Blast Processing: Difference between revisions

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{{Infobox level
{{Quality}}
|name = Blast Processing
{{IB-Level
|image = File:BlastProcessing.png
|image         = BlastProcessing.png
|levelnumber = 17
|game          = Lite, Full
|created = [[Update 1.9]]
|released      = [[Update 1.9]]
|difficulty = [[File:Harder.png|20px]] Harder
|levelnumber    = 17
|sequences = Cube, Wave, Ship, Ball, and UFO
|difficultymain = {{Harder}}
(Order: C, W, S, B, W, C, U, S, B, U, S, C)
|manaorbs      = 275
|portals = Cube, Wave, Ship, Ball, UFO, Gravity, and Dual (Final Appearance)
|stars          = 10
|musiccreator = Waterflame
|practicemode  = [[File:Colour020.png|x24px]]<br>[primary]
|introduces = Wave portals, 3D blocks, Gear sawblades, multiple color channels
|normalmode    = [[File:Cube044.png|x35px]]
|musicdate = October 17, 2012
|portals        = Cube, Ship, Ball, UFO, Wave; Gravity, Dual
|music = File:BlastProcessing.ogg
|sequences      = C, W, S, B, W, WW, W, C, U, S, B, U, S, C,
|normalmode = [[File:Player 44 001.png|20px]] Icon 44 (Blast Processing!)<br />[[File:Star.png|23px]] 10 stars
|artist        = [https://waterflame.newgrounds.com Waterflame]
|practicemode = [[File:Colour21.png|20px]] Forest Green Primary Color (Blast Power)
|audio          = [[File:BlastProcessing.mp3]]
|followedby = [[Theory of Everything 2]]
|fullaudio      = [[File:BlastProcessingFull.mp3]]
|precededby = [[Hexagon Force]]|imagewidth = 250|background = Hexagon|Ground = Hexagon}}
|precededby    = [[Hexagon Force]]
'''Blast Processing''' is the seventeenth level of ''[[Geometry Dash]]''. It is the fourth level to be rated "Harder" as of [[Update 1.9]].
|followedby     = [[Theory of Everything 2]]
 
}}
==Introduction==
'''Blast Processing''' is the seventeenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the fourth level with a Harder difficulty.
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption ''"Can You Guess?"'' on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number ''2''. The first two images referred to the [[Music Composers|Waterflame]] song, ''Blast Processing.'' On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.


==Description==
==Description==
''Blast Processing'' begins with a cube sequence involving several gravity flips and icon decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. This includes basic holding. The icon then transforms into a ship. You are simply going through some crevices through walls.Then it goes to the ball and then returns to the wave. This wave section is considerably harder than the first. It has a lot less space. To add on to the difficulty, the player must maneuver it on dual mode, Later, the user is forced to complete cube, ship and UFO scenes. Before winning, the new three-dimensional design is used, along with blue "plus signs." Completing ''Blast'' ''Processing ''will give players an achievement of the same name and a new cube icon.
Blast Processing introduces 3D decorations. The wave form is also introduced in spacious sequences. Manipulation portals are almost absent throughout the level.
*A cube sequence takes place from 0% to 14%;
*A wave sequence from 14% to 28%;
*A ship sequence from 28% to 35%;
*A ball sequence from 35% to 42%;
*A wave sequence from 42% to 58%, while under the effects of the dual portal from 49% to 53%;
*A cube sequence from 58% to 65%;
*A UFO sequence from 65% to 73%;
*A ship sequence from 73% to 76%;
*A ball sequence from 76% to 80%;
*A UFO sequence from 80% to 83%;
*A ship sequence from 83% to 87%;
*And a cube sequence from 87% to 100%.


== Secret Coins ==
==Secret coins==
*The first coin can be found at the dual wave sequence. Maneuver beside the first and second diamonds with wavy spikes then slide through the path of the fake spikes in the third diamond.
*The first secret coin is located at 52% and collected as the wave. After entering the dual portal, pass two diamond structures and enter the third structure to collect the coin.
*The second secret coin is located at 69% and collected as the UFO. Slide and drop from the first face structure and hop three times to enter another face structure to collect the coin.
*The third secret coin is located at 86% and collected as the ship. After passing two square structures, descend underneath the third structure to collect the coin.


*The second coin can be found during a UFO section. When there are "monsters", drop down at the second monster and tap three times to slide into the third one's mouth which contains fake spikes and a coin at the end.
<br><br>


*The third coin is located during the final ship section. More "monsters" appear using the spikes introduced in [[Electroman Adventures]], but the third one of these "monsters" has fake spikes instead. Stay quite close to the ground, and then slide under the "monster" to get the final coin. It's pretty close to the ship portal, so get ready at 85%.
==Gameplay==
[[Category:Levels]]
{{VC|s2ODuHbavJo}}


