Basement: Difference between revisions
geometrydash.wiki.gg>Hackey5 m Corrected spelling/grammar |
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{{Quality}} | {{Quality}} | ||
[[File:Basement.png| | [[File:Basement.png|right|270px]]{{#setmainimage:Basement.png|quiet}} | ||
The '''Basement''' is a | [[File:SecretLoop02.mp3|right|270px]] | ||
The '''Basement''' is a room in [[Geometry Dash]], and with limited function, [[Geometry Dash Lite]] and [[Geometry Dash World]], being introduced in [[Update 2.1]]. It is located through a door in the lower right corner of the [[Vault of Secrets]], requiring that the secret level [[The Challenge]] be completed to access it. | |||
==Description== | ==Description== | ||
The Basement | The Basement is a dark room containing a locked cell, an illuminating torch on the left and a skull and chain in the foreground. Initially, there is a chest in the lower right corner which contains a reward. After selecting the back button during the first visit, a pair of glowing green eyes will appear and a creature inside - unnamed but elsewhere referred to by the [[Vault of Secrets|Keymaster]] as the ''Demon Guardian'' - will exchange dialogue before a series of locks appear to the right of the cell. Selecting each lock will provide instructions on how to acquire its respective key, triggering the associated location. | ||
*The blue key is rewarded for completing the [[Gauntlets|Chaos Gauntlet]], which now appears on the gauntlet menu. | *The blue key is rewarded for completing the [[Gauntlets|Chaos Gauntlet]], which now appears on the gauntlet menu. | ||
*The green key is found in the first large chest in the [[Treasure Room]], which requires 50 chests to be opened. | *The green key is found in the first large chest in the [[Treasure Room]], which requires 50 chests to be opened. It is the only key available in Geometry Dash World. | ||
*The orange key is found in the chest in the [[Chamber of Time]], which can now be discovered. | *The orange key is found in the chest in the [[Chamber of Time]], which can now be discovered. | ||
Selecting each lock after possessing its respective key will remove it | Selecting each lock after possessing its respective key will remove it. After all three locks have been removed, the bars will descend from the cell, freeing the Demon Guardian, revealed to be green with shoulders, large horns and a toothy smile. It exchanges dialogue before disappearing in a flash of light, leaving in its place a large chest with rewards, including a purple key which is used to unlock the [[Gauntlets|Demon Gauntlet]]. Selecting the chest summons the Keymaster, who exchanges additional dialogue, before the chest can be opened. After doing so, no further actions can be taken within the Basement. | ||
{{Togglebox | {{Togglebox | ||
|header = Rewards | |header = Rewards | ||
|body = | |body = | ||
<gallery> | <gallery mode="packed" class="icon-gallery"> | ||
Cube103.png|Found in the initial chest | Cube103.png|Found in the initial chest | ||
Cube106.png|Found in the chest after the Demon Guardian is released | Cube106.png|Found in the chest after the Demon Guardian is released | ||
DeathEffect012.png|Found in the chest after the Demon Guardian is released | |||
PurpleKey.png|Found in the chest after the Demon Guardian is released | PurpleKey.png|Found in the chest after the Demon Guardian is released | ||
</gallery> | </gallery> | ||
| Line 23: | Line 24: | ||
{{Togglebox | {{Togglebox | ||
|header = Demon Guardian dialogue | |header = Demon Guardian dialogue | ||
|body = | |body = | ||
After selecting the back button when attempting to exit the Basement for the first time: | After selecting the back button when attempting to exit the Basement for the first time: | ||
*[Demon Guardian appears] | *[Demon Guardian appears] | ||
**< | **<span style="color:red">Well, well, well.</span> What do we have here? | ||
**You look like someone who is interested in a < | **You look like someone who is interested in a <span style="color:deepskyblue">deal</span>... | ||
**< | **<span style="color:yellow">Help</span> me get out of here, and I will make it worth your while. | ||
**See those locks over there? < | **See those locks over there? <span style="color:deepskyblue">You need to unlock them.</span> | ||
**[locks appear] | **[locks appear] | ||
**< | **<span style="color:deepskyblue">RubRub</span> locked me in here, for no reason. | ||
**He said there would be chicken. | **He said there would be chicken. | ||
**< | **<span style="color:red">There was no chicken...</span> | ||
**I cannot stay here any longer. < | **I cannot stay here any longer. <span style="color:red">You must find a way to release me.</span> | ||
After selecting the | After selecting the deepskyblue lock without its key: | ||
*The first < | *The first <span style="color:deepskyblue">key</span> is hidden in a <span style="color:orange">secret gauntlet</span>... | ||
**Only a chosen < | **Only a chosen <span style="color:deepskyblue">few</span> can find it, but I will grant you this <span style="color:lime">gift</span>... | ||
**Complete the < | **Complete the <span style="color:red">Chaos Gauntlet</span>, and the <span style="color:deepskyblue">key</span> will be yours... | ||
After selecting the green lock without its key: | After selecting the green lock without its key: | ||
*They tried to < | *They tried to <span style="color:deepskyblue">hide</span> it from me, but I have my <span style="color:red">spies</span>. | ||
