Change of Scene
Template:Epilepsy Warning Template:Infobox Level
“quote~ originator
Change of Scene is a 2.1 Epic-rated Easy Demon created, verified and published by Bli. Bli created the level for the Discord Gauntlet Contest, hosted by Viprin, with the Top 10 best levels planned to be included in two official gauntlets with five levels each requiring all entries to have two distinct modes, a normal mode and an alternate mode toggleable at the first five seconds of the level. The level was released on 2 May 2023, around 15 minutes before the contest deadline. The level shifts through several themes: theatre, films, video games and simulation. An alternate mode can be toggled on at the beginning of the level, adding bosses to many sections and altering the designs and effects. The first mode intends to feel like pure fiction, with the second mode bringing everything to life with more realistic designs.
Change of Scene won first place in the Discord Gauntlet Contest and would likely be placed in the Split Gauntlet in Geometry Dash 2.2.
Gameplay
- 0-2%: The level begins with an animation of four objects spinning around: a stage, a television, a game console and a portal, with the caption 'Tap to bring imagination to life.' If the player makes an input during this part, the text will change to 'Have fun...' breaking all of the objects, turning the background a shade of green, and causing a face to appear from the middle, signifying that the player has chosen the alternate mode. Otherwise, the player will enter normal mode. A short spider section follows leading up to the title screen of the level. The gameplay is relatively easy, with simple inputs and a few orbs. In the normal mode, a stage is shown with a sign on the left saying "imagine". The text above the curtains says "Next up: Theater". In the altered mode, gears and turning wheels replace the stage, and the sign says "experience" instead of "imagine". A question mark is placed at the end the upper text, now saying "Next up: Theater?". A subtle transition with the words "change of scene" can be seen before Act I starts.
- 2-8%: Act I: Desolation of the Dragons: This part of the level is themed around an attack by dragons on a town. In normal mode, it is supposed to be a play mostly made with cardboard and other materials. A single dragon with menacing red eyes and sharp teeth can be seen, about to attack the town. Additionally, a sun can be seen in the background. In the alternate mode, the dragon and town come to life. The lifelike dragon attacks the player by breathing fire, but the difficulty is the same as the normal mode. The gameplay in this part is fast-moving, contrasting to the slow-moving previous spider part. The player must make their inputs fast in order to not die. The part consists of a cube, then a ship. In the normal mode, the part ends with a small gameplay loop of jumping and using a yellow orb repeated four times, with multiple wheels surrounding a spiral and hanging stars flashing in the background. It is the same for the altered mode, but bright orange fire and the dragon (now come to life) flashes in the background.
- 8-16%: Act II: World on Fire: A direct continuation to the last part. The town is burned to the ground by the dragons now, and the intensity of the level increases. In the normal mode, the dragon from Act I can be seen with another dragon with blue eyes instead of red. The sun is replaced by a crescent moon, and the background is a deeper red with the town now on fire. In the altered mode, there are two dragons now instead of one. The two dragons try to attack the player in many different ways, such as breathing fire and attempting to bite the player. The background consists of a smoky sky with buildings similar to a burning town. The gameplay is like Act I, fast-moving and input speedy. After this part, a similar gameplay loop to Act I will play, except that the background fire is blue, and there are two dragons. The normal mode has the same appearance and ending to the part exactly like Act I, but with a deeper shade of red than the ending to Act I. A short transition with the player hitting multiple orbs and landing on platforms leads to Film III: The Wild West.
- 16-20%: Film III: The Wild West: This part is entirely separate from the first two acts. It is themed around the Western genre in a film. In normal mode, it has a vintage feeling, including limited, brown-esque colours. In the alternate mode, there are no borders, and it has more colours. It has a small transition part leading up to the next film with a countdown. After the countdown, an animation can be seen of the player launching into the next part of the level, Film IV: The Seven Seas.
- 20-25%: Film IV: The Seven Seas: This part of the level has only the mini-ship as its game-mode. In normal mode, a cardboard purple kraken can be seen staring at a ship during a storm. The player must avoid crashing into obstacles such as gears and flying through the mouths of monster faces. In the alternate mode, the background is green, and rain can be seen pouring from above. The kraken is alive and appears purple with a large spiralling red eye. The gameplay is the same, the only difference being that the kraken tries to kill the player by smashing its tentacles together. However, the player cannot die to the kraken as the kraken's attacks are out of the way of the path that should be taken. Transitioning from this part leads the player to the Game Launcher.
