| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 50 mana orbs | 41/400 | 10.25% | 2,050 mana orbs |
| 100 mana orbs | 50/400 | 12.5% | 5,000 mana orbs |
| 200 mana orbs | 44/400 | 11% | 8,800 mana orbs |
| 300 mana orbs | 8/400 | 2% | 2,400 mana orbs |
| 500 mana orbs | 12/400 | 3% | 6,000 mana orbs |
| 1,000 mana orbs | 2/400 | 0.5% | 2,000 mana orbs |
| 5 diamonds | 33/400 | 8.25% | 165 diamonds |
| 10 diamonds | 48/400 | 12% | 480 diamonds |
| 20 diamonds | 26/400 | 6.5% | 520 diamonds |
| 30 diamonds | 4/400 | 1% | 120 diamonds |
| 50 diamonds | 2/400 | 0.5% | 100 diamonds |
| Cube | 30/400 | 7.5% | 30 cubes |
| Ship | 3/400 | 0.75% | 3 ships |
| UFO | 2/400 | 0.5% | 2 UFOs |
| Ball, wave, robot, spider and death effect | 1/400 each | 0.25% each | 1 of each |
| Colour | 12/400 | 3% | 12 colours |
| Each Tier 1 shard | 14/400 | 3.5% | 19 of each shard |
| Each Tier 2 shard | 10/400 | 2.5% | 15 of each shard |
| Total | 442/400 | 110.5% | 442 reward occurrences |
Treasure Room

The Treasure Room is a room in Geometry Dash, Geometry Dash Lite and Geometry Dash World, introduced in Update 2.1. It is accessed through the door in the lower-right corner of the creator menu. The Keymaster permanently opens the room once the player collects five Demon Keys.
The room contains 604 regular chests opened with Demon Keys, three bonus chests unlocked after opening a specified number of regular chests, 20 chests opened with Gold Keys, and entrances to four shops. Its selection and layout were expanded substantially in Update 2.2.
Access
[edit | edit source]Before the player has collected five Demon Keys, selecting the Treasure Room door summons the Keymaster, who states how many more keys are required. After collecting the fifth key and selecting the door again, the Keymaster permanently opens it. Entering the room does not consume those five keys; the player spends keys only when opening individual chests.
Demon Keys are primarily awarded as the player collects eligible mana orbs, with one key awarded for every 500. The player can also obtain them directly from certain reward chests and Event Levels. Players obtain Gold Keys from the reward chests of selected Event Levels and spend them separately from Demon Keys.
Layout
[edit | edit source]The Treasure Room has five main screens: the first two lead to six categories of regular chests, separated into Tier 1 and Tier 2. A chest's cost is displayed beneath it, and trying to open one without enough keys prompts the Keymaster to state the remaining requirement.
| Screen | Chest category | Chests | Cost per chest | Cost of category |
|---|---|---|---|---|
| Tier 1 | 1-key | 400 | 1 Demon Key | 400 Demon Keys |
| 5-key | 100 | 5 Demon Keys | 500 Demon Keys | |
| 10-key | 60 | 10 Demon Keys | 600 Demon Keys | |
| Tier 2 | 25-key | 24 | 25 Demon Keys | 600 Demon Keys |
| 50-key | 12 | 50 Demon Keys | 600 Demon Keys | |
| 100-key | 8 | 100 Demon Keys | 800 Demon Keys | |
| Total | 604 | — | 3,500 Demon Keys | |
The regular chests use a finite reward pool for each category. The game randomises where that category's rewards are placed; selecting a different unopened chest does not choose from a newly rerolled set of independent odds. Contents include mana orbs, diamonds, shards, colours and Icon Kit items. Higher-cost categories generally contain larger currency rewards and more cosmetic items. Opening every regular chest costs 3,500 Demon Keys.
