Necropolis

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Necropolis
ID
2241592
Creator(s)
Verifier(s)
Neptune (hack-verifier)
GMDElite (legitimate verifier)
Created
Attributes
Difficulty
Length
1m 35s (Long)
Objects
10,045
Copy type
Non-copyable
Statistics
Downloads
6.55M
Likes
195.5K
Rating
Featured
Audio info
Artist(s)

Necropolis is a 1.8 Insane Demon by Neptune. It used to be considered one of the hardest levels in the game, but it has fallen fairly far; it is now considered an upper-tier Insane Demon. Despite being a 1.8 level, the level used to be considered one of the hardest Demons due to its use of traps, fakes, ship sequences with narrow spaces, and tight ball spaces. It features a very large amount of precise timings, as well as several notoriously annoying ball segments that have caused some players to fail at the end of the level.

Neptune was accused of hacking Necropolis; he neither admitted nor denied the allegations. His verification video featured splicing, noticeable at 8 seconds; after going through the cube portal, the spinning blades switch from clockwise to counterclockwise. GMDElite became the first victor, or legitimate verifier, on 14 March 2015.[1]

Description

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  • 0-30%: Necropolis immediately begins with a normal-speed difficult cube section containing a couple of tricky spike-based timings and a quadruple spike. A ball segment with many precise timings follows. Next, it shifts to a moderately difficult ship sequence that requires straight-flying skill and control. It then switches back to a cube section featuring a fake mini-portal and numerous fake spikes with invisible platforms above them, a signature feature of Neptune's harder Demons. The player must find out which spikes are safe to jump on. If the player gets through this, they enter a moderate mini-UFO segment with several tricky gravity changes. Afterwards, the player quickly transitions into a very irritating mini-ball segment with orb timings, a couple of quick speed changes, and precise timings. After the mini-ball part, the player switches into a normal-sized cube section. Throughout this part, there are numerous orbs and spikes. The player must memorise which orbs to hit and which to skip, as there is not enough time to anticipate obstacles.
  • 30-59%: The player goes into a ship sequence where the player must navigate through several narrow pillars while going through numerous mini and gravity portals, ending with an orb timing that causes the player to fly over a tall hill of spikes. Next is a cube section similar to the one before (19-29%), but this time set upside down. Like the first one, the player must memorise which orbs to hit and which to skip, as there is not enough time to anticipate obstacles. Next is a short, triple-speed mini-ball segment that is thankfully far easier than the first two ball segments, lasting only a few seconds but featuring some tricky timings that may throw off the player. It quickly transitions into a much easier half-speed mini-cube section with fewer trolls, and is a break for the last leg of the level. At 55%, the player enters an easy normal-speed and normal-sized cube section that features three pairs of spikes (one on the ground and one hanging in mid-air attached to a block and chain decoration), with a blue pad directly in front of each one. Here, the player must hit the second blue pad to land on an invisible platform covering the second overhanging spike, then fall up and hit four yellow orbs to clear the section.
  • 59-87%: The player then switches to a UFO segment with numerous gravity portals positioned in very tight openings. Here, the player must time their UFO well to get through. After this, the player gets barraged by a difficult part of the level. The player is greeted by a ship sequence, followed by three difficult ball segments that you have to time very well, two ship segments, a cube section, and a UFO segment, all of which require precise timings and good straight-flying to clear. If the player makes it through, they enter an exceptionally difficult cube section. This section is notorious for extremely awkward timings, very tight jumps, and lighting designed to troll the player on their way to the end of the level. Later, the player encounters three quadruple spikes that require precise timing.
  • 87-100%: After this, the player goes into the final ship sequence. The first part of the final sequence is a ship segment where the player must navigate narrow passages while entering and exiting anti-gravity and transforming into mini form. It then switches to a mini-ball segment, which requires precise timing and is probably the most troll-ish part of the end of this level. After the player overcomes this, they enter a half-speed mini UFO segment, and the level's name, 'NECROPOLIS', appears in blocks, signalling that the player has beaten the level.

Gameplay

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Trivia

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  • Upon the creation of the modern Demonlist on Pointercrate on 4 January 2017, Necropolis was placed at #40, above Cyber Chaos and below Cosmic Calamity.
  • Necropolis translates to 'city of the dead' (Necropolises were underground cemeteries in the Roman Empire), explaining the crosses in the background. This cross trend later became popular in other Hard Demons.
  • There are two remakes of Necropolis.
    • The first is called NecropoliX, created by Riot and Namtar and verified by TrusTa in August 2017. It mainly focused on memory and cool effects, just like its 'brother'.
    • The second is called Necromancer, created by Riot, Stormfly, and many others, verified by TGI on 20 February 2019. Unlike its two predecessors, Necromancer is significantly more difficult than Necropolis and NecropoliX, originally placing in the Top 25 of the Demonlist. However, it could have easily taken a Top 5-10 spot, or possibly Top 3, at the time of its release, since the level was not rated for five months.
  • Necropolis was moved from #80 to #101 on 23 October 2017.
    • This movement shares references with Entwined Room, DoomsDay, lezicuv, Sadism, and God Eater, as the old version of Astral Divinity, which were pulled to the bottom of the Demonlist.
  • The placement of Falling Up on 17 January 2017 pushed Necropolis into the Legacy List of the Demonlist.
    • However, Falling Up was moved from #48 to the Legacy List (at #52) on the same day, pushing Necropolis back into the Demonlist.
      • The movement of Creeper Force from the Legacy List (at #51) to #35 pushed it back into the Legacy List the next day, on 18 January 2017.
        • As for Necropolis, it was also moved from the Legacy List (at #51) to #35 on the same day, similar to Creeper Force.
          • However, the placement of Niflheim on 9 March 2017 pushed Necropolis back into the Legacy List for the third and final time.

Notable fails

  • hotball1 failed at 85%.
  • Hexhammer failed at 87%.
  • Brandon Larkin, EricVanWilderman, and Mosos have all failed at 91%.
  • Stealz failed at 92%.
  • Cold, FinnStreams, and Sandstorm both failed at 93%.
  • MaxiS9, Retina, and TripleDMC have all failed at 94%.

Videos

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Hacked verification
Legitimate verification






References

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