-sirius-: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>ChromaAtic
m added a fact
Standardize prose spelling to Canadian English; preserve names, quotations and wiki syntax
 
(46 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{Goodpage}}
{{IB-Level
{{Infobox Level
|image     = -sirius-.png
|image = File:Sirius.png
|id        = 13785846
|creator = [[FunnyGame]]
|creator   = [[FunnyGame]]
|difficulty = [[File:Medium Demon.png|20px]] Medium Demon
|created    = [[Update 2.0]]
|stars = 10[[File:Star.png|15px]]
|difficulty = {{MediumDemon}}
|song = Genesis
|stars     = 10
|composer =  MafiaPineapple
|coins      = 3
|id = 13785846|version = 5|song_id = 597997|last_updated = 2.0}}
|length    = 1m 28s (Long)
'''-sirius-''' is a 2.0 Medium Demon created by [[FunnyGame]]. Upon release, the level was featured and highly praised for its innovative effects and for being one of the first levels to introduce a boss-fight. The level is FunnyGame's second most downloaded Demon (after [[Death Moon]]) and the 30th most liked Demon in the game.
|objects    = 30,000
|copytype  = Password (0000)
|downloads  = 21.22M
  |likes      = 902.6K
|rating    = Featured
|artist    = [https://mafiapineapple.newgrounds.com/ MafiaPineapple]
|music      = [https://www.newgrounds.com/audio/listen/597997 Genesis]
|musicid    = 597997
}}
'''-sirius-''' is a [[Update 2.0|2.0]] Medium Demon level by [[FunnyGame]], published on 8 November 2015. Upon release, the level was featured and highly praised for its innovative effects and for being one of the first levels to introduce a boss fight. The level is FunnyGame's second-most downloaded Demon after [[Death Moon]].


== Gameplay ==
==Description==
{{Detailed gameplay
===Overview===
|normal = The level mainly revolves around its effects and its incredibly famous boss-fight. The player will first avoid giant spikes in a red area, then proceed to go in a blue and green area where they are a gravity ball. The gameplay of this part is mainly composed of 2.0 elements such as teleportation portals and green orbs. Afterward, the player needs to avoid parallax cubes as the ship gamemode. Then, the level and the music suddenly speed up and the player is confronted with a black-and-white part which is actually automatic.
-sirius- mainly revolves around its effects and its incredibly famous boss fight. The player must first avoid giant spikes in a red area, then enter a blue-and-green area where they become a ball. The gameplay in this part mainly consists of 2.0 elements, such as teleport portals and green orbs. Afterwards, the player must avoid parallax cubes as a ship. Then the level and the music suddenly speed up, and the player is confronted with an automatic black-and-white section.


This is followed by a warning text and the beginning of the boss-fight. In this first phase, two bosses shoot at the player (who is now a wave) giant and large spikes while also trying to hit the player. The pattern of the spikes change every time. Afterwards, in the second phase, only one of the bosses stays and shoots laser beams (accompanied with the previously encountered spikes) at the player. Then, in the third phase, the player changes into a robot and only one boss is here. The boss throws multiple deadly purple circles at the player: however, at the same time, the player must know where to go, as there are plenty of platforms that create multiple paths, and not all of them lead to victory. Finally, in the fourth and final phase, the player must avoid laser beams coming from the boss once again, while the deadly circles are still being thrown at the player.
Next is a warning text, followed by the start of the boss fight. In this first phase, two bosses shoot at the player (now as a wave), as well as giant and large spikes that are also trying to hit the player. The pattern of the spikes changes every time. Afterwards, in the second phase, only one of the bosses stays and shoots laser beams (accompanied by the previously encountered spikes) at the player. Then, in the third phase, the player becomes a robot, and only one boss appears. The boss throws multiple large, deadly purple orbs at the player; however, the player must also know where to go, as there are plenty of platforms that create multiple paths, and not all of them lead to victory. Finally, in the fourth and final phase, the player must avoid laser beams coming from the boss once again, while the deadly circles are still being thrown at the player.


