GeoBound

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GeoBound
ID

24302376

Creator(s)

Axils (publisher); MoonSpark

Created
Attributes
Difficulty

Length

1m 3s (Long)

Objects

18,827

Copy type

No password

Statistics
Downloads

14.81M

Likes

1M

Rating

Featured

Audio info
Artist(s)
Music
Music ID

655358

Level sequence
Previous

GeoBound is a 2.1 Harder 6* level created in collaboration by MoonSpark and Axils, the latter who verified and published it. It is the fourth level of the Ice Gauntlet.

Description

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  • 0-22% (MoonSpark): GeoBound begins with an optional "auto wave" key that the player can grab, along with the sentence "Play this in practice mode before playing". The gameplay starts at half-speed, with cube jumps on slopes. Next, it transitions into a short ship sequence with slopes featuring spikes on it. Then, it speeds up to normal speed for a mini-cube section with jumps on moving platforms, before speeding up to double-speed for a short UFO section. Afterward, it speeds up to triple-speed, and there is an auto blue pad section until the drop.
  • 23-48% (Axils): The drop starts with a double-speed wave section featuring several size changes. It is somewhat tight for a 6* but is entirely free if the player picked up the "auto wave" key at the beginning of the level. It becomes a mini-cube that is mostly auto, interrupted by a few jumps and orbs. Next, the level transitions into a ball section with several tricky orb timings. Then, it becomes an asymmetrical dual cube section where the player must hold a few times.
  • 49-76% (MoonSpark): The gameplay speeds up to triple-speed for a robot section with large jumps and green orbs, a short ship, then a mini-cube with a few jumps. It then becomes a double-speed wave where the player must click and release towards the music. The gameplay then speeds back to triple-speed for a ball section with several orbs and slopes. This section ends with a short triple-speed cube with a couple of jumps, then an auto portal section with a single orb into the next section.
  • 77-100% (Axils): This section starts with a double-speed cube section with several orbs and portals, then a short ship sequence, both of which are set in a more closed tunnel-like area, unlike the rest of the level, which is more open. The gameplay then becomes a ball with several jumps and orbs, before ending with one final cube section, during which the creators' names can be seen.

User coins

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  • Coin 1: At 12%, in the first mini-cube section, instead of falling down the platforms, the player must jump and hit an invisible orb to collect the coin.
  • Coin 2: At 40%, in the ball segment, the player must hit an invisible dash orb while in the air and hold to get the coin. A teleport will put the player back onto the normal route.
  • Coin 3: At 66%, in the triple-speed ball segment, the player must jump down and skip the yellow orb. Doing this will cause the player to land on an invisible platform to collect the coin, and a teleport will put the player back onto the normal route.

Gameplay

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Trivia

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  • GeoBound used to be the 2nd level of the Ice Gauntlet before it was shifted to the 4th level, as the gauntlet was rearranged resulting from Skyward's overestimated difficulty.
  • Despite being released in 2.1, the only 2.1 gameplay is the dash orb for the second coin and the D blocks during the wave sequence.