Astralith: Difference between revisions

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{{Low-Faith/Section}}
{{Low-Faith/Section}}
*'''0-6%:''' Astralith begins with a simple robot section, where the player must jump over two rocks.
*'''0-6%:''' Astralith begins with a simple robot section, where the player must jump over two rocks.
*'''6-11%:''' Using the robot, the player hops onto a cart with a potion. Upon taking the potion, the player transforms into a swing, needing to avoid floating rocks in the air. The player then converts into a cube and heads into a forest-like area.
*'''6-11%:''' Using the robot, the player hops onto a cart with a potion. After taking the potion, the player transforms into a swing, needing to avoid floating rocks. The player then converts into a cube and heads into a forest-like area.
*'''11-17%:''' A simple cube section with sightread-able gameplay. At 16%, the player stands on the podium and teleports from a light beam.
*'''11-17%:''' A straightforward cube section with sightread-able gameplay. At 16%, the player stands on a podium and teleports from a light beam.
*'''17-23%:''' The player is teleported into a church-like structure, needing to use the wave to avoid floating blocks. The player converts back into a cube afterwards and needs to jump over some spikes.
*'''17-23%:''' The player is teleported into a church-like structure, using the wave to avoid floating blocks. The player then converts back into a cube and jumps over spikes.
*'''23-34%:''' The player falls and transforms into a robot, jumping over tight gaps and converting back into a cube to use orbs to progress. A ship section follows this where the player must fly into tight sections, followed by tricky UFO timings as the player boards a paper swan.
*'''23-34%:''' The player falls and transforms into a robot, jumping over tight gaps and converting back into a cube to use orbs to progress. This is followed by a ship section where the player must fly through tight spaces, ending with tricky UFO timings as the player boards a paper swan.
*'''34-40%:''' After the cube alights from the swan, the player transforms into a swing, having to avoid red flowers that would kill them upon impact. Afterwards, the player transforms into a cube and ball.
*'''34-40%:''' After the cube alights from the swan, the player transforms into a swing, needing to avoid red flowers that would kill upon impact. The player then transforms into a cube and ball.
*'''41%-45%:''' A Simple Cube section follows this, preceeding a transition with the ship flying over a pond.
*'''41-45%:''' A simple cube section follows, leading to a transition with the ship flying over a pond.
*'''46%-50%:''' After transitioning into a robot, you quickly turn back into a cube decorated with egg-like structures and Mountains in the Background.
*'''46-50%:''' After transitioning into a robot, the player quickly turns back into a cube, with egg-like structures and mountains in the background.
*'''51%-56%:''' Following that is a ball and ufo section in a garden like setting decorated with lanterns and Cherry Blossoms.
*'''51-56%:''' A ball and UFO section follows in a garden-like setting decorated with lanterns and cherry blossoms.
*'''57%-61%:''' The screen fades to a Wooden-Gear Section, where the player is in a spider section, needing to traverse tricky platforms.  
*'''57-61%:''' The screen fades to a wooden-gear section, where the player navigates a spider section, traversing tricky platforms.
*'''62%-69%:''' After ascending as a Cube via an Invisble platform, the player needs to traverse a white structure with lanterns, moss and plants growing on it using both the Cube and Ship.  
*'''62-69%:''' After ascending as a cube via an invisible platform, the player traverses a white structure adorned with lanterns, moss, and plants, using both the cube and ship.
*'''70%-73%:''' The player uses the cube and ship to dash through a bunch of rocks with runes where flowers grow as the player progresses.  
*'''70-73%:''' The player uses the cube and ship to dash through rocks with runes, where flowers grow as they progress.
*'''74-79%:''' After getting sucked into a portal, the player is lauched onto a train surrounded by wizards, where the player uses orbs to get on top of the train, revealing a bright star.  
*'''74-79%:''' After getting sucked into a portal, the player is launched onto a train surrounded by wizards, using orbs to climb atop the train, where a bright star is revealed.
*'''80%-86%:''' This section is completely auto where winged creatures take you through a town, destroying A crystal which destroys the portal you went through. The winged creatures then drops you off at a Forest full of fairies.  
*'''80-86%:''' This section is entirely auto, with winged creatures carrying the player through a town, destroying a crystal that breaks the portal they went through. The winged creatures then drop the player off in a forest filled with fairies.
*'''87%-100%:''' The player then traverses this forest, using the cube and robot to avoid red flowers while fairies rest on blue flowers. The player then heads into a broken home and os met by a fairy which looks at the player with a smile, showing the levels title at the end.  
*'''87-100%:''' The player traverses the forest, using the cube and robot to avoid red flowers while fairies rest on blue flowers. The player enters a broken home and meets a smiling fairy, displaying the level’s title at the end.


