Chamber of Time: Difference between revisions

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{{WIP}}
{{Quality}}
 
[[File:ChamberOfTime.png|right|270px]]{{#setmainimage:ChamberOfTime.png|quiet}}
The''' Chamber of time''' is a new secret room in [[Geometry Dash]], introduced in [[Update 2.1]]. It contains a new Gatekeeper, 5 new secret icons to Unlock & a Chest to get one of the Keys of the beast locked in the Vault of secrets basement.
[[File:SecretLoop03.mp3|right|270px]]
The '''Chamber of Time''' is a room in [[Geometry Dash]] and [[Geometry Dash Lite]], being introduced in [[Update 2.1]]. It is located through a door by the 'ground' in the centre of the ''Coming Soon'' screen of the main level slider, but is hidden until the orange lock in the [[Basement]] has been selected, followed by the door's hidden location also being selected to reveal it. After doing so, the door will remain locked until the ''Master Emblem'' has been purchased from the [[Secret Shop]], after which the Chamber of Time can be accessed.


==Description==
==Description==
The chamber of time has a dark red background and a field of text above the Gatekeeper. It has a brown beast-looking face with small horns, orange eyes & holds a golden ring with his mouth. Pressing it will cycle through different phrases. Wrong answers have orange text while hints are given provided with green text to help the player.
The Chamber of Time contains a text field and a feline ring-handle button below it, referred to as the ''Gatekeeper''. Pressing the button will return a response based on what has been entered into the text field. By entering specific phrases, [[Icon Kit]] rewards and associated [[achievements]] can be unlocked. Initially, there is a chest in the lower right corner which contains an orange key for the orange lock in the Basement.
 
{{Togglebox
==How to access the Chamber of time==
|header = Rewards
* Go to the "Coming soon" page and tap below the "Coming soon" letters on the centre of the screen, it will reveal a Door that leads the Chamber but will be locked, if you tap on the door the gatekeeper will start to ask you if you're robtop, and a way to show you are him you must get a Item called "Master Emblem"
|body  = Enter the codes stated as captions to unlock the respective rewards.
* The Master Emblem is located as a buyable item in Scratch's shop, for 1000 Orbs
<gallery mode="packed" class="icon-gallery">
* Go back to where the door is and the gatekeeper will fall for the trap and let you have access to the Chamber of Time
Cube089.png|'silence'
 
Cube090.png|'hunger'
==Rewards==
Cube091.png|'darkness'
''Work in Progress''
Wave023.png|'volcano'
 
Robot046.png|'givemehelper'
Spider026.png|'backontrack'
Colour038.png|[secondary]<br>'river'
OrangeKey.png|Found in the initial chest
</gallery>
}}


==Trivia==
==Trivia==
''Work in Progress''
{{Togglebox
 
|header = General responses
==References==
|body  = Pressing the button without having entered anything will cycle through ordered responses and will repeat upon reaching the end.
''Work in Progress''
#Why have I been awoken?
 
#Leave this place
#You are not welcome here
#None shall pass
#You test my patience
#...
#How long will you keep this up?
#Don't you have other things to do?
#...
#Gah I can't stand this anymore!
#The smell, it's killing me
#Can you smell it?
#Chicken, burning chicken
#El pollo ardiente... [translates to 'the burning chicken']
#Ok, playtime is over
#Tick tock
#Time is running out
#...
#Really? Still here?
#This is my first conversation in 1000 years
#Not what I was hoping for...
}}
{{Togglebox
|header = Hints
|body  = A series of riddles in green text can appear between any general response in the following order to help guess the codes. Once a code has been entered, the corresponding riddle will not be shown again.
*<span style="color:lime">My thunder comes before my lightning</span>
**<span style="color:lime">My lightning comes before my rain</span>
**<span style="color:lime">My rain dries up all the land it touches</span>
**<span style="color:lime">What am I?</span> (relating to ''volcano'')
*<span style="color:lime">I hide behind rocks and rills</span>
**<span style="color:lime">under the mountains and hills</span>
**<span style="color:lime">I cannot be seen or felt</span>
**<span style="color:lime">nor heard or smelt</span>
**<span style="color:lime">the more I am the less you see</span>
**<span style="color:lime">what am I?</span> (relating to ''darkness'')
*<span style="color:lime">Shh, quiet!</span>
**<span style="color:lime">Can you feel it closing in?</span>
**<span style="color:lime">Shadows creep where it begins</span>
**<span style="color:lime">Speak its name and it is gone</span>
**<span style="color:lime">from every moment dusk till dawn</span> (relating to ''silence'')
*<span style="color:lime">What always runs, but never walks</span>
**<span style="color:lime">Often murmurs, never talks</span>
**<span style="color:lime">Has a bed, but never sleeps</span>
**<span style="color:lime">Has a mouth, but never eats?</span> (relating to ''river'')
*<span style="color:lime">The less you consume</span>
**<span style="color:lime">the stronger I become</span>
**<span style="color:lime">wait too long</span>
**<span style="color:lime">and death will come</span>
**<span style="color:lime">What am I?</span> (relating to ''hunger'')
*<span style="color:lime">Legend tells of a level so hard no one can beat it</span>
**<span style="color:lime">Anything harder than it is impossible</span>
**<span style="color:lime">Don't even get me started</span> (relating to ''backontrack'')
*<span style="color:lime">Good levels are hard to find sometimes</span>
**<span style="color:lime">Wish I had someone who could find them for me</span>
**<span style="color:lime">...</span>
**<span style="color:lime">Forget it...</span> (relating to ''givemehelper'')
}}
{{Togglebox
|header = Responses to correct codes
|body  = Entering a correct code will return a specific response. After doing so, the response will not be returned again.
*<span style="color:cyan">Hot answer, well done</span> (volcano)
*<span style="color:cyan">Impressive</span> (darkness)
*<span style="color:cyan">Something you always ruin...</span> (silence)
*<span style="color:cyan">Be like water my friend</span> (river)
*<span style="color:cyan">A pizza would be nice</span> (hunger)
*<span style="color:cyan">That's some skill</span> (backontrack)
*<span style="color:cyan">Is that even a real thing...</span> (givemehelper)
}}
{{Togglebox
|header = Responses to incorrect codes
|body  = Entering an incorrect code will return an alternate ordered response and will repeat upon reaching the end.
#<span style="color:orange">How about no?</span>
#<span style="color:orange">[player's username], please give up...</span>
#<span style="color:orange">Error, error. Bad answers.</span>
#<span style="color:orange">Failure</span>
#<span style="color:orange">May I suggest thinking?</span>
#<span style="color:orange">WRONG</span>
#<span style="color:orange">You're hopeless...</span>
#<span style="color:orange">Really, still here?</span>
#<span style="color:orange">What kind of name is [player's username] anyway?</span>
#<span style="color:orange">No, just no</span>
#<span style="color:orange">Swing and a miss!</span>
#<span style="color:orange">I told you, it wont work...</span>
#<span style="color:orange">Door is now open. Oh wait, no it's not.</span>
#<span style="color:orange">Is that actually your guess?</span>
#<span style="color:orange">Go home [player's username].</span>
#<span style="color:orange">Nope</span>
#<span style="color:orange">Give up, please</span>
#<span style="color:orange">Door is still locked</span>
#<span style="color:orange">That tickles!</span>
#<span style="color:orange">Try harder please</span>
#<span style="color:orange">Don't make me angry</span>
#<span style="color:orange">You won't like me when im angry...</span>
#<span style="color:orange">Oh no, you just unlocked... NOTHING</span>
#<span style="color:orange">Only 3 attempts left!</span>
#<span style="color:orange">Only 2 attempts left!</span>
#<span style="color:orange">LAST ATTEMPT!</span>
#<span style="color:orange">Just kidding, unlimited attempts</span>
#<span style="color:orange">Maybe you should do something else?</span>
#<span style="color:orange">This is getting ridiculus...</span> [sic]
#<span style="color:orange">Go collect some stars</span>
}}
{{Togglebox
|header = Introductory dialogue
|body  =
Upon locating the door to the Chamber of Time:
*Who disturbs my slumber?
**<span style="color:deepskyblue">RubRub</span> is that you? I cannot see in this light.
**Show me the <span style="color:mediumorchid">Master Emblem</span>, and I will let you pass.
After obtaining the Master Emblem and returning to the door:
*The <span style="color:mediumorchid">Master Emblem</span>!
**Lord <span style="color:deepskyblue">RubRub</span>, I will open the gate for you.
**Please, come in.
Upon entering the Chamber of Time:
*Wait, you are not <span style="color:deepskyblue">RubRub</span>...
**You seem to be skilled in the art of <span style="color:orange">deception</span>...
**But it does not matter, your <span style="color:deepskyblue">trickery</span> ends here.
**<span style="color:red">Leave now, before you cause more problems...</span>
}}
{{Togglebox
|header = References
|body  = <nowiki />
*"backontrack" refers to the second level of the game, [[Back On Track]], "a level so hard no one can beat it" referencing an ongoing joke in the Geometry Dash community that it is unironically the hardest ever level.
*"givemehelper" references 'mod helpers', an unofficial term for those that regularly assist [[moderators]] in finding [[User Levels|user levels]] to submit for star ratings. 
}}


==Vault Responses==
==Gallery==
''Work in Progress''
<gallery mode="packed" class="icon-gallery">
GatekeeperDialogue01.png
GatekeeperDialogue02.png
</gallery>
[[Category:Rooms (base content)]]

Latest revision as of 01:21, 12 October 2026

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The Chamber of Time is a room in Geometry Dash and Geometry Dash Lite, being introduced in Update 2.1. It is located through a door by the 'ground' in the centre of the Coming Soon screen of the main level slider, but is hidden until the orange lock in the Basement has been selected, followed by the door's hidden location also being selected to reveal it. After doing so, the door will remain locked until the Master Emblem has been purchased from the Secret Shop, after which the Chamber of Time can be accessed.