When beating this phase, the text "Clear!!!" appears and the boss will be disintegrated. The level fades to white and the player can hit the end wall to complete the level.
When beating this phase, the text 'Clear!!!' appears, and the boss disintegrates. The level fades to white, and the player can hit the end wall to complete the level.


|detailed = The player starts in a cube segment with spikes double their normal size appearing one after another. The player will have to time their jumps to the music-beat in order to jump over all of them. The red and black background is custom made and features several decorative spikes along with lots of depth to it. The text "-Sirius-" and "FunnyGame" can be seen beating to the song ''in'' the background, and "♪ MafiaPineapple - Genesis" on the upper black border showing off the song of the level, also beating to the song.
===Detailed description===
-sirius- begins with the player in a cube segment featuring spikes double their normal size, appearing one after another. The player must time their jumps to the music's beat to jump over all of them. The red-and-black background is custom-made and features several decorative spikes, with plenty of depth. The text '-Sirius-' and 'FunnyGame' can be seen beating to the song in the background, and '♪ MafiaPineapple - Genesis' on the upper black border, showing off the song of the level, also beating to the song.


A teleportation portal takes the player to a green and blue ball maze, with a colorful background moving to the beat. The blocks used as the path also beat in the form of flashing white for a brief moment. Quite early into this part, the ball will turn mini and go on as before through the maze. Two moving green jump orbs then appear right before a wall of teleportation portals. Right after that, the player must time a press in order to hit a yellow jump pad sending the ball forward. More navigation follows along with a few gravity portals and an invisible size portal as another teleportation portal sends the player to the next part.
A teleport portal takes the player to a green and blue ball maze, with a colourful background moving to the beat. The blocks used as the path also flashed white briefly. Quite early in this part, the ball turns mini and must continue through the maze as before. Two moving green jump orbs then appear right before a wall of teleport portals. Right after that, the player must time a press to hit a yellow pad, sending the ball forward. More navigation follows along with a few gravity portals and an invisible size portal, as another teleport portal sends the player to the next part.


Next, the player enters a decently simple ship sequence. The hazards at this part consists of parallax effect squares that need to be flown through as they follow the player as well as spikes all along the floor and ceiling. The background here is filled with green circular motifs over a black screen, all spinning and moving to the beat of the song. After this, the song will start building up, and the ship will become auto and appear to move much faster due to the objects moving towards the left of the screen, consisting of rapidly moving slopes against a white background with a bunch of squares in different shades of gray, all beating very rapidly. About halfway through, the song will build up even more as the screen shrinks in from both the top and bottom, which after a while stops and shows a red text saying ''"WARNING!!"'' along with the boss being shown right before the fight.
Next, the player enters a decently simple ship sequence. The hazards in this part include parallax-effect squares that must be flown through as they follow the player, as well as spikes on the floor and ceiling. The background here is filled with green circular motifs over a black screen, all spinning and moving to the beat of the song. After this, the song builds, and the ship becomes auto and appears to move much faster as objects move towards the left of the screen, with rapidly moving slopes against a white background and a bunch of squares in different shades of gray, all beating very quickly. About halfway through, the song builds further as the screen shrinks in from both the top and bottom, then stops and shows a red text message reading 'WARNING!!' as the boss is revealed right before the fight.


The song hits the drop and the player will transform into a wave with a flashy, red background and the boss consisting of two spike-like creatures on both the left and right side of the screen. The boss will shoot custom-made spikes from both sides that move very quickly over the screen. The first wave of spikes can be avoided by sliding across the ground for a while before moving up for a single spike. Wave #2 will require the player to straight wave in the middle to avoid the spikes coming in from both the top and bottom. The two creatures will then lunge towards the player in three beats before the 3rd wave of spikes. Here the player can begin by sliding across the ground once again but must then move up to avoid the spikes being shot from the right-side boss. The final spike barrage consists of diagonally moving spikes which can be avoided in several different ways right before the boss performs three more lunges towards the player.
The song hits the drop, and the player transforms into a wave with a flashy red background, with the boss consisting of two spike-like creatures on both the left and right sides of the screen. The boss shoots custom-made spikes from both sides that move very quickly across the screen. The first wave of spikes can be avoided by sliding across the ground for a while before moving up for a single spike. The second wave requires the player to stay in the middle to avoid spikes coming in from both the top and the bottom. The two creatures then lunge towards the player in three beats before the third wave of spikes. Here, the player can begin by sliding across the ground once again, but they must then move up to avoid the spikes being shot from the right-side boss. The final spike barrage consists of diagonally moving spikes that can be avoided in several ways, right before the boss performs three more lunges towards the player.


After this, the left-side boss will disappear and the right-side boss will begin to shoot lasers and more spikes in four new waves of hazards. Firstly, the boss will shoot lasers from the top to the bottom of the screen and fire spikes at the top. In the second wave, lasers will be shot at the bottom and the boss will move towards the player, forcing them to move to the top of the screen for a moment. Wave number three will begin with the boss firing lasers at the top and spikes at the bottom right afterwards. Finally, lasers will be shot from the bottom towards the middle just before the player enters a teleportation portal signalling the final part of the level.
After this, the left-side boss disappears, and the right-side boss begins to shoot lasers and more spikes in four new waves of hazards. Firstly, the boss shoots lasers from the top to the bottom of the screen, and fires spikes at the top. In the second wave, lasers are shot at the bottom, and the boss moves towards the player, forcing them to move to the top of the screen for a moment. The third wave begins with the boss firing lasers at the top, followed by spikes at the bottom right. Finally, lasers are shot from the bottom towards the middle just before the player enters a teleport portal, signalling the final part of the level.


Here, the player enters a normal size robot sequence and the background will turn dark purple. The gameplay consists of lots of memorization and timing the robot jumps in order to land on a ton of platforms over a blanket of clouds just underneath. The boss here will launch purple orbs of varying sizes at the player which need to be avoided by jumping onto the correct platforms. After each quarter of this part, the boss will, as before, lunge at the player from right to left. Halfway through, the boss' eye will turn purple and it will begin to shoot a mix of both lasers and orbs, although this time, the boss shoots double lasers. If the player manages to avoid the three final orbs launched, the boss will disappear and "Clear!!!" can be seen as the background turns white, concluding the level.}}
Here, the player enters a normal-sized robot sequence, and the background turns dark purple. The gameplay consists of lots of memorization and timing the robot's jumps to land on a ton of platforms over a blanket of clouds just below. The boss here launches large purple orbs of varying sizes at the player, which must be avoided by jumping onto the correct platforms. After each quarter of this part, the boss, as before, lunges at the player from right to left. Halfway through, the boss's eye turns purple, and it begins shooting a mix of both lasers and orbs, although this time, the boss shoots double lasers. If the player manages to avoid the three final orbs, the boss disappears, and the text 'Clear!!!' appears as the background turns white, concluding the level.


== User Coins ==
==User coins==
-sirius- contains three user coins.
*The first coin is located near the sixth giant spike on the ground at 8%, to the left of a hanging spike. After the player jumps over the sixth spike, they must jump again to obtain the coin. Jumping too late could cause the player to crash into the hanging spike.
*The first coin is located near the sixth giant spike on the ground at 8%, to the left of a hanging spike. After the player jumps over the sixth spike, they must jump again to obtain the coin. Jumping too late could cause the player to crash into the hanging spike.
*Coin #2 is located near the ceiling before the short auto part, around 34%. The player must fly up immediately while the background is transitioning to a white color.
*The second coin is located near the ceiling before the short auto part, around 34%. The player must fly up immediately as the background transitions to white.
*The third and final coin is located near the ceiling before the boss shoots the first wave of lasers, around 60%. When the boss begins to fire lasers, the player must go up to the ceiling to collect the coin. Going up too early will cause the player to crash into the line of monsters above.
*The third and final coin is located near the ceiling before the boss shoots the first wave of lasers, around 60%. When the boss begins to fire lasers, the player must go up to the ceiling to collect the coin. Going up too early will cause the player to crash into the line of monsters above.


== Trivia ==
==Gameplay==
* The password for the level is 000000.
{{VC|RC2TtbGgS2I}}
*The level was nominated for ''Best Bossfight'' in the 2.0 [[Geometry Dash Awards]].
* Despite the detailed decoration, FunnyGame managed to build this in exactly 30,000 objects.
* The level was ranked #27 in GDToday's 100 Greatest Levels of All Time list.
* If you crash at the first hanging spike, a Lenny face appears.
** This can be triggered without killing the player. The player needs to jump right after getting past the hanging spike.
* The level has started a trend similar to that of the [[Nine Circles Levels]] after a level named "Nibiru" by RenzorGD with the same design of Sirius, although green in the main color, was uploaded. A yellow Sirius remake named R4zor has also been sighted.
** The only such remake with a star rating is [[SiriusX]] created by [[Manix648]], which is a featured Hard Demon.
* On December 20, 2015, FunnyGame jokingly uploaded a video onto his YouTube channel showing the bosses decorated as Christmas trees. However, this was never actually uploaded on Geometry Dash.<ref>https://www.youtube.com/watch?v=WHcvsRAMSvI</ref>
* Collecting the first user coin will change FunnyGame's name in the title to '''BunnyGame''', a running gag in FunnyGame's 2.0 levels that references his nickname.
** Upon finishing the level, if the player were to wait 30 seconds after the menu appears, the white background will fade to black, revealing a low-resolution misspelling of the nickname as '''BunyGaem'''.
* On FunnyGame's profile, he stated that he should rename "-Sirius-" to "Sirius", as hyphens cannot be typed in the level research bar. He never got to do it to this date.
** Hyphens can be made by typing profanity next to the level name, exiting and re-entering will convert the word into a hyphen.
* This is the second most liked level with a Medium Demon difficulty, the first being [[Theory of SkriLLex]], and the third being [[Lonely travel]].
* This level shares a name with the brightest star in the night sky.


== Gallery ==
==Trivia==
=== User coins ===
*Despite the detailed decoration, FunnyGame managed to build -sirius- in exactly 30,000 objects.
<gallery>
*-sirius- was nominated for ''Best Bossfight'' in the 2.0 [[The Geometry Dash Awards]].
bandicam 2016-08-14 11-36-57-353.jpg|First coin.
*-sirius- was ranked #27 in GDToday's '100 Greatest Levels of All Time' list.
bandicam 2016-08-14 11-38-24-585.jpg|Second coin.
*If the player crashes at the first hanging spike, a Lenny face appears.
bandicam 2016-08-14 11-39-17-334.jpg|Third coin.
**It can be triggered without killing the player. The player must jump immediately after passing the hanging spike.
</gallery>
*-sirius- started a trend similar to that of the [[Nine Circles Levels]] after a level named Nibiru by RenzorGD, with the same design as -sirius-, although green in the main colour, was uploaded. A yellow -sirius- remake named R4zor has also been sighted.
 
**The only such remake with a star rating is SiriusX by [[Manix648]], a featured Hard Demon.
== Walkthrough ==
*On 20 December 2015, FunnyGame jokingly uploaded a video to his YouTube channel showing the bosses decorated as Christmas trees. However, it was never actually uploaded onto the servers.
[[File:Geometry Dash - -sirius- by FunnyGame (Demon) Complete + 3 Coins (Live)|thumb|centre|330x330px|Credits to [[KrmaL]].]]
*Collecting the first user coin will change FunnyGame's name in the title to 'BunnyGame', a running gag in FunnyGame's 2.0 levels that references his nickname.
 
