Amplification

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
Amplification
ID

20635816

Creator(s)

Berkoo

Created
Attributes
Difficulty

Length

1m 1s

Objects

12,353

Copy type

Non-copyable

Statistics
Downloads

102.54M

Likes

3.25M

Rating

Featured

Audio info
Artist(s)

garlagan

Music
Music ID

573278

Level sequence
Previous

Magmatic Sanctuary
(Fire Gauntlet)

Next

Amplification is a 2.0 Hard level by Berkoo. It is the first level of the Ice Gauntlet.

Description

[edit | edit source]
  • 0-17%: The level starts with a basic cube section featuring a wave segment in the middle. Here, all the player has to do is jump on the platforms and hit all the orbs. At the beginning of this section is an optional LDM key.
  • 18-27%: Next, the player enters a double-speed ship sequence that contains a few speed- and gravity changes, as well as saw-blade obstacles. Following this, is a short double-speed mini UFO segment with very few obstacles, then a double-speed wave section of similar difficulty.
  • 28-38%: Afterward, the player enters a double-speed robot segment with a couple of simple jump orb timings, then a ship sequence that contains one gravity change.
  • 39-55%: After this, there is a normal-speed ball segment that features simple timings with and without orbs. Next is a very short robot segment that requires simple jumps and contains no orbs, and instead uses saw-blades as both obstacles and decoration.
  • 56-73%: Following this, the player transitions into a fairly tricky mini-cube section that consists of more simple jumps and a couple of random auto sections.
  • 74-100%: Then, the player goes through an easy normal-speed ship sequence, which is followed by an extremely short cube section with one yellow orb timing, then a simple UFO segment. Next, it transitions into a half-speed ship sequence with a few spike pillars and saw-blade obstacles, then an easy wave segment, followed by a short ship sequence. Finally, the player transitions into one final normal-speed cube section where they have the option to grab a "Michigun Mode" key and must jump over one final set of triple spikes. Finally, the level ends.

User coins

[edit | edit source]
  • The first coin is located at 37%, in the second ship sequence. To collect it, the player needs to fly across the ceiling above the saw-blades.
  • The second coin is located at 57%, in the mini-cube section. To collect it, the player must not drop down upon landing on the first pillar, but instead, jump up to a half-block with a mini-spike, then drop back down onto the normal route.
  • The third and final coin is located at 80%, in the second-to-last ship sequence. To collect it, the player needs to fly over the saw-blade but underneath the large spiky ceiling.

Gameplay

[edit | edit source]