Alphabet X: Difference between revisions
geometrydash.wiki.gg>Rexster930 m 108 revisions imported |
geometrydash.wiki.gg>Rexster930 mNo edit summary |
||
| Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
{{IB-Level | {{IB-Level | ||
|image = | |image = AlphabetX.png | ||
|id = 523638 | |id = 523638 | ||
|creator = BlackP2sFull | |creator = BlackP2sFull (Play 1107696) | ||
|created = [[Update 1.6]] | |verifier = [[Zobros]] | ||
|difficulty = [[File:InsaneDemon.png|x35px]] | |created = [[Update 1.6]] | ||
|stars = 10 | |updated = [[Update 2.1]] | ||
|length = 1m 31s (Long) | |difficulty = [[File:InsaneDemon.png|x35px]] | ||
|objects = 7, | |stars = 10 | ||
|downloads = | |length = 1m 31s (Long) | ||
|likes = 10. | |objects = 7,811 | ||
|rating = Featured | |copytype = Non-copyable | ||
|artist = [https://waterflame.newgrounds.com/ Waterflame] | |downloads = 307.2K+ | ||
|music = [ | |likes = 10.9K+ | ||
|rating = Featured | |||
Alphabet X is a 1.6 Insane Demon by BlackP2sFull, published in April 2014. | |artist = [https://waterflame.newgrounds.com/ Waterflame] | ||
|music = [[Electroman Adventures]] | |||
}} | |||
'''Alphabet X''' is a [[Update 1.6|1.6]] Insane Demon level by Play 1107696 (BlackP2sFull in-game), published in April 2014. The level features numerous fake paths and traps. It also features many tight spaces in UFO and ship sequences. Due to a huge number of traps, memorisation is crucial. | |||
Alphabet X was notorious for being one of the hardest levels in the game, as well as once being deemed impossible, before being verified by [[Zobros]] on 9 May 2015.<ref>https://www.youtube.com/watch?v=LaYo5cp5fIw</ref> Alphabet X was created as part of the Alphabet Series, a project hosted by GW Inke consisting of 29 levels ranging from Alphabet A to Alphabet Z.<ref>https://www.youtube.com/watch?v=kdHyRvzh0so</ref> | |||
Alphabet X | |||
== | ==Description== | ||
Alphabet X revolves mainly around mazes, in particular featuring three large maze sections with invisible blocks, pads, and orbs for the player to traverse. There are extremely tight sections with straight-flying and orb timings, requiring precise inputs to pass obstacles. | |||
*'''0-7%:''' Alphabet X begins with a cube sequence, involving tight jumps and invisible triple-spike jumps. | |||
*'''7-13%:''' Afterwards, the player enters a memorisation-based mini-cube sequence. The blocks used are similar to those in the background, making it necessary to practise memorising the correct inputs. | |||
*'''13-24%:''' The player transitions into a mini-ship sequence, featuring a large number of tight spaces to fly through, as well as a bit of fake paths. | |||
*'''24-29%:''' Next up is another cube sequence, consisting of primarily fading blocks and many fading sawblades, as well as several triple-spikes, the last one requiring a specific timing to jump over it. | |||
*'''29-37%:''' Then, the player transitions into a tricky ball sequence that involves precise inputs at the very beginning and a few more fake paths, including one similar to the one found in [[Clubstep]]. | |||
*'''37-44%:''' Next, the player enters another memory-based cube sequence, which uses invisible blocks as opposed to blocks that are the same colour as the background. It switches back to a normal cube sequence halfway through, one that features a couple of traps and a precise input at the end. | |||
*'''44-48%:''' Afterwards, the player enters a UFO sequence, which is not too difficult and only contains a couple of fairly tight spaces. | |||
*'''48-55%:''' Then, the player enters a tricky ship sequence involving flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however. | |||
*'''55-62%:''' Next, the player enters another difficult mini-UFO sequence that contains numerous tight spaces and a handful of fake paths. One of the correct paths leads the player close to a blue orb, which may cause the player to switch gravity unintentionally. | |||
*'''62-67%:''' Afterwards, the player enters yet another mini-ship sequence that relies exclusively on tight spaces for its sheer difficulty. | |||
*'''67-80%:''' Then, the player transitions into one final memory cube sequence, one that involves numerous fading blocks and a large amount of misleading orbs. | |||
*'''80-92%:''' Afterwards, the player enters a tricky mini-ball sequence. This one involves a few precise inputs and a couple of fake paths. | |||
*'''92-100%:''' Finally, the player transitions into one final mini-ship sequence, which requires flying through tight spaces formed by structures resembling the letter 'X', possibly referencing the level's name. | |||
==Gameplay== | |||
{{VC|cFW9uyC4Zkc}} | |||
==Trivia== | |||