Description

[edit | edit source]

The Chamber of Time contains a text field and a feline ring-handle button below it, referred to as the Gatekeeper. Pressing the button will return a response based on what has been entered into the text field. By entering specific phrases, Icon Kit rewards and associated achievements can be unlocked. Initially, there is a chest in the lower right corner which contains an orange key for the orange lock in the Basement.

Rewards

Enter the codes stated as captions to unlock the respective rewards.

Trivia

[edit | edit source]

General responses

Pressing the button without having entered anything will cycle through ordered responses and will repeat upon reaching the end.
  1. Why have I been awoken?
  2. Leave this place
  3. You are not welcome here
  4. None shall pass
  5. You test my patience
  6. ...
  7. How long will you keep this up?
  8. Don't you have other things to do?
  9. ...
  10. Gah I can't stand this anymore!
  11. The smell, it's killing me
  12. Can you smell it?
  13. Chicken, burning chicken
  14. El pollo ardiente... [translates to 'the burning chicken']
  15. Ok, playtime is over
  16. Tick tock
  17. Time is running out
  18. ...
  19. Really? Still here?
  20. This is my first conversation in 1000 years
  21. Not what I was hoping for...

Hints

A series of riddles in green text can appear between any general response in the following order to help guess the codes. Once a code has been entered, the corresponding riddle will not be shown again.
  • My thunder comes before my lightning
    • My lightning comes before my rain
    • My rain dries up all the land it touches
    • What am I? (relating to volcano)
  • I hide behind rocks and rills
    • under the mountains and hills
    • I cannot be seen or felt
    • nor heard or smelt
    • the more I am the less you see
    • what am I? (relating to darkness)
  • Shh, quiet!
    • Can you feel it closing in?
    • Shadows creep where it begins
    • Speak its name and it is gone
    • from every moment dusk till dawn (relating to silence)
  • What always runs, but never walks
    • Often murmurs, never talks
    • Has a bed, but never sleeps
    • Has a mouth, but never eats? (relating to river)
  • The less you consume
    • the stronger I become
    • wait too long
    • and death will come
    • What am I? (relating to hunger)
  • Legend tells of a level so hard no one can beat it
    • Anything harder than it is impossible
    • Don't even get me started (relating to backontrack)
  • Good levels are hard to find sometimes
    • Wish I had someone who could find them for me
    • ...
    • Forget it... (relating to givemehelper)

Responses to correct codes

Entering a correct code will return a specific response. After doing so, the response will not be returned again.
  • Hot answer, well done (volcano)
  • Impressive (darkness)
  • Something you always ruin... (silence)
  • Be like water my friend (river)
  • A pizza would be nice (hunger)
  • That's some skill (backontrack)
  • Is that even a real thing... (givemehelper)

Responses to incorrect codes

Entering an incorrect code will return an alternate ordered response and will repeat upon reaching the end.
  1. How about no?
  2. [player's username], please give up...
  3. Error, error. Bad answers.
  4. Failure
  5. May I suggest thinking?
  6. WRONG
  7. You're hopeless...
  8. Really, still here?
  9. What kind of name is [player's username] anyway?
  10. No, just no
  11. Swing and a miss!
  12. I told you, it wont work...
  13. Door is now open. Oh wait, no it's not.
  14. Is that actually your guess?
  15. Go home [player's username].
  16. Nope
  17. Give up, please
  18. Door is still locked
  19. That tickles!
  20. Try harder please
  21. Don't make me angry
  22. You won't like me when im angry...
  23. Oh no, you just unlocked... NOTHING
  24. Only 3 attempts left!
  25. Only 2 attempts left!
  26. LAST ATTEMPT!
  27. Just kidding, unlimited attempts
  28. Maybe you should do something else?
  29. This is getting ridiculus... [sic]
  30. Go collect some stars

Introductory dialogue

Upon locating the door to the Chamber of Time:
  • Who disturbs my slumber?
    • RubRub is that you? I cannot see in this light.
    • Show me the Master Emblem, and I will let you pass.

After obtaining the Master Emblem and returning to the door:

  • The Master Emblem!
    • Lord RubRub, I will open the gate for you.
    • Please, come in.

Upon entering the Chamber of Time:

  • Wait, you are not RubRub...
    • You seem to be skilled in the art of deception...
    • But it does not matter, your trickery ends here.
    • Leave now, before you cause more problems...

References

  • "backontrack" refers to the second level of the game, Back On Track, "a level so hard no one can beat it" referencing an ongoing joke in the Geometry Dash community that it is unironically the hardest ever level.
  • "givemehelper" references 'mod helpers', an unofficial term for those that regularly assist moderators in finding user levels to submit for star ratings.
[edit | edit source]