Astralith: Difference between revisions
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|image = Astralith.png | |image = Astralith.png | ||
|id = 106517747 | |id = 106517747 | ||
|creator = Arclia (publisher) | |creator = Arclia (publisher) | ||
|created = Update 2.2 | ;COntributors | ||
|length = 2m 19s | xXLOCOXx, SKepler, CYT0, Lacryma, ilrell, chunlv1, PeterNg, Kitzsune, Vaulity, Subpixel, MaxiKD, [[XG]], bloomng, wiktord, Bpi, GloryEX, ViperArctarus, boatbirb, matty2003, and Deovise | ||
|created = [[Update 2.2]] | |||
|difficulty = [[File:EasyDemon.png|x35px]] | |||
|stars = 10 | |||
|length = 2m 19s (XL) | |||
|objects = 163,531 | |objects = 163,531 | ||
| | |copytype = No password | ||
|downloads = 2.4M+ | |||
|downloads = | |likes = 148K+ | ||
|likes = | |||
|rating = Mythic | |rating = Mythic | ||
|artist = fivemoreminutes | |artist = '''Original:''' [https://open.spotify.com/artist/53BVcGSlpWPF7iYsSN0Oe1 Sakuzyo]<br>'''Replacement:''' [https://fivemoreminutes.newgrounds.com/ fivemoreminutes] | ||
|music = [https://www.newgrounds.com/audio/listen/1332312 Sakuzyo - Lost Memory (Astralith Cover)] | |music = '''Original:''' [https://open.spotify.com/track/3TXIxIDrbLSwlBHYk82hZp Lost Memory]<br>'''Replacement:''' [https://www.newgrounds.com/audio/listen/1332312 Sakuzyo - Lost Memory (Astralith Cover)] | ||
|musicid = 1332312 | |musicid = '''Original:''' NONG (Not on Newgrounds)<br>'''Replacement:''' 1332312 | ||
|previous = [[Petal Patch]] | |||
|next = [[Propane Nightmares]]<br>(Force Gauntlet) | |||
| | |||
| | |||
}} | }} | ||
'''Astralith''' is a 2.2 Easy Demon mega-collaboration level published by Arclia. | '''Astralith''' is a [[Update 2.2|2.2]] Easy Demon mega-collaboration level published by Arclia. Being the first Mythic-rated classic level, Astralith received acclaim from players for its art and usage of 2.2 effects.<ref>https://www.youtube.com/watch?v=HwpdNDYZRbA</ref> Astralith is the fifth and final level of the [[Gauntlets|Forest Gauntlet]]. | ||
== | ==Description== | ||
*'''0-6%:''' Astralith begins with a simple robot section, where the player must jump over two rocks. | *'''0-6%:''' Astralith begins with a simple robot section, where the player must jump over two rocks. | ||
*'''6-11%:''' Using the robot, the player hops onto a cart with a potion. After taking the potion, the player transforms into a swing, needing to avoid floating rocks. The player then converts into a cube and heads into a forest-like area. | *'''6-11%:''' Using the robot, the player hops onto a cart with a potion. After taking the potion, the player transforms into a swing, needing to avoid floating rocks. The player then converts into a cube and heads into a forest-like area. | ||
*'''11-17%:''' A straightforward cube section with sightread-able gameplay. At 16%, the player stands on a podium and teleports from a light beam. | *'''11-17%:''' A straightforward cube section with sightread-able gameplay. At 16%, the player stands on a podium and teleports from a light beam. | ||
*'''17-23%:''' The player is teleported into a church-like structure, using the wave to avoid floating blocks. The player then converts back into a cube and jumps over spikes. | *'''17-23%:''' The player is teleported into a church-like structure, using the wave to avoid floating blocks. The player then converts back into a cube and jumps over spikes. | ||
*'''23-34%:''' The player falls and transforms into a robot, jumping over tight gaps and converting back into a cube to use orbs to progress | *'''23-34%:''' The player falls and transforms into a robot, jumping over tight gaps and converting back into a cube to use orbs to progress, followed by a ship section where the player must fly through tight spaces, ending with tricky UFO timings as the player boards a paper swan. | ||
*'''34- | *'''34-39%:''' After the cube alights from the swan, the player transforms into a swing, needing to avoid red flowers that would kill upon impact. The player then transforms into a cube and a ball. | ||
*''' | *'''39-45%:''' A simple cube section follows, leading to a transition with the ship flying over a pond. | ||
*''' | *'''45-50%:''' After transitioning into a robot, the player quickly turns back into a cube, with egg-like structures and mountains in the background. | ||
*''' | *'''50-57%:''' A ball and UFO section follows in a garden-like setting decorated with lanterns and cherry blossoms. | ||
*'''57- | *'''57-62%:''' The screen fades to a wooden-gear section, where the player navigates a spider section, traversing tricky platforms. | ||
*'''62-69%:''' After ascending as a cube via an invisible platform, the player traverses a white structure adorned with lanterns, moss, and plants, using both the cube and ship. | *'''62-69%:''' After ascending as a cube via an invisible platform, the player traverses a white structure adorned with lanterns, moss, and plants, using both the cube and ship. | ||
*''' | *'''69-74%:''' The player uses the cube and ship to dash through rocks with runes, where flowers grow as they progress. | ||
*'''74-79%:''' After getting sucked into a portal, the player is launched onto a train surrounded by wizards, using orbs to climb atop the train, where a bright star is revealed. | *'''74-79%:''' After getting sucked into a portal, the player is launched onto a train surrounded by wizards, using orbs to climb atop the train, where a bright star is revealed. | ||
*''' | *'''79-86%:''' This section is entirely auto, with winged creatures carrying the player through a town, destroying a crystal that breaks the portal they went through. The winged creatures then drop the player off in a forest filled with fairies. | ||
