Can't Let Go: Difference between revisions

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{{Infobox level
{{Quality}}
|name = Can't Let Go
{{IB-Level
|imagewidth = 300|levelnumber = Six
|image          = Can'tLetGo.png
|scenes = Cube & Rocket
|game          = Lite, Full
|difficulty = [[File:Zinsane.png|25px]] Insane
|released      = Initial release
|stars = Six
|levelnumber   = 6
|musiccreator = DJVI
|difficultymain = {{Hard}}
|musicdate = October 20, 2013|image = File:Cant.png|created = Original Level}}
|manaorbs      = 175
|stars          = 6
|practicemode  = [[File:Colour009.png|x24px]]<br>[primary]
|normalmode    = [[File:Cube010.png|x35px]]
|portals        = Cube, Ship; Gravity
|sequences      = C, S, C,
|artist        = [https://djvi.newgrounds.com DJVI]
|audio          = [[File:Can'tLetGo.mp3]]
|fullaudio      = [[File:Can'tLetGoFull.mp3]]
|precededby    = [[Base After Base]]
|followedby    = [[Jumper]]
}}
'''Can't Let Go''' is the sixth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Hard difficulty.


'''Can't Let Go''' (spelled '''Cant Let Go''' in the level selection screen) is the sixth level of [[Geometry Dash]] and the first [[Difficulty|Insane]] level. Can't Let Go was first introduced to the lite version after the [[1.8 Update|1.8 update]].
==Description==
Can't Let Go increases the precision and timing required for jump manoeuvres, including spike arrangements with spikes positioned just clear of overhead spikes. The antigravity segment initiating the second cube sequence involves jump rings, which brings a noticeable increase in difficulty.


==Level information==
A single ship sequence takes place from 57% to 70%, and an antigravity cube segment from 70% to 85%.
Can't Let Go is often considered far more difficult than the five levels it follows, and is one of the two levels in [[Geometry Dash Lite]] that is marked with insane difficulty (The other being 'Jumper'). The beginning requires flawless jump timing due to a great deal of spikes and other obstacles. Subsequently, players must maneuver through a lengthy cube scene with an absolutely black color theme. The icon first changes form at around 60% when it transforms into a [[Rocket portals|rocket]]. Players must finish strong with another challenging upside-down scene at end.
 
==Secret coins==
*The first secret coin is located at 26% and collected as the cube. After hitting the jump pad beyond the set of three jump rings, slide down two platforms and jump up two platforms before falling below onto the coin to be launched by three jump pads back to the main route.
*The second secret coin is located at 62% and collected as the ship. Fly above the first suspended spiked obstacle to collect the coin.
*The third secret coin is located at 76% and collected as the cube. After hitting the third jump ring of the antigravity segment, slide down a block and jump, clearing a spike to fall up onto the coin. After being launched by four jump pads back to the main route, jump to clear an oncoming spike.
 
==Gameplay==
{{VC|GwH0e1-vfW0}}


==Trivia==
==Trivia==
*Before [[Update 1.9]], Can't Let Go possessed an Insane difficulty.
*Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]].
*The contraction 'Can't' as present in the level title lacks an apostrophe, misspelled 'Can't Let Go'.
*Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.
**Uses the first and third secret coin routes.
**Skips the second jump ring at 10%.


* The first [[Secret Coins|secret coin]] acts as a shortcut.
==Gallery==
* The same applies with the third coin, but it is harder to get to.
<gallery mode="packed">
* This level may take days or even weeks to beat on normal mode.
Can'tLetGoSecretCoin1.png|First secret coin
* Can't Let Go can be beaten in 01:23 without dying.
Can'tLetGoSecretCoin2.png|Second secret coin
== Gallery==
Can'tLetGoSecretCoin3.png|Third secret coin
<gallery>
Can'tLetGoMenu.png|Level selection
Geometry Dash Can't Let Go.jpg
Can'tLetGoMenuOld.jpg|Original difficulty
Level 6.jpeg
</gallery>
</gallery>
[[Category:Main levels (base content)]]


{{Levels}}
{{Main level navigation}}
{{Levels lite}}
[[Category:Levels]]

Latest revision as of 00:32, 11 October 2026

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Can't Let Go
Game

Lite, Full

Released

Initial release

Level

6

Difficulty

Attributes


[primary]

Cube, Ship; Gravity

Sequences

C, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Can't Let Go is the sixth level of Geometry Dash and Geometry Dash Lite and the second level with a Hard difficulty.

Description

[edit | edit source]

Can't Let Go increases the precision and timing required for jump manoeuvres, including spike arrangements with spikes positioned just clear of overhead spikes. The antigravity segment initiating the second cube sequence involves jump rings, which brings a noticeable increase in difficulty.

A single ship sequence takes place from 57% to 70%, and an antigravity cube segment from 70% to 85%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 26% and collected as the cube. After hitting the jump pad beyond the set of three jump rings, slide down two platforms and jump up two platforms before falling below onto the coin to be launched by three jump pads back to the main route.
  • The second secret coin is located at 62% and collected as the ship. Fly above the first suspended spiked obstacle to collect the coin.
  • The third secret coin is located at 76% and collected as the cube. After hitting the third jump ring of the antigravity segment, slide down a block and jump, clearing a spike to fall up onto the coin. After being launched by four jump pads back to the main route, jump to clear an oncoming spike.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Before Update 1.9, Can't Let Go possessed an Insane difficulty.
  • Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until Theory of Everything.
  • The contraction 'Can't' as present in the level title lacks an apostrophe, misspelled 'Can't Let Go'.
  • Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.
    • Uses the first and third secret coin routes.
    • Skips the second jump ring at 10%.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip