Blast Processing: Difference between revisions

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{{Infobox level
{{Quality}}
|name = Blast Processing
{{IB-Level
|image = File:Blast.jpg Zinsane/png
|image         = BlastProcessing.png
|levelnumber = 17
|game          = Lite, Full
|created = [[Update 1.9]]
|released      = [[Update 1.9]]
|difficulty = [[File:Zard.png|25px]] Harder
|levelnumber    = 17
|sequences = Cube, Wave
|difficultymain = {{Harder}}
|portals = Gravity
|manaorbs      = 275
|musiccreator = Waterflame
|stars          = 10
|musicdate = ''Insert''
|practicemode  = [[File:Colour020.png|x24px]]<br>[primary]
|normalmode = ?
|normalmode    = [[File:Cube044.png|x35px]]
|practicemode = ?
|portals        = Cube, Ship, Ball, UFO, Wave; Gravity, Dual
|followedby = [[Theory of Everything 2]]
|sequences      = C, W, S, B, W, WW, W, C, U, S, B, U, S, C,
|precededby = [[Hexagon Force]]}}'''Blast Processing '''is the seventeenth level in [[Geometry Dash]]. It will be released in [[Update 1.9]] along with [[Theory of Everything 2]] and it is rated 'Harder'.
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:BlastProcessing.mp3]]
|fullaudio      = [[File:BlastProcessingFull.mp3]]
|precededby    = [[Hexagon Force]]
|followedby     = [[Theory of Everything 2]]
}}
'''Blast Processing''' is the seventeenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the fourth level with a Harder difficulty.


==Introduction==
==Description==
Blast Processing introduces 3D decorations. The wave form is also introduced in spacious sequences. Manipulation portals are almost absent throughout the level.
*A cube sequence takes place from 0% to 14%;
*A wave sequence from 14% to 28%;
*A ship sequence from 28% to 35%;
*A ball sequence from 35% to 42%;
*A wave sequence from 42% to 58%, while under the effects of the dual portal from 49% to 53%;
*A cube sequence from 58% to 65%;
*A UFO sequence from 65% to 73%;
*A ship sequence from 73% to 76%;
*A ball sequence from 76% to 80%;
*A UFO sequence from 80% to 83%;
*A ship sequence from 83% to 87%;
*And a cube sequence from 87% to 100%.


<div style="overflow:hidden;">[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|center|330px]]</div>
==Secret coins==
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption ''"Can You Guess?"'' on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number ''2''. The first two images referred to the [[Music Composers|Waterflame]] song, ''Blast Processing''. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.
*The first secret coin is located at 52% and collected as the wave. After entering the dual portal, pass two diamond structures and enter the third structure to collect the coin.
*The second secret coin is located at 69% and collected as the UFO. Slide and drop from the first face structure and hop three times to enter another face structure to collect the coin.
*The third secret coin is located at 86% and collected as the ship. After passing two square structures, descend underneath the third structure to collect the coin.


==Description==
<br><br>
Blast Processing begins with a cube sequence involving several gravity flips. The wave [[Forms|form]] is then introduced. More information will be added once the level is released.
 
==Gameplay==
{{VC|s2ODuHbavJo}}


==Trivia==
==Trivia==
* [[File:BLAST_PROCESSING.jpg|thumb|200px]]The speech in the music before the blue [[Portals|portal]] says "Get ready for some of fun, and excitement!", like a corrupted walkie-talkie.
*Blast Processing includes fake slopes as part of collecting the first secret coin, although these are not formally introduced until [[Theory of Everything 2]].
* The name of the level (as well as the name of the song) is a reference to the game console, the Sega Mega Drive (Sega Genesis in NA).
*There are only seven manipulation portals throughout the level, including five gravity portals and two dual portals (activation + deactivation). This is less than the total number of manipulation portals included in [[Jumper]], a level present since the game's initial release.
[[Category:Levels]]
*The second wave portal can be entered with certain timing, switching from the ball sequence so that the gravity portal at a similar position can be skipped, allowing the sequence to be continued under the effects of antigravity.
*The deactivation-dual portal can be entered using the wave clone so that the sequence can be continued under the effects of antigravity, with it being possible to avoid crashing as the cube and return to the main route in the following sequence.
*The music track title as stated on Newgrounds is ''-BlastProcess-'', although is titled ''Blast Processing'' elsewhere.
*Blast Processing is the only main level where all three secret coins are collected as flying forms (wave, UFO, and ship).
*Blast Processing takes 102 seconds to complete (the longest of all main levels) and requires a minimum of 65 jumps.
 
==Gallery==
<gallery mode="packed">
BlastProcessingSecretCoin1.png|First secret coin
BlastProcessingSecretCoin2.png|Second secret coin
BlastProcessingSecretCoin3.png|Third secret coin
BlastProcessingMenu.png|Level selection
</gallery>
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 05:26, 11 October 2026

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Blast Processing
Game

Lite, Full

Released
Level

17

Difficulty

Attributes

10


[primary]

Cube, Ship, Ball, UFO, Wave; Gravity, Dual

Sequences

C, W, S, B, W, WW, W, C, U, S, B, U, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by

Blast Processing is the seventeenth level of Geometry Dash and Geometry Dash Lite and the fourth level with a Harder difficulty.

Description

[edit | edit source]

Blast Processing introduces 3D decorations. The wave form is also introduced in spacious sequences. Manipulation portals are almost absent throughout the level.

  • A cube sequence takes place from 0% to 14%;
  • A wave sequence from 14% to 28%;
  • A ship sequence from 28% to 35%;
  • A ball sequence from 35% to 42%;
  • A wave sequence from 42% to 58%, while under the effects of the dual portal from 49% to 53%;
  • A cube sequence from 58% to 65%;
  • A UFO sequence from 65% to 73%;
  • A ship sequence from 73% to 76%;
  • A ball sequence from 76% to 80%;
  • A UFO sequence from 80% to 83%;
  • A ship sequence from 83% to 87%;
  • And a cube sequence from 87% to 100%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 52% and collected as the wave. After entering the dual portal, pass two diamond structures and enter the third structure to collect the coin.
  • The second secret coin is located at 69% and collected as the UFO. Slide and drop from the first face structure and hop three times to enter another face structure to collect the coin.
  • The third secret coin is located at 86% and collected as the ship. After passing two square structures, descend underneath the third structure to collect the coin.



Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Blast Processing includes fake slopes as part of collecting the first secret coin, although these are not formally introduced until Theory of Everything 2.
  • There are only seven manipulation portals throughout the level, including five gravity portals and two dual portals (activation + deactivation). This is less than the total number of manipulation portals included in Jumper, a level present since the game's initial release.
  • The second wave portal can be entered with certain timing, switching from the ball sequence so that the gravity portal at a similar position can be skipped, allowing the sequence to be continued under the effects of antigravity.
  • The deactivation-dual portal can be entered using the wave clone so that the sequence can be continued under the effects of antigravity, with it being possible to avoid crashing as the cube and return to the main route in the following sequence.
  • The music track title as stated on Newgrounds is -BlastProcess-, although is titled Blast Processing elsewhere.
  • Blast Processing is the only main level where all three secret coins are collected as flying forms (wave, UFO, and ship).
  • Blast Processing takes 102 seconds to complete (the longest of all main levels) and requires a minimum of 65 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip