Mayhem

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Revision as of 19:38, 16 September 2022 by geometrydash.wiki.gg>EnyazoGD (demonlist)
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Not to be confused with mayhem by LazerBlitz.

Template:Infobox Level

“
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~ originator

Mayhem is a 2.1 Extreme Demon mega-collaboration hosted by Vernam, created by the members of Cherry Team, verified, and published by LordVadercraft. It is the official sequel to Caution. It began development after Cherry Team's other project Firework was verified. The level is city- and construction-themed and primarily uses shades of yellow and gray. Like Firework, it features good music sync, although it is not the main focus of the level. According to LordVadercraft and play-testers, the level is expected to be placed around #4-7 on the Geometry Dash Demonlist. LordVadercraft verified the level on August 7, 2022, after a fail at 90% a week prior.

Gameplay

  • 0-11% (Vit12): Mayhem begins with Vit12's part, which is made up of moving city-themed structures. The part consists of a long cube and robot section where the player must hit orbs very late and hold down on dash orbs carefully. The part contains many speed changes as well, but they are invisible.
  • 12-26% (synd): The player is then flung into synd's part, which consists of quick timings using the ship, ball, and UFO game-modes. The player must make inputs to the beat of the song while going through invisible speed changes. This is regarded by many as the hardest part in Mayhem.
  • 26-42% (Konsi): After exiting a wave part, the player enters Konsi's part, which is very sync-based. The part focuses on repetitive gameplay to match the build-up of the song. The part starts with a ball section before a spider section where the player needs to make fast timings between several structures. When the music speeds up, the player becomes a UFO and must hit orbs quickly. This segment may be confusing at first because of invisible teleport portals. At 36%, the player must hit several trigger orbs and enter a short mini wave section.
  • 43-62% (DMSD): After a title screen, the player enters the drop and DMSD's part. The part consists of many repeated gameplay segments, such as short dual cube timings, tight ship timings with orbs, and cube timings with yellow orbs. At 56%, the player enters a transition segment with tight wave timings.
  • 62-80% (Sauzzeth): Sauzzeth's part is very effect based, with glowing structures and long caution tape appearing on the sides of the screen. The part is also very focused on sync, containing fast timings in all game-modes. Some stand-out sections of the part are the spider timings with black orbs at 62-64% and 71-73%, the tight UFO timings between spikes, and the tight wave section at 73-74%.
  • 81-98% (Enely + Thrasher): The final part of Mayhem, made by Enely and Thrasher, consists of extremely fast orb timings. The first two sections of the part are mini cube and spider, with a dash orb between the two sections and one afterwards. At 83%, the player enters a robot section before a UFO section, both with tight orb timings. At 88%, the player becomes a mini cube, and must jump over spikes and hold down on a dash orb. The level ends with one more jump over a long strip of spikes, which can be done if the player lets go of the dash orb at the right time.
  • 98-100% (Sauzzeth + Vitchrose): The end screen of Mayhem displays a crane with the Cherry Team insignia holding the "AY" in the title "MAYHEM".

Trivia

  • The level is free to copy.
  • The level contains 243,668 objects.
  • The level is 1m 29s in length.
  • The level was rated on August 17, 2022, and received a featured rating.
  • Mayhem has gone through several verifiers, including Cursed, Terakot, Victurkey, and RicoLP.

Walkthrough

File:Mayhem VERIFIED! + Full Detail Showcase - Top 5?
The verification and full showcase of Mayhem. Credits to LordVadercraft.

Demonlist

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