*''' | *'''86-100%:''' The player traverses the forest, using the cube and robot to avoid red flowers while fairies rest on blue flowers. The player enters a broken home and meets a smiling fairy, displaying the level's title at the end. | ||
== | ==Gameplay== | ||
{{VC| | {{VC|Pwbw6l6CleE}} | ||
==Trivia== | ==Trivia== | ||
* | *Astralith uses one song and 28 sound effects (SFXs). | ||
*Astralith won the ''Best Advanced Classic'' award in [[The Geometry Dash Awards|The Geometry Dash Awards 2024]]. | |||
* | *Astralith is the second Mythic-rated level after [[The Towerverse]]. | ||
* | **Astralith is also the first classic level to receive a Mythic rating. | ||
** | **Astralith is the first Mythic level to be put in a Gauntlet. | ||
* | *Astralith, along with [[HeLL]], [[The Diablo]], [[Vessel]], [[Uprising]], and the entire NCS Gauntlets 1 and 2, are the only Gauntlet levels with NONG songs. | ||
**Both | **Both Astralith and HeLL are the only Gauntlet levels to have their songs removed or not available from Newgrounds. | ||
***Furthermore, it became the first Mythic-rated level with a NONG song. | ***Furthermore, it became the first Mythic-rated level with a NONG song. | ||
*Count Bleck, a character from [[ | *Count Bleck, a character from ''[[Wikipedia:Super Paper Mario|Super Paper Mario]]'', makes a cameo appearance riding the wooden cart at 7%, due to one of the creators representing themselves with said character. | ||
*Astralith has been referenced in Arclia's other Mythic level, Next Cab Soon, where a sign in that level says 'Astralith BLVD'. | |||
* | |||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
Revision as of 03:03, 11 May 2026
Astralith is a 2.2 Easy Demon mega-collaboration level published by Arclia. Being the first Mythic-rated classic level, Astralith received acclaim from players for its art and usage of 2.2 effects.[1] Astralith is the fifth and final level of the Forest Gauntlet.
Description
- 0-6%: Astralith begins with a simple robot section, where the player must jump over two rocks.
- 6-11%: Using the robot, the player hops onto a cart with a potion. After taking the potion, the player transforms into a swing, needing to avoid floating rocks. The player then converts into a cube and heads into a forest-like area.
- 11-17%: A straightforward cube section with sightread-able gameplay. At 16%, the player stands on a podium and teleports from a light beam.
- 17-23%: The player is teleported into a church-like structure, using the wave to avoid floating blocks. The player then converts back into a cube and jumps over spikes.
- 23-34%: The player falls and transforms into a robot, jumping over tight gaps and converting back into a cube to use orbs to progress, followed by a ship section where the player must fly through tight spaces, ending with tricky UFO timings as the player boards a paper swan.
- 34-39%: After the cube alights from the swan, the player transforms into a swing, needing to avoid red flowers that would kill upon impact. The player then transforms into a cube and a ball.
- 39-45%: A simple cube section follows, leading to a transition with the ship flying over a pond.
- 45-50%: After transitioning into a robot, the player quickly turns back into a cube, with egg-like structures and mountains in the background.
- 50-57%: A ball and UFO section follows in a garden-like setting decorated with lanterns and cherry blossoms.
- 57-62%: The screen fades to a wooden-gear section, where the player navigates a spider section, traversing tricky platforms.
- 62-69%: After ascending as a cube via an invisible platform, the player traverses a white structure adorned with lanterns, moss, and plants, using both the cube and ship.
- 69-74%: The player uses the cube and ship to dash through rocks with runes, where flowers grow as they progress.
- 74-79%: After getting sucked into a portal, the player is launched onto a train surrounded by wizards, using orbs to climb atop the train, where a bright star is revealed.
- 79-86%: This section is entirely auto, with winged creatures carrying the player through a town, destroying a crystal that breaks the portal they went through. The winged creatures then drop the player off in a forest filled with fairies.
- 86-100%: The player traverses the forest, using the cube and robot to avoid red flowers while fairies rest on blue flowers. The player enters a broken home and meets a smiling fairy, displaying the level's title at the end.
Gameplay
Trivia
- Astralith uses one song and 28 sound effects (SFXs).
- Astralith won the Best Advanced Classic award in The Geometry Dash Awards 2024.
- Astralith is the second Mythic-rated level after The Towerverse.
- Astralith is also the first classic level to receive a Mythic rating.
- Astralith is the first Mythic level to be put in a Gauntlet.
- Astralith, along with HeLL, The Diablo, Vessel, Uprising, and the entire NCS Gauntlets 1 and 2, are the only Gauntlet levels with NONG songs.
- Both Astralith and HeLL are the only Gauntlet levels to have their songs removed or not available from Newgrounds.
- Furthermore, it became the first Mythic-rated level with a NONG song.
- Both Astralith and HeLL are the only Gauntlet levels to have their songs removed or not available from Newgrounds.
- Count Bleck, a character from Super Paper Mario, makes a cameo appearance riding the wooden cart at 7%, due to one of the creators representing themselves with said character.
- Astralith has been referenced in Arclia's other Mythic level, Next Cab Soon, where a sign in that level says 'Astralith BLVD'.