The Hell Factory
The Hell Factory is a 1.9/2.0 Extreme Demon mega-collaboration level by Team N2, verified by Powerbomb.[1] It was previously unrated due to hacks, which led to its removal from the servers, and then significantly buffed with a more 2.0-like design. Powerbomb verified it and reuploaded it to the servers, where it was re-rated.
The Hell Factory was originally a lot easier than the current version. It was buffed twice. The first time increased the difficulty quite significantly, but it was still easier than the second buff. The second buff added 2.0 features to the level, and multiple spaces were made much harder because of it. It was, at the time of its release, considered one of the hardest Demons in Geometry Dash.
Description
[edit | edit source]Note: If a player's name is italicised, the player has created gameplay in the section featured. If a player's name is underlined, the player has created decoration in the section featured.
- 0-24% (Reple): The Hell Factory begins with a mini-UFO segment with very precise timings; this first part is considered to be very confusing. There are many spikes around, and it is impossible to tell which are real and which are fake, making this part entirely memorisation. The next section of the UFO is far easier, as the obstacles are all visible. The next part is a half-speed wave segment with many spikes and confusing timings. Halfway through this wave, the screen goes completely dark, signalling the 2.0 design. The wave has a very tight space followed by fake lines, one of which uses a 2.0 design to be even less conspicuous. The wave switches to a dual cube that is briefly normal size, but then quickly turns into a moderately difficult mini-cube that requires good memorisation of the inputs.
- 24-28% (Aeidux): Aeidux's first part then comes with a very difficult ship sequence, as it is a triple-speed mini-ship with gravity portals and invisible spikes.
- 28-36% (Luneth): The player enters a double-speed wave with many obstacles and a gravity portal to throw them off. The player then switches to a quick, but moderately difficult cube with some tricks and a few crucial timings.
- 36-48% (Zelda): This part is a straight-flying ship segment, which leads into a second double-speed wave. There are many thorn balls and obstacles in the way, but the player must keep in mind that the pitchfork decorations are not solid. The pulsing diamonds are not obstacles either. After this wave, an even harder wave with different gameplay emerges, requiring the player to navigate very tight spaces at half speed while switching between sizes. The wave's end is considered very hard, as it quickly speeds up and requires going through a very tight passage where spikes can cause the player to crash if they do not pay close attention to where they are.
- 48-63% (Ryan LC): Afterwards, the player enters a highly difficult triple-speed mini-cube section with many invisible gravity- and mirror portals featuring orbs and hard-to-see blocks that make this part almost entirely memorisation of inputs.
- 63-74% (WOOGI1411): Then, the player enters a very difficult ship sequence with gravity portals and orbs. The ship then switches to a UFO that requires crucial timing and features size and gravity portals, followed by a mini-cube with equally crucial timing, a notable feature in many of WOOGI's levels.
- 74-79% (Aeidux): Aeidux's second part involves the player entering a ball segment with precise timing. It may seem easy, but anxiety and other factors may cause the player to fail the crucial timing of this part.
- 79-83% (Miner + Yuri): A short ship sequence with a hard-to-see spiked passage featuring blue orbs. Getting the timing right is crucial here. A message appears, designed by Yuri (aka Minus).
- 83-95% (Hermes + Yuri): This part remains at double speed. The first segment is a mini-ship, while the second is an upside-down, normal-sized ship sequence with many gears and spikes throughout the area to make the player crash. Many players have failed at this part of the level.
- 95-100% (Koreaqwer): Lastly, the player enters a half-speed cube section that contains two obstacles, both of which the player must jump over, and a list of the people who helped create the level. Then, the level ends with a note that says "Verified by Powerbomb" and three free user coins.
User coins
[edit | edit source]- All of the user coins are automatically collected at the end of the level as a reward for completing it, but they are unverified.
Gameplay
[edit | edit source]Trivia
[edit | edit source]- Upon the creation of the modern Demonlist on Pointercrate on 4 January 2017, The Hell Factory was placed at #18, above Down Bass and below Breakout.
- The Hell Factory has been buffed multiple times and was previously slightly easier or harder than Cataclysm. Its new buffs have made it much harder, however.
- Aeidux is the only creator in The Hell Factory with more than one part in it.
- Dreamer (now Satum, the original uploader/verifier of the first version of The Hell Factory) hacked said version, which was deleted from the servers since, at that time, the official copy was removed.
- It is possible to jitter-click at the beginning to go into a secret way that kills the player at 13%. However, Deathbringer45 figured out how to get to 15% with it, using faulty hitboxes.
- Noctalium claimed that he failed at 98%; however, it is not actually possible to do that any later than 97% into the level.
- SoulSilver Jr. was the first player to beat The Hell Factory on mobile.
- The song for The Hell Factory was followed by Yatagarasu, which is a spiritual sequel to The Hell Factory.
- The Hell Factory was in EricVanWilderman's 12 Demons of Christmas 2024 Community Series, as Demon #9, being completed by Tride.[2]
- The placement of Disentombed on 4 September 2020 pushed The Hell Factory into the Legacy List of the Demonlist.[3]
- The Hell Factory is also the first Team N2 level to fall into the Legacy List.
Notable fails
- Brandon Larkin crashed at 94%, followed by 96% as one of the worst fails in the game at the time.