*Alphabet X was previously free to copy; however, the level later got updated by removing the 'sakujes' text at the first ship sequence, making the level copy-locked, barring copies from being made without the use of external tools. | |||
*In an early version of the [[Geometry Dash Demonlist|Demon List]], created by iFresternoch in March 2015, Alphabet X was at one point placed at #2, being declared to be harder than [[Cataclysm]], but easier [[ICE Carbon Diablo X]]. | |||
{{Togglebox | |||
|header = Notable fails | |||
|body = <nowiki /> | |||
*Milesman34 failed at 74% as his furthest fail. | |||
*[[TrusTa]] failed at 91%. | |||
*[[Riot]] and Koreaqwer failed at 96%; Koreaqwer also failed at 96% twice. | |||
**Koreaqwer also failed at 97% afterwards, along with Rabbitical. | |||
***Rabbitical allegedly failed four times at 90% beforehand. | |||
}} | |||
{{Togglebox | |||
== Trivia == | |header = Notable completions | ||
* | |body = <nowiki /> | ||
* In an early version of the Demon | *[[Zobros]] fluked Alphabet X from 63%. | ||
}} | |||
==References== | ==References== | ||
<references /> | |||
[[Category:Classic levels]] | |||
Revision as of 01:27, 10 May 2026
Alphabet X is a 1.6 Insane Demon level by Play 1107696 (BlackP2sFull in-game), published in April 2014. The level features numerous fake paths and traps. It also features many tight spaces in UFO and ship sequences. Due to a huge number of traps, memorisation is crucial.
Alphabet X was notorious for being one of the hardest levels in the game, as well as once being deemed impossible, before being verified by Zobros on 9 May 2015.[1] Alphabet X was created as part of the Alphabet Series, a project hosted by GW Inke consisting of 29 levels ranging from Alphabet A to Alphabet Z.[2]
Description
Alphabet X revolves mainly around mazes, in particular featuring three large maze sections with invisible blocks, pads, and orbs for the player to traverse. There are extremely tight sections with straight-flying and orb timings, requiring precise inputs to pass obstacles.
- 0-7%: Alphabet X begins with a cube sequence, involving tight jumps and invisible triple-spike jumps.
- 7-13%: Afterwards, the player enters a memorisation-based mini-cube sequence. The blocks used are similar to those in the background, making it necessary to practise memorising the correct inputs.
- 13-24%: The player transitions into a mini-ship sequence, featuring a large number of tight spaces to fly through, as well as a bit of fake paths.
- 24-29%: Next up is another cube sequence, consisting of primarily fading blocks and many fading sawblades, as well as several triple-spikes, the last one requiring a specific timing to jump over it.
- 29-37%: Then, the player transitions into a tricky ball sequence that involves precise inputs at the very beginning and a few more fake paths, including one similar to the one found in Clubstep.
- 37-44%: Next, the player enters another memory-based cube sequence, which uses invisible blocks as opposed to blocks that are the same colour as the background. It switches back to a normal cube sequence halfway through, one that features a couple of traps and a precise input at the end.
- 44-48%: Afterwards, the player enters a UFO sequence, which is not too difficult and only contains a couple of fairly tight spaces.
- 48-55%: Then, the player enters a tricky ship sequence involving flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.
- 55-62%: Next, the player enters another difficult mini-UFO sequence that contains numerous tight spaces and a handful of fake paths. One of the correct paths leads the player close to a blue orb, which may cause the player to switch gravity unintentionally.
- 62-67%: Afterwards, the player enters yet another mini-ship sequence that relies exclusively on tight spaces for its sheer difficulty.
- 67-80%: Then, the player transitions into one final memory cube sequence, one that involves numerous fading blocks and a large amount of misleading orbs.
- 80-92%: Afterwards, the player enters a tricky mini-ball sequence. This one involves a few precise inputs and a couple of fake paths.
- 92-100%: Finally, the player transitions into one final mini-ship sequence, which requires flying through tight spaces formed by structures resembling the letter 'X', possibly referencing the level's name.
Gameplay
Trivia
- Alphabet X was previously free to copy; however, the level later got updated by removing the 'sakujes' text at the first ship sequence, making the level copy-locked, barring copies from being made without the use of external tools.
- In an early version of the Demon List, created by iFresternoch in March 2015, Alphabet X was at one point placed at #2, being declared to be harder than Cataclysm, but easier ICE Carbon Diablo X.
Notable fails
Notable completions
- Zobros fluked Alphabet X from 63%.