Checkmate

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Revision as of 21:51, 24 August 2025 by geometrydash.wiki.gg>Jamasto (Created page with "{{IB-Level |image = Checkmate.png |id = 1447246 |creator = FunnyGame |created = Update 1.7 |length = 1m 34s |objects = 10,017 |difficulty = 35px |stars = 9 |downloads = |likes = |rating = Featured |artist = Waterflame |music = Time Machine }} '''Checkmate''' is a 1.7 Insane 9* level created by FunnyGame on 22 July 2014. It is the first level in the Paradox Pack. ==Gameplay== T...")
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Checkmate
ID

1447246

Creator(s)
Created
Attributes
Difficulty

Length

1m 34s

Objects

10,017

Statistics
Rating

Featured

Audio info
Artist(s)

Waterflame

Music

Time Machine

Checkmate is a 1.7 Insane 9* level created by FunnyGame on 22 July 2014. It is the first level in the Paradox Pack.

Gameplay

The level features various advanced designs commonly shown in a checkerboard pattern, like the one of a chessboard.

  • 0-15%: The level starts out as triple-speed cube, quickly returning to normal speed. The player must go through checkered red platforms and simple fake routes.
  • 15-28%: After a quick strobing transition which also occurs at the end of this section, the player turns into a mini ship. They must go through a tight patterned corridor.
  • 28-45%: A mirrored corridor with tighter timings meets the player as they become a double-speed UFO. They become normal-sized halfway through the section.
  • 45-59%: The level becomes auto for a short section, going through 3D-like structures in a vertical manner. Normal gameplay similar to the first section continues at 53%.
  • 59-71%: A mirrored mini ball part starts the section with a short normal-sized part breaking it up.
  • 71-84%: The player then transitions into a normal-sized ship dodging circular spike structures. They then become a cube, a background shortly appearing at the end of the section's transition.
  • 84-100%: A triple-speed ship concludes the level, avoiding more advanced structures.

Gameplay

Trivia

  • Checkmate has 10,017 objects, seventeen more than the object limit at the time that the level was created.