==Trivia==
==Trivia==
*  As of [[Update 1.9]], this is the only level that has a secret coin found while in dual mode.
*Blast Processing includes fake slopes as part of collecting the first secret coin, although these are not formally introduced until [[Theory of Everything 2]].
* The speech in the music before the wave [[Portals|portal]] says "''Get ready for a lot of fun and excitement!''", like a corrupted walkie-talkie. Near the end, the talk sounds like a person counting up (1, 2, 3, 4, ... 9) and the level finishes with "''You Win!''" as if to congratulate you on finishing the level.
*There are only seven manipulation portals throughout the level, including five gravity portals and two dual portals (activation + deactivation). This is less than the total number of manipulation portals included in [[Jumper]], a level present since the game's initial release.
** "A lot of" sounds very similar to "some", but it was confirmed by Waterflame to be the former.
*The second wave portal can be entered with certain timing, switching from the ball sequence so that the gravity portal at a similar position can be skipped, allowing the sequence to be continued under the effects of antigravity.
* Considering only the cut soundtracks in the game, Blast Processing appears to have the most speech among all the levels.
*The deactivation-dual portal can be entered using the wave clone so that the sequence can be continued under the effects of antigravity, with it being possible to avoid crashing as the cube and return to the main route in the following sequence.
* The name of the level (as well as the name of the song) is a reference to a Sega commercial "Blast Processing", which tried to show that Sega's games were faster than Nintendo's.
*The music track title as stated on Newgrounds is ''-BlastProcess-'', although is titled ''Blast Processing'' elsewhere.
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.
*Blast Processing is the only main level where all three secret coins are collected as flying forms (wave, UFO, and ship).
* This is the level that introduced the "Wave" form.
*Blast Processing takes 102 seconds to complete (the longest of all main levels) and requires a minimum of 65 jumps.
* It takes 1:42 to beat the level, making it the longest main level.
* The level does not show any size portals, mirror portals, or speed portals.
* The level is one of the three levels not having a secret coin in their cube segments. The other two are [[Cycles]] and [[Hexagon Force]].
* Blast Processing, [[XStep|xStep,]] and [[Electroman Adventures]] all reward 10 stars when completed.
*This is the only level created after [[Electrodynamix]] to not feature a speed portal.
*Blast Processing is considered easier than the previous levels as it is rated fewer stars then the other levels before it.
*Blast Processing is the only official level with a double wave segment.
*This is the only level created after [[Clutterfunk]] to not feature a size portal.
*this level is the first official level to use 3-D blocks.


== Errors ==
==Gallery==
* Towards the end of the second wave segment, it is possible to avoid the blue dual portal, remaining in dual mode. However, it is not possible to complete the level this way.
<gallery mode="packed">
* At the end of the first ball segment, you hit two jump rings while under antigravity, so sometimes the blue gravity portal doesn't work and you enter the next wave segment while under antigravity. But this can be undone if you end the dual wave segment by the second error. As shown [https://www.youtube.com/watch?v=nAtp_t9xhY4 here].
BlastProcessingSecretCoin1.png|First secret coin
** However, if you end the wave with anti-gravity, it can still be completed by jumping at the right position onto the second bump and jumping again. When you fall down and hit another bump, jump again and you will continue.
BlastProcessingSecretCoin2.png|Second secret coin
*  There is also a slight chance that after the dual wave segment, you may end up playing wave upside down, which will eventually cause you to crash. This can be done by moving your wave to the edge of the portal. If you survive, you have a chance of completing the level normally under precise timing.
BlastProcessingSecretCoin3.png|Third secret coin
 
BlastProcessingMenu.png|Level selection
== Walkthrough ==
</gallery>
[[File:Blast Processing Geometry Dash|thumb|center|300px]]
[[Category:Main levels (base content)]]


== Gallery ==
{{Main level navigation}}
<gallery position="center">
BlastProcessingMenu.png|Blast Processing on the main menu
File:BP-C1.png|First secret coin (Dual Wave)
File:BP-C2.png|Second secret coin (UFO)
File:BP-C3.png|Third secret coin (Ship)
Player_44_001.png|Icon unlocked after completing in Normal Mode (Icon 44)
</gallery>
[[Category:Levels]]

Latest revision as of 05:26, 11 October 2026

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Blast Processing
Game

Lite, Full

Released
Level

17

Difficulty

Attributes

10


[primary]

Cube, Ship, Ball, UFO, Wave; Gravity, Dual

Sequences

C, W, S, B, W, WW, W, C, U, S, B, U, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by

Blast Processing is the seventeenth level of Geometry Dash and Geometry Dash Lite and the fourth level with a Harder difficulty.

Description

[edit | edit source]

Blast Processing introduces 3D decorations. The wave form is also introduced in spacious sequences. Manipulation portals are almost absent throughout the level.

  • A cube sequence takes place from 0% to 14%;
  • A wave sequence from 14% to 28%;
  • A ship sequence from 28% to 35%;
  • A ball sequence from 35% to 42%;
  • A wave sequence from 42% to 58%, while under the effects of the dual portal from 49% to 53%;
  • A cube sequence from 58% to 65%;
  • A UFO sequence from 65% to 73%;
  • A ship sequence from 73% to 76%;
  • A ball sequence from 76% to 80%;
  • A UFO sequence from 80% to 83%;
  • A ship sequence from 83% to 87%;
  • And a cube sequence from 87% to 100%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 52% and collected as the wave. After entering the dual portal, pass two diamond structures and enter the third structure to collect the coin.
  • The second secret coin is located at 69% and collected as the UFO. Slide and drop from the first face structure and hop three times to enter another face structure to collect the coin.
  • The third secret coin is located at 86% and collected as the ship. After passing two square structures, descend underneath the third structure to collect the coin.



Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Blast Processing includes fake slopes as part of collecting the first secret coin, although these are not formally introduced until Theory of Everything 2.
  • There are only seven manipulation portals throughout the level, including five gravity portals and two dual portals (activation + deactivation). This is less than the total number of manipulation portals included in Jumper, a level present since the game's initial release.
  • The second wave portal can be entered with certain timing, switching from the ball sequence so that the gravity portal at a similar position can be skipped, allowing the sequence to be continued under the effects of antigravity.
  • The deactivation-dual portal can be entered using the wave clone so that the sequence can be continued under the effects of antigravity, with it being possible to avoid crashing as the cube and return to the main route in the following sequence.
  • The music track title as stated on Newgrounds is -BlastProcess-, although is titled Blast Processing elsewhere.
  • Blast Processing is the only main level where all three secret coins are collected as flying forms (wave, UFO, and ship).
  • Blast Processing takes 102 seconds to complete (the longest of all main levels) and requires a minimum of 65 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip