Astralith: Difference between revisions
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{{ | {{Infobox Level | ||
|title = Astralith | |||
|image = Astralith.png | |||
|creator = Geogamer12 (publisher), xXLOCOXx, SKepler, CYT0, Lacryma, ILRELL, chunlv1, PeterNg, Kitzsune, Vaulity, Subpixel, MaxiKD, [[Xender Game]], bloomng, wiktord, Bpi, GloryEX, ViperArctarus, boatbirb, matty2003 and Deovise | |||
|difficulty = Easy Demon | |||
|stars = 10 | |||
xXLOCOXx, SKepler, CYT0, Lacryma, | |id = 106517747 | ||
|song = '''Original:''' Lost Memory<br>'''Replacement:''' Lost Memory (Astralith Cover) | |||
|composer = '''Original:''' Sakuzyo<br>'''Replacement:''' fivemoreminutes | |||
|song_id = '''Original:''' NONG (Not on Newgrounds)<br>'''Replacement:''' 1332312 | |||
}} | }} | ||
'''Astralith''' is a | {{Quote | ||
|Song : Lost Memory - Sakuzyo. Enjoy! | |||
|Geogamer12 | |||
}} | |||
'''Astralith''' is a 2.2 Easy Demon mega-collaboration level published by Geogamer12. The first mythic-rated classic level, Astralith received acclaim from players for its art and usage of 2.2 effects.<ref>https://youtu.be/HwpdNDYZRbA</ref> Astralith is the fifth and final level of the Forest Gauntlet, after Petal Patch. | |||
== | ==Gameplay== | ||
{{Low-Faith/Section}} | |||
*'''0-6%:''' Astralith begins with a simple robot section, where the player must jump over two rocks. | *'''0-6%:''' Astralith begins with a simple robot section, where the player must jump over two rocks. | ||
*'''6-11%:''' Using the robot, the player hops onto a cart with a potion. After taking the potion, the player transforms into a swing, needing to avoid floating rocks. The player then converts into a cube and heads into a forest-like area. | *'''6-11%:''' Using the robot, the player hops onto a cart with a potion. After taking the potion, the player transforms into a swing, needing to avoid floating rocks. The player then converts into a cube and heads into a forest-like area. | ||
*'''11-17%:''' A straightforward cube section with sightread-able gameplay. At 16%, the player stands on a podium and teleports from a light beam. | *'''11-17%:''' A straightforward cube section with sightread-able gameplay. At 16%, the player stands on a podium and teleports from a light beam. | ||
*'''17-23%:''' The player is teleported into a church-like structure, using the wave to avoid floating blocks. The player then converts back into a cube and jumps over spikes. | *'''17-23%:''' The player is teleported into a church-like structure, using the wave to avoid floating blocks. The player then converts back into a cube and jumps over spikes. | ||
*'''23-34%:''' The player falls and transforms into a robot, jumping over tight gaps and converting back into a cube to use orbs to progress | *'''23-34%:''' The player falls and transforms into a robot, jumping over tight gaps and converting back into a cube to use orbs to progress. This is followed by a ship section where the player must fly through tight spaces, ending with tricky UFO timings as the player boards a paper swan. | ||
*'''34- | *'''34-40%:''' After the cube alights from the swan, the player transforms into a swing, needing to avoid red flowers that would kill upon impact. The player then transforms into a cube and ball. | ||
*''' | *'''41-45%:''' A simple cube section follows, leading to a transition with the ship flying over a pond. | ||
*''' | *'''46-50%:''' After transitioning into a robot, the player quickly turns back into a cube, with egg-like structures and mountains in the background. | ||
*''' | *'''51-56%:''' A ball and UFO section follows in a garden-like setting decorated with lanterns and cherry blossoms. | ||
*'''57- | *'''57-61%:''' The screen fades to a wooden-gear section, where the player navigates a spider section, traversing tricky platforms. | ||
*'''62-69%:''' After ascending as a cube via an invisible platform, the player traverses a white structure adorned with lanterns, moss, and plants, using both the cube and ship. | *'''62-69%:''' After ascending as a cube via an invisible platform, the player traverses a white structure adorned with lanterns, moss, and plants, using both the cube and ship. | ||
*''' | *'''70-73%:''' The player uses the cube and ship to dash through rocks with runes, where flowers grow as they progress. | ||
*'''74-79%:''' After getting sucked into a portal, the player is launched onto a train surrounded by wizards, using orbs to climb atop the train, where a bright star is revealed. | *'''74-79%:''' After getting sucked into a portal, the player is launched onto a train surrounded by wizards, using orbs to climb atop the train, where a bright star is revealed. | ||
*''' | *'''80-86%:''' This section is entirely auto, with winged creatures carrying the player through a town, destroying a crystal that breaks the portal they went through. The winged creatures then drop the player off in a forest filled with fairies. | ||
