Chamber of Time: Difference between revisions
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{{Quality}} | {{Quality}} | ||
[[File:ChamberOfTime.png|right|270px]] | [[File:ChamberOfTime.png|right|270px]]{{#setmainimage:ChamberOfTime.png|quiet}} | ||
[[File:SecretLoop03.mp3|right|270px]] | [[File:SecretLoop03.mp3|right|270px]] | ||
The '''Chamber of Time''' is a room | The '''Chamber of Time''' is a room in [[Geometry Dash]] and [[Geometry Dash Lite]], being introduced in [[Update 2.1]]. It is located through a door by the 'ground' in the centre of the ''Coming Soon'' screen of the main level slider, but is hidden until the orange lock in the [[Basement]] has been selected, followed by the door's hidden location also being selected to reveal it. After doing so, the door will remain locked until the ''Master Emblem'' has been purchased from the [[Secret Shop]], after which the Chamber of Time can be accessed. | ||
==Description== | ==Description== | ||
| Line 9: | Line 9: | ||
|header = Rewards | |header = Rewards | ||
|body = Enter the codes stated as captions to unlock the respective rewards. | |body = Enter the codes stated as captions to unlock the respective rewards. | ||
<gallery> | <gallery mode="packed" class="icon-gallery"> | ||
Cube089.png|'silence' | Cube089.png|'silence' | ||
Cube090.png|'hunger' | Cube090.png|'hunger' | ||
Cube091.png|'darkness' | Cube091.png|'darkness' | ||
Wave023.png|'volcano' | Wave023.png|'volcano' | ||
Robot046.png|'givemehelper' | |||
Spider026.png|'backontrack' | |||
Colour038.png|[secondary]<br>'river' | Colour038.png|[secondary]<br>'river' | ||
OrangeKey.png|Found in the initial chest | OrangeKey.png|Found in the initial chest | ||
</gallery> | </gallery> | ||
| Line 50: | Line 50: | ||
|header = Hints | |header = Hints | ||
|body = A series of riddles in green text can appear between any general response in the following order to help guess the codes. Once a code has been entered, the corresponding riddle will not be shown again. | |body = A series of riddles in green text can appear between any general response in the following order to help guess the codes. Once a code has been entered, the corresponding riddle will not be shown again. | ||
*< | *<span style="color:lime">My thunder comes before my lightning</span> | ||
**< | **<span style="color:lime">My lightning comes before my rain</span> | ||
**< | **<span style="color:lime">My rain dries up all the land it touches</span> | ||
**< | **<span style="color:lime">What am I?</span> (relating to ''volcano'') | ||
*< | *<span style="color:lime">I hide behind rocks and rills</span> | ||
**< | **<span style="color:lime">under the mountains and hills</span> | ||
**< | **<span style="color:lime">I cannot be seen or felt</span> | ||
**< | **<span style="color:lime">nor heard or smelt</span> | ||
**< | **<span style="color:lime">the more I am the less you see</span> | ||
**< | **<span style="color:lime">what am I?</span> (relating to ''darkness'') | ||
*< | *<span style="color:lime">Shh, quiet!</span> | ||
**< | **<span style="color:lime">Can you feel it closing in?</span> | ||
**< | **<span style="color:lime">Shadows creep where it begins</span> | ||
**< | **<span style="color:lime">Speak its name and it is gone</span> | ||
**< | **<span style="color:lime">from every moment dusk till dawn</span> (relating to ''silence'') | ||
*< | *<span style="color:lime">What always runs, but never walks</span> | ||
**< | **<span style="color:lime">Often murmurs, never talks</span> | ||
**< | **<span style="color:lime">Has a bed, but never sleeps</span> | ||
**< | **<span style="color:lime">Has a mouth, but never eats?</span> (relating to ''river'') | ||
*< | *<span style="color:lime">The less you consume</span> | ||
**< | **<span style="color:lime">the stronger I become</span> | ||
**< | **<span style="color:lime">wait too long</span> | ||
**< | **<span style="color:lime">and death will come</span> | ||
**< | **<span style="color:lime">What am I?</span> (relating to ''hunger'') | ||
*< | *<span style="color:lime">Legend tells of a level so hard no one can beat it</span> | ||
**< | **<span style="color:lime">Anything harder than it is impossible</span> | ||
**< | **<span style="color:lime">Don't even get me started</span> (relating to ''backontrack'') | ||
*< | *<span style="color:lime">Good levels are hard to find sometimes</span> | ||
**< | **<span style="color:lime">Wish I had someone who could find them for me</span> | ||
**< | **<span style="color:lime">...</span> | ||
**< | **<span style="color:lime">Forget it...</span> (relating to ''givemehelper'') | ||
}} | }} | ||
{{Togglebox | {{Togglebox | ||
|header = Responses to correct codes | |header = Responses to correct codes | ||
|body = Entering a correct code will return a specific response. After doing so, the response will not be returned again. | |body = Entering a correct code will return a specific response. After doing so, the response will not be returned again. | ||
*< | *<span style="color:cyan">Hot answer, well done</span> (volcano) | ||
*< | *<span style="color:cyan">Impressive</span> (darkness) | ||
*< | *<span style="color:cyan">Something you always ruin...</span> (silence) | ||
*< | *<span style="color:cyan">Be like water my friend</span> (river) | ||
*< | *<span style="color:cyan">A pizza would be nice</span> (hunger) | ||
*< | *<span style="color:cyan">That's some skill</span> (backontrack) | ||
*< | *<span style="color:cyan">Is that even a real thing...</span> (givemehelper) | ||
}} | }} | ||
{{Togglebox | {{Togglebox | ||
|header = Responses to incorrect codes | |header = Responses to incorrect codes | ||
|body = Entering an incorrect code will return an alternate ordered response and will repeat upon reaching the end. | |body = Entering an incorrect code will return an alternate ordered response and will repeat upon reaching the end. | ||
#< | #<span style="color:orange">How about no?</span> | ||
#< | #<span style="color:orange">[player's username], please give up...</span> | ||
#< | #<span style="color:orange">Error, error. Bad answers.</span> | ||
#< | #<span style="color:orange">Failure</span> | ||
#< | #<span style="color:orange">May I suggest thinking?</span> | ||
#< | #<span style="color:orange">WRONG</span> | ||
#< | #<span style="color:orange">You're hopeless...</span> | ||
#< | #<span style="color:orange">Really, still here?</span> | ||
#< | #<span style="color:orange">What kind of name is [player's username] anyway?</span> | ||
#< | #<span style="color:orange">No, just no</span> | ||
#< | #<span style="color:orange">Swing and a miss!</span> | ||
#< | #<span style="color:orange">I told you, it wont work...</span> | ||
#< | #<span style="color:orange">Door is now open. Oh wait, no it's not.</span> | ||
#< | #<span style="color:orange">Is that actually your guess?</span> | ||
#< | #<span style="color:orange">Go home [player's username].</span> | ||
#< | #<span style="color:orange">Nope</span> | ||
#< | #<span style="color:orange">Give up, please</span> | ||
#< | #<span style="color:orange">Door is still locked</span> | ||
#< | #<span style="color:orange">That tickles!</span> | ||
#< | #<span style="color:orange">Try harder please</span> | ||
#< | #<span style="color:orange">Don't make me angry</span> | ||
#< | #<span style="color:orange">You won't like me when im angry...</span> | ||
#< | #<span style="color:orange">Oh no, you just unlocked... NOTHING</span> | ||
#< | #<span style="color:orange">Only 3 attempts left!</span> | ||
#< | #<span style="color:orange">Only 2 attempts left!</span> | ||
#< | #<span style="color:orange">LAST ATTEMPT!</span> | ||
#< | #<span style="color:orange">Just kidding, unlimited attempts</span> | ||
#< | #<span style="color:orange">Maybe you should do something else?</span> | ||
#< | #<span style="color:orange">This is getting ridiculus...</span> [sic] | ||
#< | #<span style="color:orange">Go collect some stars</span> | ||
}} | }} | ||
{{Togglebox | {{Togglebox | ||
| Line 132: | Line 132: | ||
Upon locating the door to the Chamber of Time: | Upon locating the door to the Chamber of Time: | ||
*Who disturbs my slumber? | *Who disturbs my slumber? | ||
**< | **<span style="color:deepskyblue">RubRub</span> is that you? I cannot see in this light. | ||
**Show me the < | **Show me the <span style="color:mediumorchid">Master Emblem</span>, and I will let you pass. | ||
After obtaining the Master Emblem and returning to the door: | After obtaining the Master Emblem and returning to the door: | ||
*The < | *The <span style="color:mediumorchid">Master Emblem</span>! | ||
**Lord < | **Lord <span style="color:deepskyblue">RubRub</span>, I will open the gate for you. | ||
**Please, come in. | **Please, come in. | ||
Upon entering the Chamber of Time: | Upon entering the Chamber of Time: | ||
*Wait, you are not < | *Wait, you are not <span style="color:deepskyblue">RubRub</span>... | ||
**You seem to be skilled in the art of < | **You seem to be skilled in the art of <span style="color:orange">deception</span>... | ||
**But it does not matter, your < | **But it does not matter, your <span style="color:deepskyblue">trickery</span> ends here. | ||
**< | **<span style="color:red">Leave now, before you cause more problems...</span> | ||
}} | }} | ||
{{Togglebox | {{Togglebox | ||
| Line 148: | Line 148: | ||
|body = <nowiki /> | |body = <nowiki /> | ||
*"backontrack" refers to the second level of the game, [[Back On Track]], "a level so hard no one can beat it" referencing an ongoing joke in the Geometry Dash community that it is unironically the hardest ever level. | *"backontrack" refers to the second level of the game, [[Back On Track]], "a level so hard no one can beat it" referencing an ongoing joke in the Geometry Dash community that it is unironically the hardest ever level. | ||
*"givemehelper" references 'mod helpers', an unofficial term for those that regularly assist [[ | *"givemehelper" references 'mod helpers', an unofficial term for those that regularly assist [[moderators]] in finding [[User Levels|user levels]] to submit for star ratings. | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery mode="packed" class="icon-gallery"> | ||
GatekeeperDialogue01.png | GatekeeperDialogue01.png | ||
GatekeeperDialogue02.png | GatekeeperDialogue02.png | ||
</gallery> | </gallery> | ||
[[Category:Rooms | [[Category:Rooms (base content)]] | ||
Latest revision as of 01:21, 12 October 2026

The Chamber of Time is a room in Geometry Dash and Geometry Dash Lite, being introduced in Update 2.1. It is located through a door by the 'ground' in the centre of the Coming Soon screen of the main level slider, but is hidden until the orange lock in the Basement has been selected, followed by the door's hidden location also being selected to reveal it. After doing so, the door will remain locked until the Master Emblem has been purchased from the Secret Shop, after which the Chamber of Time can be accessed.
Description
[edit | edit source]The Chamber of Time contains a text field and a feline ring-handle button below it, referred to as the Gatekeeper. Pressing the button will return a response based on what has been entered into the text field. By entering specific phrases, Icon Kit rewards and associated achievements can be unlocked. Initially, there is a chest in the lower right corner which contains an orange key for the orange lock in the Basement.
Rewards
Trivia
[edit | edit source]General responses
- Why have I been awoken?
- Leave this place
- You are not welcome here
- None shall pass
- You test my patience
- ...
- How long will you keep this up?
- Don't you have other things to do?
- ...
- Gah I can't stand this anymore!
- The smell, it's killing me
- Can you smell it?
- Chicken, burning chicken
- El pollo ardiente... [translates to 'the burning chicken']
- Ok, playtime is over
- Tick tock
- Time is running out
- ...
- Really? Still here?
- This is my first conversation in 1000 years
- Not what I was hoping for...
Hints
- My thunder comes before my lightning
- My lightning comes before my rain
- My rain dries up all the land it touches
- What am I? (relating to volcano)
- I hide behind rocks and rills
- under the mountains and hills
- I cannot be seen or felt
- nor heard or smelt
- the more I am the less you see
- what am I? (relating to darkness)
- Shh, quiet!
- Can you feel it closing in?
- Shadows creep where it begins
- Speak its name and it is gone
- from every moment dusk till dawn (relating to silence)
- What always runs, but never walks
- Often murmurs, never talks
- Has a bed, but never sleeps
- Has a mouth, but never eats? (relating to river)
- The less you consume
- the stronger I become
- wait too long
- and death will come
- What am I? (relating to hunger)
- Legend tells of a level so hard no one can beat it
- Anything harder than it is impossible
- Don't even get me started (relating to backontrack)
- Good levels are hard to find sometimes
- Wish I had someone who could find them for me
- ...
- Forget it... (relating to givemehelper)
Responses to correct codes
- Hot answer, well done (volcano)
- Impressive (darkness)
- Something you always ruin... (silence)
- Be like water my friend (river)
- A pizza would be nice (hunger)
- That's some skill (backontrack)
- Is that even a real thing... (givemehelper)
Responses to incorrect codes
- How about no?
- [player's username], please give up...
- Error, error. Bad answers.
- Failure
- May I suggest thinking?
- WRONG
- You're hopeless...
- Really, still here?
- What kind of name is [player's username] anyway?
- No, just no
- Swing and a miss!
- I told you, it wont work...
- Door is now open. Oh wait, no it's not.
- Is that actually your guess?
- Go home [player's username].
- Nope
- Give up, please
- Door is still locked
- That tickles!
- Try harder please
- Don't make me angry
- You won't like me when im angry...
- Oh no, you just unlocked... NOTHING
- Only 3 attempts left!
- Only 2 attempts left!
- LAST ATTEMPT!
- Just kidding, unlimited attempts
- Maybe you should do something else?
- This is getting ridiculus... [sic]
- Go collect some stars
Introductory dialogue
- Who disturbs my slumber?
- RubRub is that you? I cannot see in this light.
- Show me the Master Emblem, and I will let you pass.
After obtaining the Master Emblem and returning to the door:
- The Master Emblem!
- Lord RubRub, I will open the gate for you.
- Please, come in.
Upon entering the Chamber of Time:
- Wait, you are not RubRub...
- You seem to be skilled in the art of deception...
- But it does not matter, your trickery ends here.
- Leave now, before you cause more problems...
References
- "backontrack" refers to the second level of the game, Back On Track, "a level so hard no one can beat it" referencing an ongoing joke in the Geometry Dash community that it is unironically the hardest ever level.
- "givemehelper" references 'mod helpers', an unofficial term for those that regularly assist moderators in finding user levels to submit for star ratings.






![[secondary] 'river'](/images/a/a1/Colour038.png)