- 25-27%: Game Launcher: The Game Launcher is a short part of the level. The gameplay is basic spider gameplay in which the player must quickly switch platforms. In normal mode, the background is a dark orange with an abundance of lava falls pouring down. In the alternate mode, the background is a shade of green with the same decoration, but there is a question mark at the end of 'Game Launcher.' The player would eventually hit a green orb, but instead, the level suddenly switched to the player becoming a ball going at quadruple-speed and must hit a pink orb, two green orbs and another pink orb.
- 27-38%: Game V: The Hell Breaks Loose: This part is one of the most intense parts of the level. As soon as the player enters, they become a robot and must launch themselves up from a platform. The only two game-modes in this part are the wave and the robot. Inputs are primarily fast as it stays at quadruple-speed from the previous transition. In normal mode, the background contains many things: a pixelated hellish face holding a staff, pixelated fire, lava falls and three layers of lava in red, orange and yellow. There are also three hearts in the top left corner and one of the basic Geometry Dash cube icons in the player's colours in the top right corner. The blocks and platforms are also pixel-like. In the alternate mode, a hellish monster has horns, large spiralling red eyes and sharp teeth and attacks the player with lasers, fireballs and bites. However, the monster cannot kill the player. The background is now only pillars and rocks with layers of lava in the same colours as normal mode. Soon after, the player becomes a mini-wave and must spam. Although the platforms are slanted, the player can land on them safely while spamming and cannot die. A click counter is located at the bottom right corner of the level, indicating how much the player has spammed. Twenty clicks are required to pass.
- 38-48%: Game VI: Enter the Forest Temple: After the wave spam in the previous part, the player becomes a ball. The background consists mainly of bushes (some with flowers) and trees. The part looks very similar in both modes, the only visible difference being that in the normal mode, the tree trunks are squared with only straight lines and in the altered mode, the tree trunks are curvy and slanted. Gameplay is pretty straightforward, with simple inputs and easy timings. After the ball, the player becomes a spider. The difficulty does not change, but the player must tap somewhat faster because of the change in platforms. The background becomes darker, and the trees and bushes vanish. Small streaks of wind are seen, indicating that the level is fast-paced. After a short time, the player becomes a cube which lands on an abundance of gravity jump pads, and then a spider with only two inputs, and then changing back to a cube. The player then descends down into the temple (no clicks are required).
- 48-51%:
- 51-59%: Simulation VII: Inside the Matrix
- 59-71%: Simulation VIII: Beyond Reality
- 71-78%:
- 78-83%: Fake End-Screen
- 83-97%:
- 97-100% (End-Screen):
User coins
- Change of Scene has three user coins. They are all located in one part of the level.
- In normal mode, three keys are hidden in the level but can only be collected in the normal mode. They cannot be collected in the alternate mode.
- The keys will show the number codes for the three gates near the end to unlock the coin route. The orbs are in three colors: red, blue, and yellow. They will be marked with check marks to show which numbers must be clicked. There are three codes total, each one consisting of two numbers, each one for each color orb. The codes are in this order: 47 (red orbs), 56 (blue orbs) and 36 (yellow orbs). Once the player correctly inputs the codes, the ship part after will show the obstacles the player will face if they decide to get the coins in the alternate mode. The obstacles are fake, along with the coins shown. The coins can only be collected in the alternate mode if the player correctly inputs the codes in the aforementioned part.
- The codes must be memorized in the alternate mode, as the orbs will not have check marks to indicate which numbers are correct. If the player manages to correctly input the codes, the obstacles from the normal mode become real, along with the coins. The way the obstacles affect the ship part is that the player must fly through extremely tight spaces, with spikes along the path to increase the chance of death. If the player passes the part and beat the level, they will be granted all three coins.
- The keys will show the number codes for the three gates near the end to unlock the coin route. The orbs are in three colors: red, blue, and yellow. They will be marked with check marks to show which numbers must be clicked. There are three codes total, each one consisting of two numbers, each one for each color orb. The codes are in this order: 47 (red orbs), 56 (blue orbs) and 36 (yellow orbs). Once the player correctly inputs the codes, the ship part after will show the obstacles the player will face if they decide to get the coins in the alternate mode. The obstacles are fake, along with the coins shown. The coins can only be collected in the alternate mode if the player correctly inputs the codes in the aforementioned part.
Trivia
- The level is free to copy.
- The level contains 69,165 objects.
- The level is 3m 27s in length.
- If the player chooses the alternate mode, the following texts will have a question mark at the end: 'Theater,' 'Television,' 'Game Launcher,' and 'Simulator.'
- The last ~30% of the level was made in ten days.
- This level is Weekly Demon #120.