==Trivia==
==Trivia==
*The level is free to copy.
*The level is free to copy.
*The level contains 163,531 objects.
*The level contains 163,531 objects.
*The level's length is 2m 19s.
*The level is 2m 19s in length.
*The level contains 1 song and 28 sound effects.
*The level contains 1 song and 28 sound effects.
*This is the second Mythic-rated level after The Towerverse.
*This is the second Mythic-rated level after The Towerverse.
Line 45: Line 45:
*[[mariowiki:Count Bleck|Count Bleck]], a character from [[mariowiki:Super Paper Mario|Super Paper Mario]], makes a cameo appearance riding the wooden cart at 7%.
*[[mariowiki:Count Bleck|Count Bleck]], a character from [[mariowiki:Super Paper Mario|Super Paper Mario]], makes a cameo appearance riding the wooden cart at 7%.
*This is the first Mythic level to be put in a Gauntlet.
*This is the first Mythic level to be put in a Gauntlet.
*This level has been Refrenced in Geogamer12's other mythic level, Next Cab Soon, where a sign in that level says "Astralith BLVD"
*This level has been referenced in Geogamer12's other Mythic level, Next Cab Soon, where a sign in that level says "Astralith BLVD".


==Gauntlets==
==Gauntlets==

Revision as of 17:25, 5 November 2024

Template:Infobox Level

“
quote
~ originator

Astralith is a 2.2 Easy Demon mega-collaboration level published by Geogamer12. The first mythic-rated classic level, Astralith received acclaim from players for its art and usage of 2.2 effects.[1] Astralith is the fifth and final level of the Forest Gauntlet, after Petal Patch.

Gameplay

Template:Low-Faith/Section

  • 0-6%: Astralith begins with a simple robot section, where the player must jump over two rocks.
  • 6-11%: Using the robot, the player hops onto a cart with a potion. After taking the potion, the player transforms into a swing, needing to avoid floating rocks. The player then converts into a cube and heads into a forest-like area.
  • 11-17%: A straightforward cube section with sightread-able gameplay. At 16%, the player stands on a podium and teleports from a light beam.
  • 17-23%: The player is teleported into a church-like structure, using the wave to avoid floating blocks. The player then converts back into a cube and jumps over spikes.
  • 23-34%: The player falls and transforms into a robot, jumping over tight gaps and converting back into a cube to use orbs to progress. This is followed by a ship section where the player must fly through tight spaces, ending with tricky UFO timings as the player boards a paper swan.
  • 34-40%: After the cube alights from the swan, the player transforms into a swing, needing to avoid red flowers that would kill upon impact. The player then transforms into a cube and ball.
  • 41-45%: A simple cube section follows, leading to a transition with the ship flying over a pond.
  • 46-50%: After transitioning into a robot, the player quickly turns back into a cube, with egg-like structures and mountains in the background.
  • 51-56%: A ball and UFO section follows in a garden-like setting decorated with lanterns and cherry blossoms.
  • 57-61%: The screen fades to a wooden-gear section, where the player navigates a spider section, traversing tricky platforms.
  • 62-69%: After ascending as a cube via an invisible platform, the player traverses a white structure adorned with lanterns, moss, and plants, using both the cube and ship.
  • 70-73%: The player uses the cube and ship to dash through rocks with runes, where flowers grow as they progress.
  • 74-79%: After getting sucked into a portal, the player is launched onto a train surrounded by wizards, using orbs to climb atop the train, where a bright star is revealed.
  • 80-86%: This section is entirely auto, with winged creatures carrying the player through a town, destroying a crystal that breaks the portal they went through. The winged creatures then drop the player off in a forest filled with fairies.
  • 87-100%: The player traverses the forest, using the cube and robot to avoid red flowers while fairies rest on blue flowers. The player enters a broken home and meets a smiling fairy, displaying the level’s title at the end.

Trivia

  • The level is free to copy.
  • The level contains 163,531 objects.
  • The level is 2m 19s in length.
  • The level contains 1 song and 28 sound effects.
  • This is the second Mythic-rated level after The Towerverse.
    • It is also the first classic level to receive a Mythic rating.
  • This level, along with HeLL, The Diablo, Vessel and the entire NCS Gauntlets 1 and 2, are the only gauntlet levels with NONG songs.
    • Furthermore, it became the first Mythic-rated level with a NONG song.
  • Count Bleck, a character from Super Paper Mario, makes a cameo appearance riding the wooden cart at 7%.
  • This is the first Mythic level to be put in a Gauntlet.
  • This level has been referenced in Geogamer12's other Mythic level, Next Cab Soon, where a sign in that level says "Astralith BLVD".

Gauntlets

Template:Gauntlets

References