Base After Base

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Revision as of 11:26, 9 November 2014 by geometrydash.wiki.gg>Letcreate123
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Template:Infobox level

Base After Base is the fifth level in Geometry Dash. Along with Dry Out and Blast Processing, its difficulty is rated Harder.

Description

Base After Base continues with around the same difficulty as Dry Out, featuring increasingly harder jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more "hall-based" than those of previous levels, with a smaller passage and spikes on alternating sides. Next the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity turns towards a final few jumps leading to completion.

Secret Coin Location

  • The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.
  • The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity jump pad, getting the hovering coin, hitting a thin flatform, falling down, reaching a blue gravity portal and returning to the normal path.
  • The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes you must lift your ship up and wait until you reach path to coin. Hold the ship up until you have collected the coin and then go down into normal path.

Trivia

  • The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us” from the Game Zero Wing.
  • This level was evolved from a previous main unreleased level named Ultimate Destruction, a level included in Geometry Jump Beta. The reason the level wasn't released to the public is because the owner of the level theme didn't give permission to RobTop to use his music for the Beta version. RobTop decided to abort this project and started from scratch, taking ideas from Ultimate Destruction. And so... Base After Base was born.