Blast Processing: Difference between revisions

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{{Infobox level
{{Quality}}
| image       = [[File:BlastProcessing.png]]
{{IB-Level
| levelnumber  = 17
|image         = BlastProcessing.png
| created      = [[Update 1.9]]
|game          = Lite, Full
| difficulty  = [[File:Harder.png|30px|center]]
|released      = [[Update 1.9]]
| normalmode   = [[File:Cube44.png|30px|center]]
|levelnumber    = 17
| starreward  = 10
|difficultymain = {{Harder}}
| practicemode = [[File:Colour21.png|30px|center]]
|manaorbs      = 275
| portals     = Cube, Ship, Ball, UFO, Wave; Gravity, Dual
|stars          = 10
| sequences   = C, W, S, B, W, WW, W, C, U, S, B, U, S, C,
|practicemode   = [[File:Colour020.png|x24px]]<br>[primary]
| composer    = Waterflame
|normalmode    = [[File:Cube044.png|x35px]]
| music        = [[File:BlastProcessing.ogg]]
|portals       = Cube, Ship, Ball, UFO, Wave; Gravity, Dual
| precededby   = [[Hexagon Force]]
|sequences     = C, W, S, B, W, WW, W, C, U, S, B, U, S, C,
| followedby   = [[Theory of Everything 2]]
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:BlastProcessing.mp3]]
|fullaudio      = [[File:BlastProcessingFull.mp3]]
|precededby     = [[Hexagon Force]]
|followedby     = [[Theory of Everything 2]]
}}
}}
'''Blast Processing''' is the seventeenth level of ''[[Geometry Dash]] ''and the fourth level to be rated "Harder" as of [[Update 2.0|Update 2.0.]]
'''Blast Processing''' is the seventeenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the fourth level with a Harder difficulty.


== Description ==
==Description==
Blast Processing begins with a cube sequence involving multiple gravity changes and decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. The icon subsequently changes into a ship and must be flown through obstacles with gaps in them. Then it goes to the ball and then returns to the wave. This wave section is considerably harder than the first; it has a lot less space. To add on to the difficulty, the player must maneuver it on dual mode, Later, the user must complete cube, ship and UFO sequences.
Blast Processing introduces 3D decorations. The wave form is also introduced in spacious sequences. Manipulation portals are almost absent throughout the level.
*A cube sequence takes place from 0% to 14%;
*A wave sequence from 14% to 28%;
*A ship sequence from 28% to 35%;
*A ball sequence from 35% to 42%;
*A wave sequence from 42% to 58%, while under the effects of the dual portal from 49% to 53%;
*A cube sequence from 58% to 65%;
*A UFO sequence from 65% to 73%;
*A ship sequence from 73% to 76%;
*A ball sequence from 76% to 80%;
*A UFO sequence from 80% to 83%;
*A ship sequence from 83% to 87%;
*And a cube sequence from 87% to 100%.


== Secret Coins ==
==Secret coins==
*The first [[Secret Coins|secret coin]] can be found at 52% in the dual wave sequence. Maneuver beside the first and second diamonds with wavy spikes then slide through the path of the fake spikes in the third diamond.
*The first secret coin is located at 52% and collected as the wave. After entering the dual portal, pass two diamond structures and enter the third structure to collect the coin.
*The second secret coin is located at 69% and collected as the UFO. Slide and drop from the first face structure and hop three times to enter another face structure to collect the coin.
*The third secret coin is located at 86% and collected as the ship. After passing two square structures, descend underneath the third structure to collect the coin.


*The second secret coin can be found at 69% during the first UFO section. When there are "monsters", drop down at the second monster and tap three times to slide into the third one's mouth which contains fake spikes and a coin at the end.
<br><br>


*The third secret coin is located at 86% during the final ship section. More "monsters" appear using the spikes introduced in [[Electroman Adventures]], but the third one of these "monsters" has fake spikes instead. Stay quite close to the ground, and then slide under the "monster" to get the final coin. It is pretty close to the ship portal, so get ready at 85%.
==Gameplay==
{{VC|s2ODuHbavJo}}


==Trivia==
==Trivia==
* This level introduced the Wave form.
*Blast Processing includes fake slopes as part of collecting the first secret coin, although these are not formally introduced until [[Theory of Everything 2]].
*All the secret coins have fake spikes in the way of getting them.
*There are only seven manipulation portals throughout the level, including five gravity portals and two dual portals (activation + deactivation). This is less than the total number of manipulation portals included in [[Jumper]], a level present since the game's initial release.
*  As of [[Update 1.9]], this is the only level that has a secret coin found while in dual mode.
*The second wave portal can be entered with certain timing, switching from the ball sequence so that the gravity portal at a similar position can be skipped, allowing the sequence to be continued under the effects of antigravity.
* Considering only the cut soundtracks in the game, Blast Processing appears to have the most speech among all the levels.
*The deactivation-dual portal can be entered using the wave clone so that the sequence can be continued under the effects of antigravity, with it being possible to avoid crashing as the cube and return to the main route in the following sequence.
** The speech in the music before the wave [[Portals|portal]] says "''Get ready for a lot of fun and excitement!''", like a corrupted walkie-talkie. Before and after the second wave part, there is speech saying "Go!". Near the end, the talk sounds like a person counting up (1, 2, 3, 4, ... 9) and the level finishes with "''You Win!''" as if to congratulate the player on finishing the level.
*The music track title as stated on Newgrounds is ''-BlastProcess-'', although is titled ''Blast Processing'' elsewhere.
* The name of the level (as well as the name of the song) is a reference to a [https://en.wikipedia.org/wiki/Sega Sega] commercial "Blast Processing", which tried to show that Sega's games were faster than Nintendo's.
*Blast Processing is the only main level where all three secret coins are collected as flying forms (wave, UFO, and ship).
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.
*Blast Processing takes 102 seconds to complete (the longest of all main levels) and requires a minimum of 65 jumps.
* It takes 1:42 to complete the level, making it the longest main level in the game, with the second being [[Geometrical Dominator]] at 1:40 and the third being [[Deadlocked]] at 1:39.
* The level is one of the four levels not having a secret coin in their cube segments. The other three are [[Cycles]], [[Hexagon Force]] and [[Geometrical Dominator]].
* Geometrical Dominator, Blast Processing, [[XStep|xStep,]] and [[Electroman Adventures]] all reward 10 stars when completed.
*This is the only level created after [[Electrodynamix]] to not feature a speed portal, and the only level created after [[Clutterfunk]] to not feature a size portal.
*The level's first secret coin location is the latest in the game, appearing at around 52%.
*This level is the first harder level to give the player 10 stars upon completion, the other being [[Geometrical Dominator]].
*This is the third level having ten stars as a reward, the first two are [[xStep]] and [[Electroman Adventures]]. However, this is the first Harder level to have ten stars.