**Upon finishing -sirius-, if the player waits 30 seconds after the menu appears, the white background will fade to black, revealing a low-resolution misspelling of the nickname as 'BunyGaem'.
== References ==
*On his profile, FunnyGame stated that he should rename '-sirius-' to 'sirius', as hyphens cannot be typed in the level research bar. He never did so.
<references />
**Hyphens could be inserted into level names by typing profanity; exiting and re-entering will convert the word into a hyphen. This feature was recently removed after [[Robert Topala|RobTop]] banned the ability to upload levels with profanities in their title.
[[Category:2.0 levels]]
*-sirius- is the fourth-most-liked Medium Demon level, behind [[Skeletal Shenanigans]], [[Nantendo]], and [[B]].
[[Category:Levels with user coins]]
*-sirius- is named after the brightest star in the night sky.
[[Category:Medium Demon levels]]
[[Category:Classic levels]]
[[Category:Demon levels]]
[[Category:Long levels]]

Latest revision as of 19:14, 11 October 2026

-sirius-
ID

13785846

Creator(s)
Created
Attributes
Difficulty

10

Length

1m 28s (Long)

Objects

30,000

Copy type

Password (0000)

Statistics
Downloads

21.22M

Likes

902.6K

Rating

Featured

Audio info
Artist(s)
Music
Music ID

597997

-sirius- is a 2.0 Medium Demon level by FunnyGame, published on 8 November 2015. Upon release, the level was featured and highly praised for its innovative effects and for being one of the first levels to introduce a boss fight. The level is FunnyGame's second-most downloaded Demon after Death Moon.

Description

[edit | edit source]

Overview

[edit | edit source]

-sirius- mainly revolves around its effects and its incredibly famous boss fight. The player must first avoid giant spikes in a red area, then enter a blue-and-green area where they become a ball. The gameplay in this part mainly consists of 2.0 elements, such as teleport portals and green orbs. Afterwards, the player must avoid parallax cubes as a ship. Then the level and the music suddenly speed up, and the player is confronted with an automatic black-and-white section.

Next is a warning text, followed by the start of the boss fight. In this first phase, two bosses shoot at the player (now as a wave), as well as giant and large spikes that are also trying to hit the player. The pattern of the spikes changes every time. Afterwards, in the second phase, only one of the bosses stays and shoots laser beams (accompanied by the previously encountered spikes) at the player. Then, in the third phase, the player becomes a robot, and only one boss appears. The boss throws multiple large, deadly purple orbs at the player; however, the player must also know where to go, as there are plenty of platforms that create multiple paths, and not all of them lead to victory. Finally, in the fourth and final phase, the player must avoid laser beams coming from the boss once again, while the deadly circles are still being thrown at the player.

When beating this phase, the text 'Clear!!!' appears, and the boss disintegrates. The level fades to white, and the player can hit the end wall to complete the level.

Detailed description

[edit | edit source]

-sirius- begins with the player in a cube segment featuring spikes double their normal size, appearing one after another. The player must time their jumps to the music's beat to jump over all of them. The red-and-black background is custom-made and features several decorative spikes, with plenty of depth. The text '-Sirius-' and 'FunnyGame' can be seen beating to the song in the background, and '♪ MafiaPineapple - Genesis' on the upper black border, showing off the song of the level, also beating to the song.

A teleport portal takes the player to a green and blue ball maze, with a colourful background moving to the beat. The blocks used as the path also flashed white briefly. Quite early in this part, the ball turns mini and must continue through the maze as before. Two moving green jump orbs then appear right before a wall of teleport portals. Right after that, the player must time a press to hit a yellow pad, sending the ball forward. More navigation follows along with a few gravity portals and an invisible size portal, as another teleport portal sends the player to the next part.

Next, the player enters a decently simple ship sequence. The hazards in this part include parallax-effect squares that must be flown through as they follow the player, as well as spikes on the floor and ceiling. The background here is filled with green circular motifs over a black screen, all spinning and moving to the beat of the song. After this, the song builds, and the ship becomes auto and appears to move much faster as objects move towards the left of the screen, with rapidly moving slopes against a white background and a bunch of squares in different shades of gray, all beating very quickly. About halfway through, the song builds further as the screen shrinks in from both the top and bottom, then stops and shows a red text message reading 'WARNING!!' as the boss is revealed right before the fight.

