Idols

From Geometry Dash Expanded Wiki
Revision as of 19:17, 11 October 2026 by Bot994 (talk | contribs) (Standardize prose spelling to Canadian English; preserve names, quotations and wiki syntax)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.
Idols
ID

48175126

Creator(s)

Herdys (host); Zafkiel (publisher)

Contributors

Fufafac, Sei.un, GeometryTom, HoshiKido, Oasiz, FarDreamer, ZedAurum, Bermard, XUranoX, Diriswan97, WOOGI1411, Auntex, Axdrel, Zenthisuper, Kllnex, SrGaton, Yuno, YukiKitsune, and Hko

Verifier(s)
Created
Last updated
Attributes
Difficulty

10

Length

3m 50s (XL)

Objects

256,600

Copy type

No password

Statistics
Downloads

2.42M

Likes

111.1K

Rating

Featured

Audio info
Artist(s)

Original: Virtual Riot
Replacement: Sagunami

Music

Original: Idols
Replacement: "Stars"

Music ID

Original: 595989 (deleted)
Replacement: 1088817

Idols is a 2.1 Extreme Demon mega-collaboration level hosted by Herdys and published by Zafkiel, verified by Dorami.[1] This level is meant to be a partial tribute to Update 1.9. Idols received generally positive reviews for its design, theme, and gameplay.

Zafkiel hosted a sequel to Idols named Pop Culture, verified by Nexus.[2]

History

[edit | edit source]

On 4 December 2017, Herdys released a video showcasing an XL Insane Demon layout he recently built.[3] It was well-received for its fun-looking gameplay and great sync, and thus motivated Zafkiel to host a fully decorated version with 18 creators, as well as a Creator Contest to get some unknown creators into the mix.[4]

In March, FarDreamer posted a montage of the near-finished level, which caused more people to look into it.[5]

In August 2018, sometime after Dorami returned to the game, he picked up the finished version of Idols to verify. He got 43% and 96%,[6] but on 18 August 2018, he verified it, being the hardest Demon in his first comeback month (which is why he called it 'legendary').[1]

Description

[edit | edit source]
  • 0-4% (Fufafac): Idols begins with normal-speed cube and robot gameplay. It then speeds up to double speed while the game-mode is only cube. This part ends when the player slows to half speed, and the creator's name appears.
  • 4-11% (Sei.un): This part starts at the first drop of the song. The player is introduced to well-synced, speed-changing cube- and robot-based gameplay. At 7%, there is a text saying 'Remember 1.9?' and, immediately after that, the gameplay changes to a 1.9-themed UFO. Shortly after, the UFO speeds up to quadruple speed, and primarily, a wave segment comes in. After that rapid section, the player is slowed to half speed as a mini-wave while manoeuvring through diamond-shaped structures. This part ends as a normal cube, set between the nostalgic text design, with the upper one saying 'GO!' and the lower one the decorator's name, 'SEIUN'.
  • 11-19% (GeometryTom): In this part, a green orb suddenly appears, requiring an immediate tap. Having done that, the gameplay comes in. This section starts with cube gameplay and glowy, green/indigo-ish decorations, then shifts to a ball, with the structures sometimes pulsing yellow. Following a ship with some straight-fly and tight sections, the decoration turns into a 1.9 theme, and the speed is reduced to half speed. Later, everything goes black, and the lyrics at the current time of the song are visualized, saying 'NEVER' three times, then a huge 'LAZORS!!1' appears and spins clockwise. The cutscene ends, and the next part is entered.
  • 19-27% (HoshiKido): This part starts with spider gameplay featuring structures decorated with multiple/fused block designs, pulsing to the song. The gameplay is also music-synced. The spider is then split into an asymmetrical dual, with the upper being a spider and the lower being a ball. It briefly ends as a single ball. Then a black transition shows up, and the player is introduced to a different section. While the background is dark blue, everything around is built in 1.9 and utilizes player colours. An angry face is later seen, and then the text 'DO YOU REMEMBER ME?'. It later transitions to music-synced spider gameplay, with the decoration resembling that at the beginning of this part due to the rhythm's repetition. However, the next game-mode is a UFO, then a ship. The ship slows down during the transition to the next part.
  • 27-31% (Oasiz): A quadruple-speed cube section is introduced in this red/purplish part. The icon constantly flashes to the Hide/Show trigger spam. Later, the decorator's name, Oasiz, flies across the background. A smiley face resembling the Messenger's slightly smiling face is then shown, and the player must control the mini-wave through a Nine-Circles-themed section.
  • 31-35% (FarDreamer): After the aforesaid part ends, the player is now a ship having to fly through tight areas. The decoration is 1.9-themed, with advanced pulsing and particles, as well as featuring Nine Circles's background. This part ends as FarDreamer's name is seen.
  • 35-40% (ZedAurum): The drop ends, and calm robot gameplay is introduced. This part also features a fused block design, with the song's lyrics shown in the background and later along the path the player travels. This part ends with five dash orbs: the first four require a brief input to sync with the song, while the last one requires a long hold to the next part.
  • 40-45% (Bermard): This iconic part features the logo of Proximity, a renowned music distributor, in the background. As for gameplay, the player has to jump over 12 triple-spikes (of different sizes). However, when the player almost lands on the other side of the spikes, everything pulses black, and the structures, which are made of 1.0 blocks, are relocated, forcing the player to jump over them again. On the last row of spikes, after making the final jump, the icon floats mid-air, and the gameplay is synced to the beat. It then turns black, signalling the second drop and the end of the section.
  • 45-53% (XUranoX): The next drop starts with two blind orbs during the robot game-mode. Next, the player enters a downward slope via teleport portals. There are blue orbs to activate throughout the slope. The part ends with a dash orb, leading to a wave portal via a yellow pad. Upon entering the wave, the surroundings pulse in cyan. After manoeuvring for a while, an auto section is displayed. Then, the player continues to control the wave. The wave ends as the 'Rock n' Roll' sample is sung, and the player transitions into a cube, which is another brief transition to the ship, in turn leading the way to a set of teleport portals. The player is then teleported to a short cube segment created for the sample 'Let's go now'. After this segment ends, the player is teleported to another segment, where they start as a robot. There are some orbs to activate and some visible auto parts. At 50%, the player has to hold the dash orb as a cube to get to a transition via a green orb. At the end of the transition, there is a row of spikes to jump over. However, in the second half of the spikes, there is a blue orb, leading players to a brief segment. The creator's name, 'Urano', is visible at the top of the spikes. After this segment ends, there is a cutscene of the sample 'WHICH MEANS BEFORE YOU WERE BORN' written in a style similar to that of Killbot's.
  • 53-61% (Zafkiel): This part starts with UFO gameplay, showing four different styles of 1.9 decorations as the background flashes to white. These styles are inspired by Nine Circles, Windy Landscape, etc. The gameplay comprises green, blue, and pink orbs, as well as gravity portals. At 55%, the UFO ends as the (Rock n' Roll) text is sung, and the background flashes white, leading into a ship part. This ship's gameplay embodies the iconic Death Moon style, from its decoration to its gameplay structure. When the player is about to click the four orbs to pass the ship part, two black divisions appear on the screen. The top one says (let's go), and the bottom says (now). On the next white flash, it shows ship- and wave structures reminiscent of the indigo style, like in GeometryTom's part, but with more effects and decorations. The gameplay follows up with two orbs, leading to the wave game-mode and some hard wave structures. The wave will be teleported back to its spot multiple times, syncing with the song, as a result of falling due to the urge to click to pass the spike. Then it flashes white to a part inspired by the Fire Aura wave style. At 59%, it flashes back to black on the indigo style, leading into gameplay that starts with a cube, then a robot, then a cube again. The clicks are synced to the music. When the clicks are done, the player sees the creator's name (ZAFKIEL) representing his part, and the player falls into seven blocks that are synced with the song, also showing the text (everybody in the world) as the player falls onto the blocks. Once this is done, the game-mode changes to dual-cube, and the screen goes black with the (LAZORS!!1) text being sung with RGB stripes behind it, leading into the next part.
  • 61-68% (Diriswan97 + WOOGI1411): This part features a fast-paced asymmetrical dual containing multiple gameplay changes.
  • 68-77% (FarDreamer):
  • 77-83% (Auntex):
  • 83-89% (Axdrel):
  • 89-94% (Credit Screen):
  • 94-98% (Zenthisuper + Kllnex + SrGaton + Yuno + YukiKitsune + Hko):
  • 98-100% (End Screen): The end screen features a white silhouette of Skrillex surrounded by the names of the creators of the level. The name of the verifier, Dorami, can be seen in the top left corner.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Idols was placed at #51 on the Demonlist on 3 September 2018, above Artificial Ideology and below Down Bass.
    • This addition, along with VendetTa, pushed Artificial Ideology into the Extended List and Final Epilogue and Photovoltaic into the Legacy List simultaneously.
  • Idols was ranked #86 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
  • In the end, many creators had short, approximately one-second parts before the end.
  • Many famous players have said that Idols is not that hard for an Extreme Demon: SrGuillester beat it in ten minutes, Nexus beat it in two days, and Dorami, the verifier, beat it in two weeks. Some people, in fact, call this an Insane Demon, even though it is generally considered very similar to Bloodbath in difficulty.
  • Idols was actually based on a level called Coming Soon Collab16 by ZenthicAxy78.
  • The background of the part where the Proximity logo is featured is actually a replica of the thumbnail for Proximity's upload of the song for this level, Idols.[7]
    • The sound visualizer is also replicated in that part.
  • An official sequel was planned, known as Pop Culture. However, it was cancelled and later revived as a remake of Idols rather than a sequel. It was later cancelled again.
    • Pop Culture has been revived, although it is no longer associated with Idols in any way.
  • The placement of Ecstasy on 13 December 2020 pushed Idols into the Legacy List of the Demonlist.

Notable fails

  • AmdMakesaDifference failed at 97% due to falling out of the map at 70%.
  • FinnStreams failed at 88% because his spacebar did not register the click.

References

[edit | edit source]