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{{Quality}}
[[File:Basement.png|thumb|270px]]
[[File:Basement.png|right|270px]]{{#setmainimage:Basement.png|quiet}}
The '''Basement''' is a secret feature of [[Geometry Dash]] and [[Geometry Dash World]] (limited), being introduced in [[Update 2.1]]. It is located through the [[Vault of Secrets]] from a door in the lower right corner, requiring the secret level [[The Challenge]] to be completed.
[[File:SecretLoop02.mp3|right|270px]]
The '''Basement''' is a room in [[Geometry Dash]], and with limited function, [[Geometry Dash Lite]] and [[Geometry Dash World]], being introduced in [[Update 2.1]]. It is located through a door in the lower right corner of the [[Vault of Secrets]], requiring that the secret level [[The Challenge]] be completed to access it.


==Description==
==Description==
The Basement is a dark room containing a locked cell, an illuminating torch on the left and a skull and chain in the foreground. Initially, there is a chest in the lower right corner which contains a reward. After selecting the back button during the first visit, a pair of glowing green eyes will appear and a creature inside - unnamed but elsewhere referred to by the [[Vault of Secrets|Keymaster]] as the ''Demon Guardian'' - will exchange dialogue before a series of locks appear to the right of the cell. Selecting each lock will provide instructions on how to acquire its respective key, triggering the associated location.
The Basement contains a locked cell, a torch on the left and a skull and chain in the foreground. Initially, there is a chest in the lower right corner which contains a cube. After selecting the back button during the first visit, a pair of glowing green eyes will appear and an unnamed creature inside, elsewhere referred to by the Keymaster as the ''Demon Guardian'', will exchange dialogue before a series of locks appear to the right. Selecting each lock will provide instructions on how to acquire its respective key, triggering the associated location.
*The blue key is rewarded for completing the [[Gauntlets|Chaos Gauntlet]], which now appears on the gauntlet menu.
*The blue key is rewarded for completing the [[Gauntlets|Chaos Gauntlet]], which now appears on the gauntlet menu.
*The green key is found in the first large chest in the [[Treasure Room]], which requires 50 chests to be opened. It is the only key available in Geometry Dash World.
*The green key is found in the first large chest from the [[Treasure Room]], which requires 50 chests to be opened.
*The orange key is found in the chest in the [[Chamber of Time]], which can now be discovered.
*The orange key is found in the chest in the [[Chamber of Time]], which can now be discovered.
Selecting each lock after possessing its respective key will remove it. After all three locks have been removed, the bars will descend from the cell, freeing the Demon Guardian, revealed to be green with shoulders, large horns and a toothy smile. It exchanges dialogue before disappearing in a flash of light, leaving in its place a large chest with rewards, including a purple key which is used to unlock the [[Gauntlets|Demon Gauntlet]]. Selecting the chest summons the Keymaster, who exchanges additional dialogue, before the chest can be opened. After doing so, no further actions can be taken within the Basement.
Selecting each lock after possessing its respective key will remove it, until all three locks have been removed. This causes the bars to descend from the cell, freeing the Demon Guardian as it is revealed to be green, with shoulders, large horns and a toothy smile. It exchanges dialogue before disappearing in a flash of light, leaving a large chest in its place with rewards, including a purple key which unlocks the [[Gauntlets|Demon Gauntlet]]. Selecting the chest summons the Keymaster, who exchanges additional dialogue, before the chest can be opened.
{{Togglebox
 
|header = Rewards
==Rewards==
|body  =
<gallery>
<gallery mode="packed" class="icon-gallery">
Cube103.png|Found in the initial chest
Cube103.png|Found in the initial chest
Cube106.png|Found in the chest after the Demon Guardian is released
Cube106.png|Found in the chest after the Demon Guardian is released
DeathEffect012.png|Found in the chest after the Demon Guardian is released
DeathEffect12.png|Found in the chest after the Demon Guardian is released
PurpleKey.png|Found in the chest after the Demon Guardian is released
PurpleKey.png|Found in the chest after the Demon Guardian is released
</gallery>
</gallery>
}}


==Trivia==
==Basement exchanges==
{{Togglebox
{{Togglebox
  |header = Demon Guardian dialogue
  |header = Demon Guardian dialogue
  |body   =
  |body =
After selecting the back button when attempting to exit the Basement for the first time:
After entering the Basement for the first time  
*[Demon Guardian appears]
*<font color="red">Well, well, well.</font> What do we have here?
**<span style="color:red">Well, well, well.</span> What do we have here?
*You look like someone who is interested in a <font color="blue">deal</font>...
**You look like someone who is interested in a <span style="color:deepskyblue">deal</span>...
*<font color="yellow">Help</font> me get out of here, and I will make it worth your while.
**<span style="color:yellow">Help</span> me get out of here, and I will make it worth your while.
*See those locks over there? <font color="blue">You will need to unlock them.</font>
**See those locks over there? <span style="color:deepskyblue">You need to unlock them.</span>
*<font color="blue">RubRub</font> locked me in here, for no reason.
**[locks appear]
*He said there would be chicken.
**<span style="color:deepskyblue">RubRub</span> locked me in here, for no reason.
*<font color="red">There was no chicken...</font>
**He said there would be chicken.
*I cannot stay here any longer. <font color="red">You must find a way to release me.</font>
**<span style="color:red">There was no chicken...</span>
Selecting the locks: insert
**I cannot stay here any longer. <span style="color:red">You must find a way to release me.</span>
 