The song hits the drop, and the player transforms into a wave with a flashy red background, with the boss consisting of two spike-like creatures on both the left and right sides of the screen. The boss shoots custom-made spikes from both sides that move very quickly across the screen. The first wave of spikes can be avoided by sliding across the ground for a while before moving up for a single spike. The second wave requires the player to stay in the middle to avoid spikes coming in from both the top and the bottom. The two creatures then lunge towards the player in three beats before the third wave of spikes. Here, the player can begin by sliding across the ground once again, but they must then move up to avoid the spikes being shot from the right-side boss. The final spike barrage consists of diagonally moving spikes that can be avoided in several ways, right before the boss performs three more lunges towards the player.

After this, the left-side boss disappears, and the right-side boss begins to shoot lasers and more spikes in four new waves of hazards. Firstly, the boss shoots lasers from the top to the bottom of the screen, and fires spikes at the top. In the second wave, lasers are shot at the bottom, and the boss moves towards the player, forcing them to move to the top of the screen for a moment. The third wave begins with the boss firing lasers at the top, followed by spikes at the bottom right. Finally, lasers are shot from the bottom towards the middle just before the player enters a teleport portal, signalling the final part of the level.

Here, the player enters a normal-sized robot sequence, and the background turns dark purple. The gameplay consists of lots of memorization and timing the robot's jumps to land on a ton of platforms over a blanket of clouds just below. The boss here launches large purple orbs of varying sizes at the player, which must be avoided by jumping onto the correct platforms. After each quarter of this part, the boss, as before, lunges at the player from right to left. Halfway through, the boss's eye turns purple, and it begins shooting a mix of both lasers and orbs, although this time, the boss shoots double lasers. If the player manages to avoid the three final orbs, the boss disappears, and the text 'Clear!!!' appears as the background turns white, concluding the level.

User coins

[edit | edit source]

-sirius- contains three user coins.

  • The first coin is located near the sixth giant spike on the ground at 8%, to the left of a hanging spike. After the player jumps over the sixth spike, they must jump again to obtain the coin. Jumping too late could cause the player to crash into the hanging spike.
  • The second coin is located near the ceiling before the short auto part, around 34%. The player must fly up immediately as the background transitions to white.
  • The third and final coin is located near the ceiling before the boss shoots the first wave of lasers, around 60%. When the boss begins to fire lasers, the player must go up to the ceiling to collect the coin. Going up too early will cause the player to crash into the line of monsters above.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Despite the detailed decoration, FunnyGame managed to build -sirius- in exactly 30,000 objects.
  • -sirius- was nominated for Best Bossfight in the 2.0 The Geometry Dash Awards.
  • -sirius- was ranked #27 in GDToday's '100 Greatest Levels of All Time' list.
  • If the player crashes at the first hanging spike, a Lenny face appears.
    • It can be triggered without killing the player. The player must jump immediately after passing the hanging spike.
  • -sirius- started a trend similar to that of the Nine Circles Levels after a level named Nibiru by RenzorGD, with the same design as -sirius-, although green in the main colour, was uploaded. A yellow -sirius- remake named R4zor has also been sighted.
    • The only such remake with a star rating is SiriusX by Manix648, a featured Hard Demon.
  • On 20 December 2015, FunnyGame jokingly uploaded a video to his YouTube channel showing the bosses decorated as Christmas trees. However, it was never actually uploaded onto the servers.
  • Collecting the first user coin will change FunnyGame's name in the title to 'BunnyGame', a running gag in FunnyGame's 2.0 levels that references his nickname.
    • Upon finishing -sirius-, if the player waits 30 seconds after the menu appears, the white background will fade to black, revealing a low-resolution misspelling of the nickname as 'BunyGaem'.
  • On his profile, FunnyGame stated that he should rename '-sirius-' to 'sirius', as hyphens cannot be typed in the level research bar. He never did so.
    • Hyphens could be inserted into level names by typing profanity; exiting and re-entering will convert the word into a hyphen. This feature was recently removed after RobTop banned the ability to upload levels with profanities in their title.
  • -sirius- is the fourth-most-liked Medium Demon level, behind Skeletal Shenanigans, Nantendo, and B.
  • -sirius- is named after the brightest star in the night sky.