*''' | *'''87-100%:''' The player traverses the forest, using the cube and robot to avoid red flowers while fairies rest on blue flowers. The player enters a broken home and meets a smiling fairy, displaying the level’s title at the end. | ||
== | ==Trivia== | ||
*The level is free to copy. | |||
*The level contains 163,531 objects. | |||
*The level is 2m 19s in length. | |||
*The level contains 1 song and 28 sound effects. | |||
*This is the second Mythic-rated level after The Towerverse. | |||
**It is also the first classic level to receive a Mythic rating. | |||
*This level, along with [[HeLL]], The Diablo, Vessel and the entire NCS Gauntlets 1 and 2, are the only gauntlet levels with NONG songs. | |||
**Furthermore, it became the first Mythic-rated level with a NONG song. | |||
*[[mariowiki:Count Bleck|Count Bleck]], a character from [[mariowiki:Super Paper Mario|Super Paper Mario]], makes a cameo appearance riding the wooden cart at 7%. | |||
*This is the first Mythic level to be put in a Gauntlet. | |||
*This level has been referenced in Geogamer12's other Mythic level, Next Cab Soon, where a sign in that level says "Astralith BLVD". | |||
== | ==Gauntlets== | ||
{{Gauntlets}} | |||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Collaborations]] | |||
[[Category:2.2 levels]] | |||
[[Category:XL levels]] | |||
[[Category:Demon levels]] | |||
[[Category:Easy Demon levels]] | |||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
[[Category:Levels using NONG songs]] | |||
Revision as of 19:13, 12 October 2026
“quote~ originator
Astralith is a 2.2 Easy Demon mega-collaboration level published by Geogamer12. The first mythic-rated classic level, Astralith received acclaim from players for its art and usage of 2.2 effects.[1] Astralith is the fifth and final level of the Forest Gauntlet, after Petal Patch.
Gameplay
- 0-6%: Astralith begins with a simple robot section, where the player must jump over two rocks.
- 6-11%: Using the robot, the player hops onto a cart with a potion. After taking the potion, the player transforms into a swing, needing to avoid floating rocks. The player then converts into a cube and heads into a forest-like area.
- 11-17%: A straightforward cube section with sightread-able gameplay. At 16%, the player stands on a podium and teleports from a light beam.
- 17-23%: The player is teleported into a church-like structure, using the wave to avoid floating blocks. The player then converts back into a cube and jumps over spikes.
- 23-34%: The player falls and transforms into a robot, jumping over tight gaps and converting back into a cube to use orbs to progress. This is followed by a ship section where the player must fly through tight spaces, ending with tricky UFO timings as the player boards a paper swan.
- 34-40%: After the cube alights from the swan, the player transforms into a swing, needing to avoid red flowers that would kill upon impact. The player then transforms into a cube and ball.
- 41-45%: A simple cube section follows, leading to a transition with the ship flying over a pond.
- 46-50%: After transitioning into a robot, the player quickly turns back into a cube, with egg-like structures and mountains in the background.
- 51-56%: A ball and UFO section follows in a garden-like setting decorated with lanterns and cherry blossoms.
- 57-61%: The screen fades to a wooden-gear section, where the player navigates a spider section, traversing tricky platforms.
- 62-69%: After ascending as a cube via an invisible platform, the player traverses a white structure adorned with lanterns, moss, and plants, using both the cube and ship.
- 70-73%: The player uses the cube and ship to dash through rocks with runes, where flowers grow as they progress.
- 74-79%: After getting sucked into a portal, the player is launched onto a train surrounded by wizards, using orbs to climb atop the train, where a bright star is revealed.
- 80-86%: This section is entirely auto, with winged creatures carrying the player through a town, destroying a crystal that breaks the portal they went through. The winged creatures then drop the player off in a forest filled with fairies.
- 87-100%: The player traverses the forest, using the cube and robot to avoid red flowers while fairies rest on blue flowers. The player enters a broken home and meets a smiling fairy, displaying the level’s title at the end.
Trivia
- The level is free to copy.
- The level contains 163,531 objects.
- The level is 2m 19s in length.
- The level contains 1 song and 28 sound effects.
- This is the second Mythic-rated level after The Towerverse.
- It is also the first classic level to receive a Mythic rating.
- This level, along with HeLL, The Diablo, Vessel and the entire NCS Gauntlets 1 and 2, are the only gauntlet levels with NONG songs.
- Furthermore, it became the first Mythic-rated level with a NONG song.
- Count Bleck, a character from Super Paper Mario, makes a cameo appearance riding the wooden cart at 7%.
- This is the first Mythic level to be put in a Gauntlet.
- This level has been referenced in Geogamer12's other Mythic level, Next Cab Soon, where a sign in that level says "Astralith BLVD".