After selecting the deepskyblue lock without its key:
 
*The first <span style="color:deepskyblue">key</span> is hidden in a <span style="color:orange">secret gauntlet</span>...
After trying to get the blue key or orange key in Geometry Dash World, the creature will say:
**Only a chosen <span style="color:deepskyblue">few</span> can find it, but I will grant you this <span style="color:lime">gift</span>...
*You cannot get this key in Geometry Dash World, yet.
**Complete the <span style="color:red">Chaos Gauntlet</span>, and the <span style="color:deepskyblue">key</span> will be yours...
 
After selecting the green lock without its key:
 
*They tried to <span style="color:deepskyblue">hide</span> it from me, but I have my <span style="color:red">spies</span>.
After the creature has been released, The Creature will say:
**The <span style="color:lime">second key</span> is locked away in a <span style="color:deepskyblue">secret chest</span>.
* I... I am free...
**Unlock <span style="color:yellow">50</span> secret chests to claim the <span style="color:lime">key</span>.
** So many years lost. Locked away in that filthy cage...
After selecting the orange lock without its key:
** Now that I have my freedom, I must continue where I left off.
*The <span style="color:orange">third key</span> is hidden well. Even I have not been able to find it.
''[The Mouth and body of the Creature appears]''
**I suspect it is guarded by <span style="color:red">The Gatekeeper</span>. <span style="color:deepskyblue">RubRub</span>'s trusted pet....
* RubRub told me he was cooking some chicken. Then he locked me in.
**To claim the <span style="color:orange">key</span> you must fool him. I do not know how.
** Now that you have freed me, I can continue my master plan.
**<span style="color:lime">You will find The Gatekeeper at the end of the world.</span>
** DESTROY the world of Geometry Dash! And I couldn't have done it without you [username].
**<span style="color:lime">Touch the ground beneath the promise, and the door will be revealed.</span>
** But I almost forgot, I left you a small gift. As a token of my appreciation.
After selecting the deepskyblue or orange lock in Geometry Dash World:
** You should prepare yourself for when I return.
*You cannot open that lock in <span style="color:lime">Geometry Dash World</span>, <span style="color:deepskyblue">yet</span>.
** You will need it...
After selecting a lock with the first key:
''[The screen flashes, and the Creature is replaced with a chest. The Keymaster then says:]''
*The <span style="color:lime">key</span>, you found it?
* Hey I heard some noi...
**Excellent, only <span style="color:deepskyblue">two</span> locks left.
** Wait... Is the gate...
After selecting a lock with the second key:
** ... You opened the gate...
*You found a second <span style="color:lime">key</span>, impressive...
** YOU OPENED THE GATE! GAH THIS IS BAD.
**Only <span style="color:yellow">one</span> lock left.
** BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD...
After selecting a lock with the final key, releasing the Demon Guardian:
*[bars lower]
**I... I am <span style="color:lime">free</span>...
**So many years lost. <span style="color:deepskyblue">Locked</span> away in that filthy cage...
**Now that I have my <span style="color:lime">freedom</span>, I must continue where I left off.
**[the Demon Guardian is revealed]
**<span style="color:yellow">RubRub</span> told me he was cooking some chicken. Then he locked me in.
**Now that you have freed me, I can continue my master plan.
**<span style="color:red">DESTROY</span> the world of <span style="color:lime">Geometry Dash</span>! And I couldn't have done it without you <span style="color:deepskyblue">[player's username]</span>.
**But I almost forgot, I left you a small <span style="color:lime">gift</span>. As a token of my appreciation.
**You should <span style="color:yellow">prepare</span> yourself for when I return.
**<span style="color:red">You will need it</span>...
**[screen flashes and the Demon Guardian disappears, replaced by a chest]
After selecting the chest, the Keymaster responds:
*Hey I heard some noi...
**Wait... Is the gate...
**... You opened the gate...
**YOU OPENED THE GATE! GAH THIS IS BAD.
**<span style="color:red">BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD</span>...
}}
}}
{{Togglebox
{{Togglebox
  |header = Introductory dialogue
  |header = Introductory dialogue
  |body   =
  |body =
Selecting the Basement door without having completed The Challenge will return an ordered response from the Keymaster and will repeat upon reaching the end.
Selecting the Basement door without having completed The Challenge will return an ordered response from the Keymaster and will repeat upon reaching the end.
#I keep that door locked. RubRub's orders.
#I keep that door locked. RubRub's orders.
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#That area is off limits.
#That area is off limits.
After completing The Challenge, the following message will be received from the Keymaster.
After completing The Challenge, the following message will be received from the Keymaster.
*Huh!?
*Huh?
**My level... You beat it?
**My level... You beat it?
**I guess I underestimated you. It will not happen again.
**I guess I underestimated you. It will not happen again.
**... Why are you still here?
**... Why are you still here?
**Ah of course, you want a <span style="color:lime">prize</span>.
**Ah of course, you want a <font color="green">prize</font>.
**RubRub always gives prizes.
**RubRub always gives prizes.
**Uhm... Not sure what to...
**Uhm... Not sure what to...
**Oh I know!
**Oh I know!
**I left an old chest down in the <span style="color:orange">basement</span>.
**I left an old chest down in the <font color="orange">basement</font>.
**You can have that as a <span style="color:lime">reward</span>!
**You can have that as a <font color="green">reward</font>.
**Take the <span style="color:yellow">door</span> on the right, I will open it for you.
**Take the <font color="yellow">door</font> on the right, I will open it for you.
**Grab the chest and come back... <span style="color:red">DONT TOUCH ANYTHING</span>! [sic]
**Grab the chest and come back... <font color="red">DONT TOUCH ANYTHING</font>!
}}
}}


