Carnation: Difference between revisions

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{{IB-Level
{{IB-Level
|image      = Carnation.png
|image      = Carnation.png
|creator    = IlhamAulia
|id        = 25969464
|difficulty = Harder
|creator    = IlhamAulia
|stars      = 6
|created    = [[Update 2.0]]
|id        = 25969464
|updated    = [[Update 2.1]]
|song      = Badland
|difficulty = Harder
|composer  = BoomKitty
|stars      = 6
|song_id   = 686782
|diamonds  = 8
|coins      = 3
|length    = 1m 2s
|objects    = 17,342
|copytype  = No password
|downloads  = ?
|likes      = ?
|rating    = ?
|composer  = BoomKitty
|music      = Badland
|musicid   = 686782
  |previous  = [[Skyward]]
  |previous  = [[Skyward]]
  |next      = [[GeoBound]]
  |next      = [[GeoBound]]
}}
}}
{{Quote
'''Carnation''' is a 2.0/2.1 Harder level by IlhamAulia. It is the third level of the [[Gauntlets|Ice Gauntlet]].
|Special thanks to Xevenfurious for helping Me! And thanks to Robtop for the Ice Gauntlets! :) Added LDM.
|IlhamAulia
}}
'''Carnation''' is a 2.0/2.1 solo Harder 6* level created, verified and published by IlhamAulia. It is the third level in the Ice Gauntlet.


==Description==
==Description==
Line 28: Line 34:
*At 54%, the player must fall into the gap between a large and tiny spike to collect the coin, and an invisible blue pad will return the player to the normal route.
*At 54%, the player must fall into the gap between a large and tiny spike to collect the coin, and an invisible blue pad will return the player to the normal route.


==Walkthrough==
==Gameplay==
{{VC|gw_fLgyVkMM}}
{{VC|gw_fLgyVkMM}}
==Trivia==
*The level is free to copy.
*The level contains 17,342 objects.
*The level is 1m 2s in length.
*It is the third level in the Ice Gauntlet.
**Players often consider Carnation to be the best level in the Ice Gauntlet.
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Revision as of 03:55, 14 October 2025

Carnation
ID

25969464

Creator(s)

IlhamAulia

Created
Last updated
Attributes
Difficulty

Harder

Length

1m 2s

Objects

17,342

Copy type

No password

Statistics
Downloads

?

Likes

?

Rating

?

Audio info
Music

Badland

Music ID

686782

Level sequence
Previous
Next

Carnation is a 2.0/2.1 Harder level by IlhamAulia. It is the third level of the Ice Gauntlet.

Description

  • 0-21%: The level starts with a Low Detail Mode option and a cube section with well-synced gameplay and a couple of speed changes. Next, it changes to a short ship section, then a robot segment, then a ball part, then a UFO segment, then back to a cube, all of which are well-synced, until a completely black transition.
  • 22-45%: This section starts with a symmetrical dual cube section and then changes to a slightly asymmetrical dual-cube. After that is a ship sequence with some invisible size portals, then a ball section. The next few sections all have half-speed portals at the end before speeding up again. These are a UFO, wave, ship, and another UFO.
  • 46-69%: The gameplay then speeds up for a cube section with a few jumps and changes to a synced UFO, a short robot, and another short cube. It then turns into a ship, then a UFO, and then a wave, where the level starts fading to white and flashes the name of the level and creator just before the drop.
  • 70-100%: The drop occurs very late into the level and is set in triple-speed until the end, starting with a UFO segment, then a ship sequence with gravity portals, a somewhat tight wave section before transitioning into a cube, and then a UFO. Then, another transition into a ship section and a quick switch to another UFO, wave, and cube. It then transitions into a ship, then a short wave section where "GG" can be seen. The level ends with a short auto cube section, and then an end-screen appears that says, "Dedicated to Ellixium, Xevenfurious, and Everyone!"

User coins

  • At 9%, in the first robot segment, the player must jump into a fake pillar to collect the coin.
  • At 44%, in the UFO segment, the player must spam to direct the UFO above a saw-blade to collect the coin.
  • At 54%, the player must fall into the gap between a large and tiny spike to collect the coin, and an invisible blue pad will return the player to the normal route.

Gameplay