3NINE

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Revision as of 05:21, 30 March 2026 by geometrydash.wiki.gg>Goodpersonsowow (Created page with "{{IB-Level |name = 3NINE |image = 3NINE.jpg |id = 97102482 |creator = scrumpy |created = Update 2.1 |difficulty = x35px |stars = 6 |diamonds = 8 |length = 1m 17s (Long) |objects = 36,076 |copytype = Free copy |downloads = 1.1M+ |likes = 110K+ |rating = Epic |artist = [https://cloudunderscore.newgrounds.com CLOUDunderscore] |music = [https://www.newgrounds.com/audio/listen/...")
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3NINE
ID

97102482

Creator(s)

scrumpy

Created
Attributes
Difficulty

Length

1m 17s (Long)

Objects

36,076

Copy type

Free copy

Statistics
Downloads

1.1M+

Likes

110K+

Rating

Epic

Audio info
Artist(s)
Music ID

827483

Level sequence
Previous

3NINE is a 2.1 Harder level by scrumpy. It is the second level of the Cyborg Gauntlet.

Description

  • 0-17%: The level starts with a ship. At 7%, the player starts to go through open gaps. The player can fly in the middle the entire time. At 12%, the player becomes upside-down.
  • 17-32%: The player becomes a ball and goes on a moving platform with a wheel. When the player gets off of the platform, the player flips and hits a yellow orb. The player goes on a similar moving platform after. When the player gets off of that one, the player falls and flips twice. The player gets on another similar moving platform and when the player leaves, the player falls, flips, and hits a yellow pad. The player goes in between three wheels.
  • 32-49%: The player becomes a 2x speed mini cube. The player jumps over two double spikes and goes "under" a triple spike by jumping and hitting a black custom orb. This happens twice. At 41%, the player falls and platforms invert multiple times. The player can rely on jump indicators in this section.
  • 49-65%: The player becomes a big UFO. The player needs to stay in the middle during this part. At 57%, a cutscene plays that eventually shows the level name.
  • 65-82%: The player becomes a 4x speed mini ship. This section includes gears and platforms with spikes on the top or bottom that move. The player can stay in the middle in this section. At 81%, the player gets launched and becomes a big cube.
  • 82-100%: The player becomes a dual ball. Each ball flips, hits a pink pad, hits a yellow orb, jumps into a ball portal, flips twice, goes off a slope, and hits a yellow orb and enters a cube portal. Then, each player jumps into a ball portal, flips, goes off a slope, enters a gravity portal, hits a pad, and jumps into a ball portal before the level has no more obstacles.

Gameplay