==Gallery==
==Gallery==
<gallery mode="packed" class="icon-gallery">
<gallery>
DemonGuardianDialogue01.png
DemonGuardianDialogue01.png
DemonGuardianDialogue02.png
DemonGuardianDialogue02.png
</gallery>
</gallery> 
[[Category:Rooms (base content)]]
[[Category:Secrets]]

Revision as of 01:20, 12 October 2026

The Basement is a secret feature of Geometry Dash and Geometry Dash World (limited), being introduced in Update 2.1. It is located through the Vault of Secrets from a door in the lower right corner, requiring the secret level The Challenge to be completed.

Description

The Basement contains a locked cell, a torch on the left and a skull and chain in the foreground. Initially, there is a chest in the lower right corner which contains a cube. After selecting the back button during the first visit, a pair of glowing green eyes will appear and an unnamed creature inside, elsewhere referred to by the Keymaster as the Demon Guardian, will exchange dialogue before a series of locks appear to the right. Selecting each lock will provide instructions on how to acquire its respective key, triggering the associated location.

  • The blue key is rewarded for completing the Chaos Gauntlet, which now appears on the gauntlet menu.
  • The green key is found in the first large chest from the Treasure Room, which requires 50 chests to be opened.
  • The orange key is found in the chest in the Chamber of Time, which can now be discovered.

Selecting each lock after possessing its respective key will remove it, until all three locks have been removed. This causes the bars to descend from the cell, freeing the Demon Guardian as it is revealed to be green, with shoulders, large horns and a toothy smile. It exchanges dialogue before disappearing in a flash of light, leaving a large chest in its place with rewards, including a purple key which unlocks the Demon Gauntlet. Selecting the chest summons the Keymaster, who exchanges additional dialogue, before the chest can be opened.

Rewards

Basement exchanges

Demon Guardian dialogue

After entering the Basement for the first time
  • Well, well, well. What do we have here?
  • You look like someone who is interested in a deal...
  • Help me get out of here, and I will make it worth your while.
  • See those locks over there? You will need to unlock them.
  • RubRub locked me in here, for no reason.
  • He said there would be chicken.
  • There was no chicken...
  • I cannot stay here any longer. You must find a way to release me.

Selecting the locks: insert


After trying to get the blue key or orange key in Geometry Dash World, the creature will say:

  • You cannot get this key in Geometry Dash World, yet.


After the creature has been released, The Creature will say:

  • I... I am free...
    • So many years lost. Locked away in that filthy cage...
    • Now that I have my freedom, I must continue where I left off.

[The Mouth and body of the Creature appears]

  • RubRub told me he was cooking some chicken. Then he locked me in.
    • Now that you have freed me, I can continue my master plan.
    • DESTROY the world of Geometry Dash! And I couldn't have done it without you [username].
    • But I almost forgot, I left you a small gift. As a token of my appreciation.
    • You should prepare yourself for when I return.
    • You will need it...

[The screen flashes, and the Creature is replaced with a chest. The Keymaster then says:]

  • Hey I heard some noi...
    • Wait... Is the gate...
    • ... You opened the gate...
    • YOU OPENED THE GATE! GAH THIS IS BAD.
    • BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD...

Introductory dialogue

Selecting the Basement door without having completed The Challenge will return an ordered response from the Keymaster and will repeat upon reaching the end.
  1. I keep that door locked. RubRub's orders.
  2. I've only been down there once, its pretty creepy.
  3. Just forget about it.
  4. Some things are best left alone
  5. Even I don't want to go down there
  6. Off. Limits.
  7. Does the word locked mean nothing to you?
  8. Sorry, I can't let you in.
  9. Its to dangerous, just stay here. [sic]
  10. Leave that alone...
  11. That area is off limits.

After completing The Challenge, the following message will be received from the Keymaster.

  • Huh?
    • My level... You beat it?
    • I guess I underestimated you. It will not happen again.
    • ... Why are you still here?
    • Ah of course, you want a prize.
    • RubRub always gives prizes.
    • Uhm... Not sure what to...
    • Oh I know!
    • I left an old chest down in the basement.
    • You can have that as a reward.
    • Take the door on the right, I will open it for you.
    • Grab the chest and come back... DONT TOUCH ANYTHING!