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[[File:BasementChest.png|thumb|270px]]
{{Quality}}
The Basement is a feature of [[Geometry Dash]] and [[Geometry Dash World]]. Introduced in [[Update 2.1]], it is located inside the [[Vault of Secrets]] from a door in the lower-right corner.
[[File:Basement.png|right|270px]]{{#setmainimage:Basement.png|quiet}}
 
[[File:SecretLoop02.mp3|right|270px]]
To gain access to The Basement, the player must have unlocked the Vault of Secrets and complete [[The Challenge]]. Upon beating the level, the Keymaster will claim he has an award for the player and prompts them to access The Basement.
The '''Basement''' is a room in [[Geometry Dash]], and with limited function, [[Geometry Dash Lite]] and [[Geometry Dash World]], being introduced in [[Update 2.1]]. It is located through a door in the lower right corner of the [[Vault of Secrets]], requiring that the secret level [[The Challenge]] be completed to access it.


==Description==
==Description==
The basement has a dark purple background with a locked cage, an animated torch on the left, 3 locks with blue, green, and orange keyholes, and a chest at the bottom-right corner. Once the player unlocks the chest given as a reward by The Gatekeeper, a pair of green glowing eyes appears inside the locked cage, revealing a monster that was locked inside the cage by [[Robert Topala|RobTop]]; the creature requests that the player frees them in exchange for a reward. Selecting a lock will make the creature give a hint on how to get the key.
The Basement is a dark room containing a locked cell, an illuminating torch on the left and a skull and chain in the foreground. Initially, there is a chest in the lower right corner which contains a reward. After selecting the back button during the first visit, a pair of glowing green eyes will appear and a creature inside - unnamed but elsewhere referred to by the [[Vault of Secrets|Keymaster]] as the ''Demon Guardian'' - will exchange dialogue before a series of locks appear to the right of the cell. Selecting each lock will provide instructions on how to acquire its respective key, triggering the associated location.
*The green key is part of a reward of the first golden chest inside the [[Treasure Room]], which is unlocked once 50 Chests are opened.
*The blue key is rewarded for completing the [[Gauntlets|Chaos Gauntlet]], which now appears on the gauntlet menu.
*The orange key is gained once the player opens the chest inside the [[Chamber of Time]].
*The green key is found in the first large chest in the [[Treasure Room]], which requires 50 chests to be opened. It is the only key available in Geometry Dash World.
*The blue key is received as a reward once the player beats the "Chaos Gauntlet" inside the [[Gauntlets]].
*The orange key is found in the chest in the [[Chamber of Time]], which can now be discovered.
 
Selecting each lock after possessing its respective key will remove it. After all three locks have been removed, the bars will descend from the cell, freeing the Demon Guardian, revealed to be green with shoulders, large horns and a toothy smile. It exchanges dialogue before disappearing in a flash of light, leaving in its place a large chest with rewards, including a purple key which is used to unlock the [[Gauntlets|Demon Gauntlet]]. Selecting the chest summons the Keymaster, who exchanges additional dialogue, before the chest can be opened. After doing so, no further actions can be taken within the Basement.
{{Togglebox
{{Togglebox
  |header = Releasing the Creature
  |header = Rewards
  |body =
  |body   =
After the creature has been released, The Creature will say:
<gallery mode="packed" class="icon-gallery">
* I... I am free...
Cube103.png|Found in the initial chest
** So many years lost. Locked away in that filthy cage...
Cube106.png|Found in the chest after the Demon Guardian is released
** Now that I have my freedom, I must continue where I left off.
DeathEffect012.png|Found in the chest after the Demon Guardian is released
''[The Mouth and body of the Creature appears]''
PurpleKey.png|Found in the chest after the Demon Guardian is released
* RubRub told me he was cooking some chicken. Then he locked me in.
</gallery>
** Now that you have freed me, I can continue my master plan.
}}
** DESTROY the world of Geometry Dash! And I couldn't have done it without you [username].
** But I almost forgot, I left you a small gift. As a token of my appreciation.
** You should prepare yourself for when I return.
** You will need it...
''[The screen flashes, and the Creature is replaced with a chest. The Keymaster then says:]''
* Hey I heard some noi...
** Wait... Is the gate...
** ... You opened the gate...
** YOU OPENED THE GATE! GAH THIS IS BAD.
** BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD...
...along with his face becoming more and more freaked out and exaggerated as he speaks.


After, there is a chest after you unlock all 3 keys,  which includes a new icon, a new death effect, and a purple key. The Purple Key is used to Unlock the Demon Gauntlet, a set of 5 Demon Difficulty Levels. If you beat these demons, you will get a new spider that resembles a skull.
==Trivia==
}}
{{Togglebox
{{Togglebox
  |header = Locked Vault Of Secrets Quotes
  |header = Demon Guardian dialogue
  |body = Before the Vault Of Secrets is unlocked, the padlock will be gray. Selecting it will return a notification from ''The Keymaster''.
  |body   =
*I guess you don't like rules...
After selecting the back button when attempting to exit the Basement for the first time:
*RubRub told me not to let anyone in.
*[Demon Guardian appears]
*This is not the door you are looking for.
**<span style="color:red">Well, well, well.</span> What do we have here?
*I don't understand why you keep clicking...
**You look like someone who is interested in a <span style="color:deepskyblue">deal</span>...
*Trust me, you don't want to come in here.
**<span style="color:yellow">Help</span> me get out of here, and I will make it worth your while.
*You are not ready...
**See those locks over there? <span style="color:deepskyblue">You need to unlock them.</span>
*I can't let you in.
**[locks appear]
*Player used knock. It's not very effective.
**<span style="color:deepskyblue">RubRub</span> locked me in here, for no reason.
*Don't you have something better to do?
**He said there would be chicken.
*That is a bad idea...
**<span style="color:red">There was no chicken...</span>
*...
**I cannot stay here any longer. <span style="color:red">You must find a way to release me.</span>
After selecting the deepskyblue lock without its key:
*The first <span style="color:deepskyblue">key</span> is hidden in a <span style="color:orange">secret gauntlet</span>...
**Only a chosen <span style="color:deepskyblue">few</span> can find it, but I will grant you this <span style="color:lime">gift</span>...
**Complete the <span style="color:red">Chaos Gauntlet</span>, and the <span style="color:deepskyblue">key</span> will be yours...
After selecting the green lock without its key:
*They tried to <span style="color:deepskyblue">hide</span> it from me, but I have my <span style="color:red">spies</span>.
**The <span style="color:lime">second key</span> is locked away in a <span style="color:deepskyblue">secret chest</span>.
**Unlock <span style="color:yellow">50</span> secret chests to claim the <span style="color:lime">key</span>.
After selecting the orange lock without its key:
*The <span style="color:orange">third key</span> is hidden well. Even I have not been able to find it.
**I suspect it is guarded by <span style="color:red">The Gatekeeper</span>. <span style="color:deepskyblue">RubRub</span>'s trusted pet....
**To claim the <span style="color:orange">key</span> you must fool him. I do not know how.
**<span style="color:lime">You will find The Gatekeeper at the end of the world.</span>
**<span style="color:lime">Touch the ground beneath the promise, and the door will be revealed.</span>
After selecting the deepskyblue or orange lock in Geometry Dash World:
*You cannot open that lock in <span style="color:lime">Geometry Dash World</span>, <span style="color:deepskyblue">yet</span>.
After selecting a lock with the first key:
*The <span style="color:lime">key</span>, you found it?
**Excellent, only <span style="color:deepskyblue">two</span> locks left.
After selecting a lock with the second key:
*You found a second <span style="color:lime">key</span>, impressive...
**Only <span style="color:yellow">one</span> lock left.
After selecting a lock with the final key, releasing the Demon Guardian:
*[bars lower]
**I... I am <span style="color:lime">free</span>...
**So many years lost. <span style="color:deepskyblue">Locked</span> away in that filthy cage...
**Now that I have my <span style="color:lime">freedom</span>, I must continue where I left off.
**[the Demon Guardian is revealed]
**<span style="color:yellow">RubRub</span> told me he was cooking some chicken. Then he locked me in.
**Now that you have freed me, I can continue my master plan.
**<span style="color:red">DESTROY</span> the world of <span style="color:lime">Geometry Dash</span>! And I couldn't have done it without you <span style="color:deepskyblue">[player's username]</span>.
**But I almost forgot, I left you a small <span style="color:lime">gift</span>. As a token of my appreciation.
**You should <span style="color:yellow">prepare</span> yourself for when I return.
**<span style="color:red">You will need it</span>...
**[screen flashes and the Demon Guardian disappears, replaced by a chest]
After selecting the chest, the Keymaster responds:
*Hey I heard some noi...
**Wait... Is the gate...
**... You opened the gate...
**YOU OPENED THE GATE! GAH THIS IS BAD.
**<span style="color:red">BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD</span>...
}}
}}
{{Togglebox
{{Togglebox
  |header = Locked Basement Quotes
  |header = Introductory dialogue
  |body = Taping on the basement, the Keymaster will speak to the player if they have not beaten "The Challenge".
  |body   =
*I keep that door locked. RubRub's orders.
Selecting the Basement door without having completed The Challenge will return an ordered response from the Keymaster and will repeat upon reaching the end.
*I've only been down there once, its pretty creepy.
#I keep that door locked. RubRub's orders.
*Just forget about it.
#I've only been down there once, its pretty creepy.
*Some things are best left alone
#Just forget about it.
*Even I don't want to go down there
#Some things are best left alone
*Off. Limits.
#Even I don't want to go down there
*Does the word locked mean nothing to you?
#Off. Limits.
*Sorry, I can't let you in.
#Does the word locked mean nothing to you?
*Its to dangerous, just stray here.
#Sorry, I can't let you in.
*Leave that alone...
#Its to dangerous, just stay here. [sic]
*That area is off limits.
#Leave that alone...
#That area is off limits.
After completing The Challenge, the following message will be received from the Keymaster.
*Huh!?
**My level... You beat it?
**I guess I underestimated you. It will not happen again.
**... Why are you still here?
**Ah of course, you want a <span style="color:lime">prize</span>.
**RubRub always gives prizes.
**Uhm... Not sure what to...
**Oh I know!
**I left an old chest down in the <span style="color:orange">basement</span>.
**You can have that as a <span style="color:lime">reward</span>!
**Take the <span style="color:yellow">door</span> on the right, I will open it for you.
**Grab the chest and come back... <span style="color:red">DONT TOUCH ANYTHING</span>! [sic]
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery mode="packed" class="icon-gallery">
CreatureDialogue01.png
DemonGuardianDialogue01.png
CreatureDialogue02.png
DemonGuardianDialogue02.png
</gallery>
</gallery>
[[Category:Secrets]]
[[Category:Rooms (base content)]]

Latest revision as of 01:20, 12 October 2026

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The Basement is a room in Geometry Dash, and with limited function, Geometry Dash Lite and Geometry Dash World, being introduced in Update 2.1. It is located through a door in the lower right corner of the Vault of Secrets, requiring that the secret level The Challenge be completed to access it.

Description

[edit | edit source]

The Basement is a dark room containing a locked cell, an illuminating torch on the left and a skull and chain in the foreground. Initially, there is a chest in the lower right corner which contains a reward. After selecting the back button during the first visit, a pair of glowing green eyes will appear and a creature inside - unnamed but elsewhere referred to by the Keymaster as the Demon Guardian - will exchange dialogue before a series of locks appear to the right of the cell. Selecting each lock will provide instructions on how to acquire its respective key, triggering the associated location.

  • The blue key is rewarded for completing the Chaos Gauntlet, which now appears on the gauntlet menu.
  • The green key is found in the first large chest in the Treasure Room, which requires 50 chests to be opened. It is the only key available in Geometry Dash World.
  • The orange key is found in the chest in the Chamber of Time, which can now be discovered.

Selecting each lock after possessing its respective key will remove it. After all three locks have been removed, the bars will descend from the cell, freeing the Demon Guardian, revealed to be green with shoulders, large horns and a toothy smile. It exchanges dialogue before disappearing in a flash of light, leaving in its place a large chest with rewards, including a purple key which is used to unlock the Demon Gauntlet. Selecting the chest summons the Keymaster, who exchanges additional dialogue, before the chest can be opened. After doing so, no further actions can be taken within the Basement.

Rewards

Trivia

[edit | edit source]

Demon Guardian dialogue

After selecting the back button when attempting to exit the Basement for the first time:
  • [Demon Guardian appears]
    • Well, well, well. What do we have here?
    • You look like someone who is interested in a deal...
    • Help me get out of here, and I will make it worth your while.
    • See those locks over there? You need to unlock them.
    • [locks appear]
    • RubRub locked me in here, for no reason.
    • He said there would be chicken.
    • There was no chicken...
    • I cannot stay here any longer. You must find a way to release me.

After selecting the deepskyblue lock without its key:

  • The first key is hidden in a secret gauntlet...
    • Only a chosen few can find it, but I will grant you this gift...
    • Complete the Chaos Gauntlet, and the key will be yours...

After selecting the green lock without its key:

  • They tried to hide it from me, but I have my spies.
    • The second key is locked away in a secret chest.
    • Unlock 50 secret chests to claim the key.

After selecting the orange lock without its key:

  • The third key is hidden well. Even I have not been able to find it.
    • I suspect it is guarded by The Gatekeeper. RubRub's trusted pet....
    • To claim the key you must fool him. I do not know how.
    • You will find The Gatekeeper at the end of the world.
    • Touch the ground beneath the promise, and the door will be revealed.

After selecting the deepskyblue or orange lock in Geometry Dash World:

  • You cannot open that lock in Geometry Dash World, yet.

After selecting a lock with the first key:

  • The key, you found it?
    • Excellent, only two locks left.

After selecting a lock with the second key:

  • You found a second key, impressive...
    • Only one lock left.

After selecting a lock with the final key, releasing the Demon Guardian:

  • [bars lower]
    • I... I am free...
    • So many years lost. Locked away in that filthy cage...
    • Now that I have my freedom, I must continue where I left off.
    • [the Demon Guardian is revealed]
    • RubRub told me he was cooking some chicken. Then he locked me in.
    • Now that you have freed me, I can continue my master plan.
    • DESTROY the world of Geometry Dash! And I couldn't have done it without you [player's username].
    • But I almost forgot, I left you a small gift. As a token of my appreciation.
    • You should prepare yourself for when I return.
    • You will need it...
    • [screen flashes and the Demon Guardian disappears, replaced by a chest]

After selecting the chest, the Keymaster responds:

  • Hey I heard some noi...
    • Wait... Is the gate...
    • ... You opened the gate...
    • YOU OPENED THE GATE! GAH THIS IS BAD.
    • BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD...

Introductory dialogue

Selecting the Basement door without having completed The Challenge will return an ordered response from the Keymaster and will repeat upon reaching the end.
  1. I keep that door locked. RubRub's orders.
  2. I've only been down there once, its pretty creepy.
  3. Just forget about it.
  4. Some things are best left alone
  5. Even I don't want to go down there
  6. Off. Limits.
  7. Does the word locked mean nothing to you?
  8. Sorry, I can't let you in.
  9. Its to dangerous, just stay here. [sic]
  10. Leave that alone...
  11. That area is off limits.

After completing The Challenge, the following message will be received from the Keymaster.

  • Huh!?
    • My level... You beat it?
    • I guess I underestimated you. It will not happen again.
    • ... Why are you still here?
    • Ah of course, you want a prize.
    • RubRub always gives prizes.
    • Uhm... Not sure what to...
    • Oh I know!
    • I left an old chest down in the basement.
    • You can have that as a reward!
    • Take the door on the right, I will open it for you.
    • Grab the chest and come back... DONT TOUCH ANYTHING! [sic]
[edit | edit source]