== Errors ==
==Gallery==
===Structural Errors===
<gallery mode="packed">
* At the end of the first ball segment, if you hold down while entering the wave portal, it will go past the blue gravity portal and you enter the segment while under antigravity. But this can be undone if you end the dual wave segment by the second error, as shown [https://www.youtube.com/watch?v=nAtp_t9xhY4 here].
BlastProcessingSecretCoin1.png|First secret coin
** Contrary to popular belief, this is not due to tapping the preceding jump rings too early or late.
BlastProcessingSecretCoin2.png|Second secret coin
** However, if you end the wave with anti-gravity, the cube segment following can still be completed by jumping at the right position onto the second bump and jumping again. When you fall down and hit another bump, jump again and you will continue.
BlastProcessingSecretCoin3.png|Third secret coin
** The portal after the dual wave can be skipped. This will either result in the player rwmaining in dual mode and dying ([https://youtu.be/xTHtdQqBlzs video]), or the player will become upside down and remain so ([https://youtu.be/_bAfCY31Zhg video]). With a bit of practice, it is possible to survive this in cube mode and continue on the level as normal.
BlastProcessingMenu.png|Level selection
</gallery>
[[Category:Main levels (base content)]]


== Walkthrough ==
{{Main level navigation}}
[[File:Blast Processing Geometry Dash|thumb|center|300px]]
 
== Gallery ==
<gallery position="center">
BlastProcessingMenu.png|Blast Processing on the main menu
File:BP-C1.png|First secret coin (Dual Wave)
File:BP-C2.png|Second secret coin (UFO)
File:BP-C3.png|Third secret coin (Ship)
Cube44.png|Icon unlocked after completing in normal mode (Icon 44)
</gallery>
[[Category:Levels]]

Latest revision as of 05:26, 11 October 2026

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Blast Processing
Game

Lite, Full

Released
Level

17

Difficulty

Attributes

10


[primary]

Cube, Ship, Ball, UFO, Wave; Gravity, Dual

Sequences

C, W, S, B, W, WW, W, C, U, S, B, U, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by

Blast Processing is the seventeenth level of Geometry Dash and Geometry Dash Lite and the fourth level with a Harder difficulty.

Description

[edit | edit source]

Blast Processing introduces 3D decorations. The wave form is also introduced in spacious sequences. Manipulation portals are almost absent throughout the level.

  • A cube sequence takes place from 0% to 14%;
  • A wave sequence from 14% to 28%;
  • A ship sequence from 28% to 35%;
  • A ball sequence from 35% to 42%;
  • A wave sequence from 42% to 58%, while under the effects of the dual portal from 49% to 53%;
  • A cube sequence from 58% to 65%;
  • A UFO sequence from 65% to 73%;
  • A ship sequence from 73% to 76%;
  • A ball sequence from 76% to 80%;
  • A UFO sequence from 80% to 83%;
  • A ship sequence from 83% to 87%;
  • And a cube sequence from 87% to 100%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 52% and collected as the wave. After entering the dual portal, pass two diamond structures and enter the third structure to collect the coin.
  • The second secret coin is located at 69% and collected as the UFO. Slide and drop from the first face structure and hop three times to enter another face structure to collect the coin.
  • The third secret coin is located at 86% and collected as the ship. After passing two square structures, descend underneath the third structure to collect the coin.



Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Blast Processing includes fake slopes as part of collecting the first secret coin, although these are not formally introduced until Theory of Everything 2.
  • There are only seven manipulation portals throughout the level, including five gravity portals and two dual portals (activation + deactivation). This is less than the total number of manipulation portals included in Jumper, a level present since the game's initial release.
  • The second wave portal can be entered with certain timing, switching from the ball sequence so that the gravity portal at a similar position can be skipped, allowing the sequence to be continued under the effects of antigravity.
  • The deactivation-dual portal can be entered using the wave clone so that the sequence can be continued under the effects of antigravity, with it being possible to avoid crashing as the cube and return to the main route in the following sequence.
  • The music track title as stated on Newgrounds is -BlastProcess-, although is titled Blast Processing elsewhere.
  • Blast Processing is the only main level where all three secret coins are collected as flying forms (wave, UFO, and ship).
  • Blast Processing takes 102 seconds to complete (the longest of all main levels) and requires a minimum of 65 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip