively easy mini UFO into the next section.
  • 51-60% (Viprin): His entire part is a large ball maze requiring the player to memorize which orbs to hit and what platforms to land on. Random fake orbs rotate around the maze and fake platforms are scattered throughout. The background flashes between a variety of different colors and it spans 1/10 of the entire level.
  • 60-70% (PanMan): The first half is a dual changing between a cube/robot and a robot/spider switching between triple and quadruple speed. Then, you are required to navigate through a moderately tight wave segment and a quadruple-speed cube with numerous different orbs to be hit at precise times.
  • 70-80% (Evasium): Starting off with a robot flying into a reverse dash orb and a short auto section, the section throws the player into a triple-speed UFO section with invisible speed portals placed all throughout the section; the same thing is done with the following ship section. The sudden speed changes make controlling the UFO and ship feel very awkward. Afterward, you proceed to a robot section with four tiny jumps and end with a short but tight wave segment.
  • 80-91% (Etzer): This section begins with quadruple-speed spider and wave segments with very unique effects. Then, you turn into a cube and jump onto a sort of weight scale and into a quadruple-speed mini combo portal. After two more cube jumps, a ship sequence follows with the usage of the rotation trigger and then a mini UFO with a cluster of gravity portals to navigate through. Many people die at the beginning of the ship section because they do not hold to fly downwards early enough. A very short cube and ship sequence follow as you are taken into the final part of the level.
  • 91-100% (Terron): The entirety of Terron's part is built to be tilted to the right a bit and switches colors to the beat of the song. You start as a mini wave and then change to a regular wave, both navigating through tight openings. Then, you change into a UFO and a short cube. After that, there is a short ball segment with two jump orbs followed by a ship that transitions into the final auto cube as the level ends. At the end, large purple text appears in the background saying "HyperSonic verified by Combined."

Trivia

  • The level cannot be copied.
  • The level contains 71,356 objects.
  • The level is 2 minutes and 1 second in length.
  • The level was initially placed at #27 on the Demonlist on February 23, 2017, above Uprise (#28) and below Cataclysm (#26).
  • This level and its sequel, SubSonic, unlike the other two levels in the "Sonic" series (Supersonic and UltraSonic), were uploaded to Viprin's account unlike the other two which were uploaded to ZenthicAlpha's account. This upset some players as they did not feel like it was a true successor to the other two.
    • According to Sea's video on SubSonic, all four levels were uploaded to the account with the most creator points at the time of verification.
  • Due to the many arguments that HyperSonic was generic and not a "Sonic" level, the team who built HyperSonic found a poor 1.9-styled level with an F-777 song like its predecessors, Supersonic and UltraSonic, and added the names of the creators in the real HyperSonic in that level to recreate a "Sonic" level.
  • The level started out as an Extreme Demon, in the top 50, but it was later downgraded to Insane Demon for some time. After a bit, it was re-rated as Extreme and has stayed an Extreme Demon ever since.
  • This level is significantly longer than its two prequels, Supersonic and UltraSonic. While those two levels are 1:33 and 1:34 long respectively, HyperSonic is 1:56 in length, 3 seconds off from being categorized as an XL level. SubSonic, a true XL level, is even longer at 2:05.
  • HyperSonic is the only level in the "Sonic" series that Jeyzor did not participate in.
  • The placement of Grill Kill on September 6, 2019, knocked HyperSonic into the Legacy List of the Demonlist.

Walkthrough

File:Hypersonic - -Extreme ish Demon- by Viprin & more Verified by me
The verification of Hypersonic. Credits to Combined.