Alphabet X

From Geometry Dash Expanded Wiki
Revision as of 00:39, 10 May 2026 by geometrydash.wiki.gg>Rexster930 (108 revisions imported)
Jump to navigation Jump to search
This page is a candidate for deletion.
Marked for review. Will be deleted if syntax is not improved in line with other articles.
This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.
Alphabet X
ID

523638

Creator(s)

BlackP2sFull

Created
Attributes
Difficulty

10

Length

1m 31s (Long)

Objects

7,810

Statistics
Downloads

301K+

Likes

10.8K+

Rating

Featured

Audio info
Artist(s)
Music ID

Official

Alphabet X is a 1.6 Insane Demon by BlackP2sFull, published in April 2014. This level was notorious for being one of the hardest levels in the entire game, as well as being deemed impossible, before being verified by Zobros on 9 May 2015. Alphabet X was created as part of the Alphabet Series, a project hosted by GW Inke consisting of 29 levels ranging from Alphabet A to Alphabet Z.

Description

Overview

Alphabet X revolves mainly around mazes, in particular featuring three large maze sections with invisible blocks, pads, and orbs for the player to traverse. There are extremely tight sections with straightfly and orb timings, requiring the player to make a precise input in order to pass the obstacles.

Detailed description

The level opens up with a cube section, involving tight jumps and invisible triple-spike jumps. Afterwards, the player enters a memorization-based mini cube section. The blocks in this section are very similar to those in the background, making it necessary to memorize the correct inputs in a practice run. The player transitions into a mini ship sequence which features a large number of tight spaces to fly through, as well as a small number of fake paths.

Next up is another cube section, which consists of mostly fading blocks and a large amount of fading sawblades, as well as a good amount of triple spikes, the last one needing a specific timing to jump over it. Then, the player transitions into a tricky ball segment that involves precise inputs at the very beginning and a few more fake paths, including one similar to the one found in Clubstep.

Next, the player enters another memory-based cube section which uses invisible blocks as opposed to blocks that are the same color as the background. This switches back to a normal cube segment halfway through, one that features a couple of traps and a precise input at the end.

Afterwards, the player enters A UFO section. This section is not too difficult, and just contains a couple of fairly tight spaces. Then, the player enters a very tricky ship sequence which involves flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.

Next, the player enters another difficult mini UFO segment that contains numerous tight spaces and a handful of fake paths. One of the correct paths allows the player to get close to a gravity orb, which may cause the player to switch gravity unintentionally.Afterwards, the player enters yet another mini ship sequence which relies exclusively on tight spaces for its sheer difficulty.

Then, the player transitions into one final memory cube section, one that involves numerous fading blocks and a large amount of misleading jump orbs. Afterwards, the player switches to a tricky mini ball segment. This one involves a few precise inputs, and a couple of fake paths as well. Lastly, the player transitions into one final mini ship sequence, which requires flying through tight spaces formed by structures resembling the letter "X", possibly referencing the level's name.

Gameplay






Trivia

  • The level was free to copy at one point, however, it later got updated by removing the "sakujes" text at the first ship and making the level copylocked, barring copies from being made without the use of external tools.
  • In an early version of the Demon list (a ranking of all the hardest demons in the game), created by iFresternoch in March of 2015, this level was placed at #2, being declared to be harder than Cataclysm, but below ICE Carbon Diablo X.

References

  1. https://youtu.be/DXMDPYjYXto?si=rB27Q00-U8-lGdKN&t=1279
  2. https://geometry-dash-fan.fandom.com/wiki/Alphabet_X#Gameplay
  3. https://www.youtube.com/watch?v=LaYo5cp5fIw