**The < | **The <span style="color:lime">second key</span> is locked away in a <span style="color:deepskyblue">secret chest</span>. | ||
**Unlock < | **Unlock <span style="color:yellow">50</span> secret chests to claim the <span style="color:lime">key</span>. | ||
After selecting the orange lock without its key: | After selecting the orange lock without its key: | ||
*The < | *The <span style="color:orange">third key</span> is hidden well. Even I have not been able to find it. | ||
**I suspect it is guarded by < | **I suspect it is guarded by <span style="color:red">The Gatekeeper</span>. <span style="color:deepskyblue">RubRub</span>'s trusted pet.... | ||
**To claim the < | **To claim the <span style="color:orange">key</span> you must fool him. I do not know how. | ||
**< | **<span style="color:lime">You will find The Gatekeeper at the end of the world.</span> | ||
**< | **<span style="color:lime">Touch the ground beneath the promise, and the door will be revealed.</span> | ||
After selecting the | After selecting the deepskyblue or orange lock in Geometry Dash World: | ||
*You cannot open that lock in < | *You cannot open that lock in <span style="color:lime">Geometry Dash World</span>, <span style="color:deepskyblue">yet</span>. | ||
After selecting a lock with the first key: | After selecting a lock with the first key: | ||
*The < | *The <span style="color:lime">key</span>, you found it? | ||
**Excellent, only < | **Excellent, only <span style="color:deepskyblue">two</span> locks left. | ||
After selecting a lock with the second key: | After selecting a lock with the second key: | ||
*You found a second < | *You found a second <span style="color:lime">key</span>, impressive... | ||
**Only < | **Only <span style="color:yellow">one</span> lock left. | ||
After selecting a lock with the final key, releasing the Demon Guardian: | After selecting a lock with the final key, releasing the Demon Guardian: | ||
*[bars lower] | *[bars lower] | ||
**I... I am < | **I... I am <span style="color:lime">free</span>... | ||
**So many years lost. < | **So many years lost. <span style="color:deepskyblue">Locked</span> away in that filthy cage... | ||
**Now that I have my < | **Now that I have my <span style="color:lime">freedom</span>, I must continue where I left off. | ||
**[the Demon Guardian is revealed] | **[the Demon Guardian is revealed] | ||
**< | **<span style="color:yellow">RubRub</span> told me he was cooking some chicken. Then he locked me in. | ||
**Now that you have freed me, I can continue my master plan. | **Now that you have freed me, I can continue my master plan. | ||
**< | **<span style="color:red">DESTROY</span> the world of <span style="color:lime">Geometry Dash</span>! And I couldn't have done it without you <span style="color:deepskyblue">[player's username]</span>. | ||
**But I almost forgot, I left you a small < | **But I almost forgot, I left you a small <span style="color:lime">gift</span>. As a token of my appreciation. | ||
**You should < | **You should <span style="color:yellow">prepare</span> yourself for when I return. | ||
**< | **<span style="color:red">You will need it</span>... | ||
**[screen flashes and the Demon Guardian disappears, replaced by a chest] | **[screen flashes and the Demon Guardian disappears, replaced by a chest] | ||
After selecting the chest, the Keymaster responds: | After selecting the chest, the Keymaster responds: | ||
| Line 75: | Line 76: | ||
**... You opened the gate... | **... You opened the gate... | ||
**YOU OPENED THE GATE! GAH THIS IS BAD. | **YOU OPENED THE GATE! GAH THIS IS BAD. | ||
**< | **<span style="color:red">BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD</span>... | ||
}} | }} | ||
{{Togglebox | {{Togglebox | ||
|header = Introductory dialogue | |header = Introductory dialogue | ||
|body = | |body = | ||
Selecting the Basement door without having completed The Challenge will return an ordered response from the Keymaster and will repeat upon reaching the end. | Selecting the Basement door without having completed The Challenge will return an ordered response from the Keymaster and will repeat upon reaching the end. | ||
#I keep that door locked. RubRub's orders. | #I keep that door locked. RubRub's orders. | ||
| Line 97: | Line 98: | ||
**I guess I underestimated you. It will not happen again. | **I guess I underestimated you. It will not happen again. | ||
**... Why are you still here? | **... Why are you still here? | ||
**Ah of course, you want a < | **Ah of course, you want a <span style="color:lime">prize</span>. | ||
**RubRub always gives prizes. | **RubRub always gives prizes. | ||
**Uhm... Not sure what to... | **Uhm... Not sure what to... | ||
**Oh I know! | **Oh I know! | ||
**I left an old chest down in the < | **I left an old chest down in the <span style="color:orange">basement</span>. | ||
**You can have that as a < | **You can have that as a <span style="color:lime">reward</span>! | ||
**Take the < | **Take the <span style="color:yellow">door</span> on the right, I will open it for you. | ||
**Grab the chest and come back... < | **Grab the chest and come back... <span style="color:red">DONT TOUCH ANYTHING</span>! [sic] | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery mode="packed" class="icon-gallery"> | ||
DemonGuardianDialogue01.png | DemonGuardianDialogue01.png | ||
DemonGuardianDialogue02.png | DemonGuardianDialogue02.png | ||
</gallery> | </gallery> | ||
[[Category: | [[Category:Rooms (base content)]] | ||
Latest revision as of 01:20, 12 October 2026

The Basement is a room in Geometry Dash, and with limited function, Geometry Dash Lite and Geometry Dash World, being introduced in Update 2.1. It is located through a door in the lower right corner of the Vault of Secrets, requiring that the secret level The Challenge be completed to access it.
Description
[edit | edit source]The Basement is a dark room containing a locked cell, an illuminating torch on the left and a skull and chain in the foreground. Initially, there is a chest in the lower right corner which contains a reward. After selecting the back button during the first visit, a pair of glowing green eyes will appear and a creature inside - unnamed but elsewhere referred to by the Keymaster as the Demon Guardian - will exchange dialogue before a series of locks appear to the right of the cell. Selecting each lock will provide instructions on how to acquire its respective key, triggering the associated location.
- The blue key is rewarded for completing the Chaos Gauntlet, which now appears on the gauntlet menu.
- The green key is found in the first large chest in the Treasure Room, which requires 50 chests to be opened. It is the only key available in Geometry Dash World.
- The orange key is found in the chest in the Chamber of Time, which can now be discovered.
Selecting each lock after possessing its respective key will remove it. After all three locks have been removed, the bars will descend from the cell, freeing the Demon Guardian, revealed to be green with shoulders, large horns and a toothy smile. It exchanges dialogue before disappearing in a flash of light, leaving in its place a large chest with rewards, including a purple key which is used to unlock the Demon Gauntlet. Selecting the chest summons the Keymaster, who exchanges additional dialogue, before the chest can be opened. After doing so, no further actions can be taken within the Basement.
Rewards
Trivia
[edit | edit source]Demon Guardian dialogue
- [Demon Guardian appears]
- Well, well, well. What do we have here?
- You look like someone who is interested in a deal...
- Help me get out of here, and I will make it worth your while.
- See those locks over there? You need to unlock them.
- [locks appear]
- RubRub locked me in here, for no reason.
- He said there would be chicken.
- There was no chicken...
- I cannot stay here any longer. You must find a way to release me.
After selecting the deepskyblue lock without its key:
- The first key is hidden in a secret gauntlet...
- Only a chosen few can find it, but I will grant you this gift...
- Complete the Chaos Gauntlet, and the key will be yours...
After selecting the green lock without its key:
- They tried to hide it from me, but I have my spies.
- The second key is locked away in a secret chest.
- Unlock 50 secret chests to claim the key.
After selecting the orange lock without its key:
- The third key is hidden well. Even I have not been able to find it.
- I suspect it is guarded by The Gatekeeper. RubRub's trusted pet....
- To claim the key you must fool him. I do not know how.
- You will find The Gatekeeper at the end of the world.
- Touch the ground beneath the promise, and the door will be revealed.
After selecting the deepskyblue or orange lock in Geometry Dash World:
- You cannot open that lock in Geometry Dash World, yet.
After selecting a lock with the first key:
- The key, you found it?
- Excellent, only two locks left.
After selecting a lock with the second key:
- You found a second key, impressive...
- Only one lock left.
After selecting a lock with the final key, releasing the Demon Guardian:
- [bars lower]
- I... I am free...
- So many years lost. Locked away in that filthy cage...
- Now that I have my freedom, I must continue where I left off.
- [the Demon Guardian is revealed]
- RubRub told me he was cooking some chicken. Then he locked me in.
- Now that you have freed me, I can continue my master plan.
- DESTROY the world of Geometry Dash! And I couldn't have done it without you [player's username].
- But I almost forgot, I left you a small gift. As a token of my appreciation.
- You should prepare yourself for when I return.
- You will need it...
- [screen flashes and the Demon Guardian disappears, replaced by a chest]
After selecting the chest, the Keymaster responds:
- Hey I heard some noi...
- Wait... Is the gate...
- ... You opened the gate...
- YOU OPENED THE GATE! GAH THIS IS BAD.
- BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD...
Introductory dialogue
- I keep that door locked. RubRub's orders.
- I've only been down there once, its pretty creepy.
- Just forget about it.
- Some things are best left alone
- Even I don't want to go down there
- Off. Limits.
- Does the word locked mean nothing to you?
- Sorry, I can't let you in.
- Its to dangerous, just stay here. [sic]
- Leave that alone...
- That area is off limits.
After completing The Challenge, the following message will be received from the Keymaster.
- Huh!?
- My level... You beat it?
- I guess I underestimated you. It will not happen again.
- ... Why are you still here?
- Ah of course, you want a prize.
- RubRub always gives prizes.
- Uhm... Not sure what to...
- Oh I know!
- I left an old chest down in the basement.
- You can have that as a reward!
- Take the door on the right, I will open it for you.
- Grab the chest and come back... DONT TOUCH ANYTHING! [sic]