Bonus chests
[edit | edit source]The third screen contains three bonus chests. They cost no keys and become available after opening the required number of regular Treasure Room chests.
| Requirement | Rewards | Additional function |
|---|---|---|
| 50 chests opened | The Green Key removes the corresponding lock in the Basement. | |
| 100 chests opened | — | |
| 200 chests opened | — |
Gold chests
[edit | edit source]The fourth screen contains 20 Gold Chests. Each costs one Gold Key and awards the next reward in a fixed sequence; their on-screen position does not let the player choose a later reward. Once all 20 have been opened, the Keymaster states that no Gold Chests remain. The complete set costs 20 Gold Keys.
| Chest | Cosmetic | Other rewards |
|---|---|---|
| 1 | Cube 157 | — |
| 2 | Ship 133 | 1,000 mana orbs |
| 3 | Cube 170 | 20 diamonds |
| 4 | Ship 165 | 30 diamonds |
| 5 | Swing 5 | 1,500 mana orbs and 15 diamonds |
| 6 | Cube 183 | 2,000 mana orbs |
| 7 | Wave 95 | 1,000 mana orbs and 10 diamonds |
| 8 | Cube 258 | 30 diamonds |
| 9 | Ball 100 | 30 diamonds |
| 10 | UFO 43 | 2,000 mana orbs |
| 11 | Cube 357 | 2,000 mana orbs |
| 12 | Swing 24 | 30 diamonds |
| 13 | Spider 33 | 30 diamonds |
| 14 | Ship 139 | 30 diamonds |
| 15 | Cube 283 | 30 diamonds |
| 16 | Wave 88 | 2,000 mana orbs |
| 17 | Ball 74 | 1,000 mana orbs and 10 diamonds |
| 18 | Ship 147 | 2,000 mana orbs |
| 19 | UFO 66 | 30 diamonds |
| 20 | Spider 31 | 30 diamonds |
| Total | 20 cosmetics | 14,500 mana orbs and 325 diamonds |
Shops
[edit | edit source]The fifth screen contains four hanging ropes leading to shops. Access depends on the player's total collected diamonds; entering a shop does not spend them.
| Rope | Shop | Access requirement | Currency used inside |
|---|---|---|---|
| First | Secret Shop | 500 diamonds | Mana orbs |
| Second | Community Shop | 200 diamonds | Mana orbs |
| Third | Mechanic | 2,000 diamonds | Mana orbs |
| Fourth | Diamond Shop | 1,000 diamonds | Diamond shards |
Demon Key chest rewards
[edit | edit source]Each table describes the complete finite pool for its chest category. 'Chests' is the number of chests containing that reward, not the probability of an independent reroll. A chest can contain several rewards so that the total occurrence can exceed the number of chests.
| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 500 mana orbs | 5/100 | 5% | 2,500 mana orbs |
| 1,000 mana orbs | 11/100 | 11% | 11,000 mana orbs |
| 1,500 mana orbs | 2/100 | 2% | 3,000 mana orbs |
| 2,000 mana orbs | 9/100 | 9% | 18,000 mana orbs |
| 2,500 mana orbs | 2/100 | 2% | 5,000 mana orbs |
| 3,000 mana orbs | 4/100 | 4% | 12,000 mana orbs |
| 4,000 mana orbs | 1/100 | 1% | 4,000 mana orbs |
| 5,000 mana orbs | 1/100 | 1% | 5,000 mana orbs |
| 10 diamonds | 10/100 | 10% | 100 diamonds |
| 20 diamonds | 6/100 | 6% | 120 diamonds |
| 30 diamonds | 3/100 | 3% | 90 diamonds |
| 40 and 50 diamonds | 2/100 each | 2% each | 80 and 100 diamonds |
| 60, 70, 80, 90 and 100 diamonds | 1/100 each | 1% each | 400 diamonds combined |
| Cube | 17/100 | 17% | 17 cubes |
| Ball, wave and UFO | 3/100 each | 3% each | 3 of each |
| Ship, robot and death effect | 2/100 each | 2% each | 2 of each |
| Spider | 1/100 | 1% | 1 spider |
| Each Tier 1 shard | 2/100 | 2% | 10 of each shard |
| Each Tier 2 shard | 2/100 | 2% | 10 of each shard |
| Total | 116/100 | 116% | 116 reward occurrences |
| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 1,500 mana orbs | 7/60 | 11.7% | 10,500 mana orbs |
| 2,000 mana orbs | 4/60 | 6.7% | 8,000 mana orbs |
| 4,000 mana orbs | 4/60 | 6.7% | 16,000 mana orbs |
| 10 diamonds | 1/60 | 1.7% | 10 diamonds |
| 15 diamonds | 6/60 | 10% | 90 diamonds |
| 20 diamonds | 5/60 | 8.3% | 100 diamonds |
| 30 diamonds | 6/60 | 10% | 180 diamonds |
| 40 diamonds | 2/60 | 3.3% | 80 diamonds |
| 50 diamonds | 8/60 | 13.3% | 400 diamonds |
| Cube | 30/60 | 50% | 30 cubes |
| Ball and ship | 4/60 each | 6.7% each | 4 of each |
| Spider, swing and UFO | 3/60 each | 5% each | 3 of each |
| Robot and wave | 2/60 each | 3.3% each | 2 of each |
| Colour | 9/60 | 15% | 9 colours |
| Each Tier 1 shard | 2/60 | 3.3% | 10 of each shard |
| Each Tier 2 shard | 2/60 | 3.3% | 10 of each shard |
| Total | 123/60 | 205% | 123 reward occurrences |
| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 50 diamonds | 10/24 | 41.7% | 500 diamonds |
| 100 diamonds | 14/24 | 58.3% | 1,400 diamonds |
| Cube and UFO | 6/24 each | 25% each | 6 of each |
| Ship and swing | 3/24 each | 12.5% each | 3 of each |
| Ball, robot and wave | 2/24 each | 8.3% each | 2 of each |
| Colour | 24/24 | 100% | 24 colours |
| Each Tier 1 shard | 1/24 | 4.2% | 5 of each shard |
| Each Tier 2 shard | 1/24 | 4.2% | 5 of each shard |
| Total | 82/24 | 341.7% | 82 reward occurrences |
| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 100 diamonds | 12/12 | 100% | 1,200 diamonds |
| Cube | 9/12 | 75% | 9 cubes |
| Ship | 4/12 | 33.3% | 4 ships |
| UFO | 3/12 | 25% | 3 UFOs |
| Ball, wave, robot and spider | 2/12 each | 16.7% each | 2 of each |
| Colour | 12/12 | 100% | 12 colours |
| Each Tier 1 shard | 1/12 | 8.3% | 5 of each shard |
| Each Tier 2 shard | 1/12 | 8.3% | 5 of each shard |
| Additional Shadow and Lava shards | 1/12 each | 8.3% each | 10 additional shards of each |
| Total | 60/12 | 500% | 60 reward occurrences |
| Reward | Chests | Share of category | Total awarded |
|---|---|---|---|
| 500 diamonds | 8/8 | 100% | 4,000 diamonds |
| Cube | 8/8 | 100% | 8 cubes |
| Ship | 7/8 | 87.5% | 7 ships |
| Spider and UFO | 4/8 each | 50% each | 4 of each |
| Swing | 3/8 | 37.5% | 3 swings |
| Ball, robot and wave | 2/8 each | 25% each | 2 of each |
| Fire, Ice and Poison shards | 1/8 each | 12.5% each | 10 of each shard |
| Each Tier 2 shard | 1/8 | 12.5% | 10 of each shard |
| Total | 48/8 | 600% | 48 reward occurrences |
Cosmetic reward IDs
[edit | edit source]The galleries identify every cosmetic in each finite chest pool by its in-game ID. Primary and secondary colour rewards are distinguished where applicable.
