Polargeist

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
This is a quality article!
You are looking at one detailed and comprehensive article. To propose changes, submit edits for review.
Polargeist
Game

Lite, Full

Released

Initial release

Level

3

Difficulty

Attributes


[primary]

Cube, Ship

Sequences

C, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Polargeist is the third level of Geometry Dash and Geometry Dash Lite and the first level with a Normal difficulty.

Description

[edit | edit source]

Polargeist introduces the yellow jump ring (known by the community as a yellow orb), beginning to extend the degree of jumping challenges, particularly during the second cube sequence.

A single ship sequence takes place from 34% to 47%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 44% and collected as the ship. Fly close to the ceiling while avoiding suspended blocks, as the coin must be approached from above, shielded by a group of blocks below. Descend upon collecting the coin to clear an oncoming block.
  • The second secret coin is located at 63% and collected as the cube. After sliding down a series of columns, begin jumping up a series of platforms and slide off the fourth platform to land on a brief line platform. Immediately jump again onto another line platform and through an exposed section of the approaching column with a jump pad that will launch into the coin and back onto the main route from a jump ring.
  • The third secret coin is located at 77% and collected as the cube. After passing beneath overhead spikes, precisely jump to clear an oncoming spike as early as possible to hit a concealed gravity pad beside the platform. After being launched into a gravity portal, hit a jump ring to collect the coin and return to the ground, jumping immediately onto another jump ring to clear spikes.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Polargeist possessed a Hard difficulty.
  • Polargeist reveals the cyan gravity pad and gravity portal as part of collecting a secret coin, although they are not formally introduced until Dry Out and xStep, respectively.
  • Polargeist gives programmed text instructions to 'Tap while touching a ring to jump mid air' if colliding twice with the first spikes in the level.
    • However, the How to Play section, as of Update 2.2, calls the ring an orb, aligning with most of the community.
  • The name 'Polargeist' is a pun of poltergeist, another term for a ghost.
  • Polargeist takes 93 seconds to complete and requires a minimum of 118 jumps.
    • Uses the second and third secret coin routes.
    • Skips jumping onto the jump ring at 23%.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip