Chambers
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Chambers is a 2.0 Normal level by SirHadoken. It is the first level of the Bonus Gauntlet.
Description
[edit | edit source]- 0-22%: The level starts with a half-speed cube passing by a Low Detail key. This segment requires basic jumps on grey structures. Certain decorations flash to the "vocals" of the song, and the background flashes to the piano notes. Right before 11%, the player passes by the first user coin.
- 22-75%: At 22% is a single-speed ship with some gravity- and size portals along the way. Spikes on the floor and ceiling move up and down to the song beat. They, as well as the edges of the structures, flash, and the screen shakes with every second beat. Between 48% and 49% are custom half- and single-speed portals leading into a ball segment. During a mini-ball segment at 57% continuing until 62%, the player passes by a key that unlocks a coin later in the level. At 70% is a short mini-ball dual segment with only two inputs required.
- 75-100%: Entering a half-speed cube segment, the player will see a red warning sign before most of the level turns dark. This segment features custom pads and orbs, as well as black platforms with rainbow-colored edges as the music begins building up. The player will pass by the second coin at 77% if they take the bottom path. At 91%, the player will pass by a saw-blade with a keyhole, hinting at the key back at 57%. The gameplay ends at 94% as the player jumps over one last spike and descends the platforms into darkness. Rainbow-colored letters move down onto the screen, forming the word "Chambers" before the player reaches the end of the level, passing by the word "Sir".
User coins
[edit | edit source]- First coin (10%): The coin sits on a floating platform with a spike at the bottom. The player must jump onto the platform to collect the coin and then jump again to continue with the level.
- Second coin (77%): During the transition where the level turns dark and with the red warning sign, the player must jump and hit a yellow orb. This orb will take the player to a short upper path with the second coin floating between spikes.
- Third coin (57-91%): At 57%, the player must collect the key during the mini-ball segment. This key will unlock the "locked saw-blade" at 91%, revealing a coin. The player must drop to the short lower path to collect it, jump over a spike, and hit a yellow orb to exit that path and continue with the level.