Cosmetic reward IDs
Cubes
-
Cube 97
-
Cube 163
-
Cube 167
-
Cube 176
-
Cube 179
-
Cube 189
-
Cube 245
-
Cube 249
-
Cube 255
-
Cube 278
-
Cube 281
-
Cube 282
-
Cube 285
-
Cube 287
-
Cube 294
-
Cube 302
-
Cube 313
-
Cube 333
-
Cube 334
-
Cube 335
-
Cube 348
-
Cube 350
-
Cube 353
-
Cube 373
-
Cube 376
-
Cube 391
-
Cube 414
-
Cube 420
-
Cube 426
Ships
-
Ship 26
-
Ship 69
-
Ship 83
Balls
-
Ball 21
UFOs
-
UFO 19
-
UFO 118
Waves
-
Wave 16
Robots
-
Robot 10
Spiders
-
Spider 7
Death effects
-
Death Effect 3
Colours
-
Colour 41 (primary)
-
Colour 101 (primary)
-
Colour 40 (secondary)
-
Colour 58 (secondary)
-
Colour 61 (secondary)
-
Colour 63 (secondary)
-
Colour 66 (secondary)
-
Colour 67 (secondary)
-
Colour 69 (secondary)
-
Colour 76 (secondary)
-
Colour 78 (secondary)
-
Colour 80 (secondary)
Cubes
-
Cube 112
-
Cube 114
-
Cube 115
-
Cube 116
-
Cube 137
-
Cube 155
-
Cube 171
-
Cube 175
-
Cube 177
-
Cube 180
-
Cube 265
-
Cube 269
-
Cube 273
-
Cube 289
-
Cube 291
-
Cube 322
-
Cube 330
Ships
-
Ship 51
-
Ship 73
Balls
-
Ball 39
-
Ball 42
-
Ball 58
UFOs
-
UFO 53
-
UFO 56
-
UFO 97
Waves
-
Wave 34
-
Wave 42
-
Wave 76
Robots
-
Robot 26
-
Robot 30
Spiders
-
Spider 17
Death effects
-
Death Effect 14
-
Death Effect 15
Cubes
-
Cube 212
-
Cube 218
-
Cube 228
-
Cube 256
-
Cube 259
-
Cube 298
-
Cube 300
-
Cube 318
-
Cube 328
-
Cube 331
-
Cube 336
-
Cube 338
-
Cube 340
-
Cube 345
-
Cube 349
-
Cube 355
-
Cube 366
-
Cube 374
-
Cube 380
-
Cube 382
-
Cube 389
-
Cube 392
-
Cube 398
-
Cube 402
-
Cube 410
-
Cube 418
-
Cube 432
-
Cube 437
-
Cube 441
-
Cube 461
Ships
-
Ship 64
-
Ship 71
-
Ship 89
-
Ship 110
Balls
-
Ball 85
-
Ball 87
-
Ball 101
-
Ball 109
UFOs
-
UFO 81
-
UFO 103
-
UFO 123
Waves
-
Wave 54
-
Wave 91
Robots
-
Robot 27
-
Robot 61
Spiders
-
Spider 34
-
Spider 52
-
Spider 63
Swings
-
Swing 14
-
Swing 28
-
Swing 29
Colours
-
Colour 64 (secondary)
-
Colour 75 (secondary)
-
Colour 81 (secondary)
-
Colour 82 (secondary)
-
Colour 83 (secondary)
-
Colour 84 (secondary)
-
Colour 101 (secondary)
-
Colour 103 (secondary)
-
Colour 105 (secondary)
Cubes
-
Cube 293
-
Cube 295
-
Cube 404
-
Cube 405
-
Cube 406
-
Cube 419
Ships
-
Ship 59
-
Ship 72
-
Ship 112
Balls
-
Ball 88
-
Ball 89
UFOs
-
UFO 39
-
UFO 58
-
UFO 61
-
UFO 67
-
UFO 99
-
UFO 126
Waves
-
Wave 47
-
Wave 73
Robots
-
Robot 64
-
Robot 67
Swings
-
Swing 11
-
Swing 13
-
Swing 43
Colours
-
Colour 42 (primary)
-
Colour 43 (primary)
-
Colour 46 (primary)
-
Colour 47 (primary)
-
Colour 50 (primary)
-
Colour 55 (primary)
-
Colour 66 (primary)
-
Colour 67 (primary)
-
Colour 68 (primary)
-
Colour 69 (primary)
-
Colour 70 (primary)
-
Colour 72 (primary)
-
Colour 73 (primary)
-
Colour 75 (primary)
-
Colour 78 (primary)
-
Colour 79 (primary)
-
Colour 81 (primary)
-
Colour 87 (primary)
-
Colour 88 (primary)
-
Colour 90 (primary)
-
Colour 42 (secondary)
-
Colour 60 (secondary)
-
Colour 74 (secondary)
-
Colour 98 (secondary)
Cubes
-
Cube 166
-
Cube 202
-
Cube 261
-
Cube 264
-
Cube 280
-
Cube 301
-
Cube 361
-
Cube 384
-
Cube 393
Ships
-
Ship 82
-
Ship 85
-
Ship 97
-
Ship 135
Balls
-
Ball 56
-
Ball 115
UFOs
-
UFO 87
-
UFO 142
-
UFO 143
Waves
-
Wave 79
-
Wave 96
Robots
-
Robot 36
-
Robot 50
Spiders
-
Spider 47
-
Spider 62
Colours
-
Colour 44 (secondary)
-
Colour 45 (secondary)
-
Colour 46 (secondary)
-
Colour 48 (secondary)
-
Colour 50 (secondary)
-
Colour 55 (secondary)
-
Colour 87 (secondary)
-
Colour 90 (secondary)
-
Colour 92 (secondary)
-
Colour 93 (secondary)
-
Colour 95 (secondary)
-
Colour 97 (secondary)
Cubes
-
Cube 192
-
Cube 204
-
Cube 317
-
Cube 323
-
Cube 356
-
Cube 367
-
Cube 383
-
Cube 386
Ships
-
Ship 55
-
Ship 116
-
Ship 132
-
Ship 136
-
Ship 138
-
Ship 160
-
Ship 169
Balls
-
Ball 69
-
Ball 84
UFOs
-
UFO 42
-
UFO 77
-
UFO 94
-
UFO 106
Waves
-
Wave 57
-
Wave 71
Robots
-
Robot 44
-
Robot 59
Spiders
-
Spider 41
-
Spider 48
-
Spider 59
-
Spider 61
Swings
-
Swing 4
-
Swing 20
-
Swing 35
Cubes
-
Cube 157
-
Cube 170
-
Cube 183
-
Cube 258
-
Cube 357
-
Cube 283
Ships
-
Ship 133
-
Ship 165
-
Ship 139
-
Ship 147
Balls
-
Ball 100
-
Ball 74
UFOs
-
UFO 43
-
UFO 66
Waves
-
Wave 95
-
Wave 88
Spiders
-
Spider 33
-
Spider 31
Swings
-
Swing 5
-
Swing 24
History
[edit | edit source]Update 2.1 introduced the Treasure Room with 200 one-key chests and 48 five-key chests, arranged in grids of twelve. Opening all 248 chests cost 440 Demon Keys.
Update 2.2 redesigned the room, increased the one-key and five-key collections to 400 and 100 chests respectively, and introduced chest categories costing 10, 25, 50 and 100 Demon Keys. This brought the regular-chest total to 604 and the total cost to 3,500 Demon Keys. The update also added entrances to the Mechanic and Diamond Shop. Update 2.207 introduced Event Levels and their reward chests, providing Gold Keys used by the room's Gold Chests.
Trivia
[edit | edit source]- The music played in the Treasure Room is Random Song 01, produced by RobTop. It is also used in the Vault.
- The Keymaster sprite in the insufficient-keys dialogue becomes progressively more shocked for higher-cost chests.
- If all 3,500 Demon Keys are obtained solely through eligible mana-orb progress, they correspond to 1,750,000 mana orbs. Keys awarded directly by chests or Event Levels reduce the required number of mana orbs.
General messages
- The Keymaster: You need a key to open this chest.
When trying to open a larger chest with an insufficient number of Demon Keys:
- The Keymaster: You need <number> more keys to open this chest
When trying to open a bonus chest before meeting its requirement:
- The Keymaster: Unlock # more Chest(s), and you can collect this bonus.
When trying to open a Gold Chest without a Gold Key:
- The Keymaster: You need a Gold Key to unlock this chest.
When trying to open a Gold Chest after all 20 have been opened:
- All out of Gold Chests right now. Come back later.
Introductory dialogue
- The Keymaster: Bring me 5 keys, and I will let you pass.
- The Keymaster: Collect 4-1 more key(s), and I will let you pass.
After trying to access the Treasure Room with at least five keys:
- The Keymaster: Well, well, well. Look who it is.
- I see you have the keys. But what comes next?
- The door is open. Time to find out...
Gallery
[edit | edit source]-
The first set of Treasure Room chests
-
Another Treasure Room screen
-
A Treasure Room chest screen
-
The shop entrances
-
Chest requiring 1 Demon Key
-
Chest requiring 5 Demon Keys
-
Chest requiring 10 Demon Keys
-
Chest requiring 25 Demon Keys
-
Chest requiring 50 Demon Keys
-
Chest requiring 100 Demon Keys
-
Bonus chest requiring other chests to be opened
-
Chest requiring 1 Gold Key










































