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{{infobox level
{{Quality}}
|name = Clubstep
{{IB-Level
|image = File:Clubstep.png
|image         = Clubstep.png
|imagewidth = 300|created = [[Update 1.6]]
|game          = Lite, Full
|levelnumber = 14 (unlockable for 20 secret coins)
|released      = [[Update 1.6]]
|difficulty = [[File:Demon.png|25px]] Demon
|levelnumber   = 14
|sequences = Cube, ship, ball, UFO
|difficultymain = {{Demon}}
|portals = Gravity, size
|manaorbs      = 500
|musiccreator = DJ Nate
|stars          = 14
|musicdate = February 18, 2011
|practicemode  = [[File:UFO002.png|x24px]]
|precededby = [[Electroman Adventures]]
|normalmode    = [[File:Colour015.png|x24px]]<br>[secondary]<br>[[File:UFO014.png|x24px]] [[File:Cube048.png|x35px]]
|normalmode = Secondary Black <br/> 14 stars
|portals        = Cube, Ship, Ball, UFO; Gravity, Size
|practicemode = UFO 2|followedby = [[Electrodynamix]]|caption = Playing Clubstep in Ship mode. A gravity portal, two blue jump rings are seen}}
|sequences      = C, S, C, c, b, u, s, C, s, u, s, C, c, s, c, s,
|artist        = [https://dj-nate.newgrounds.com dj-Nate]
|audio          = [[File:ClubStep.mp3]]
|fullaudio      = [[File:ClubStepFull.mp3]]
|precededby     = [[Electroman Adventures]]
|followedby     = [[Electrodynamix]]
}}
'''Clubstep''' is the fourteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Demon difficulty. 10 secret coins are required to unlock the level.


== Description ==
==Description==
Clubstep is currently
With a Demon difficulty, Clubstep is more challenging than its predecessors, featuring complex manoeuvres within tight spaces and with limited time to respond. This is further exacerbated by deceptive obstacles, with the introduction of fake spikes, fading spikes and fading blocks. Often, fake spikes are paired with fading spikes to make them more difficult to distinguish. Hazardous rings are common during cube and ball sequences. Gravity alternation is prominent, during cube sequences with combinations of pads and rings and during ship sequences with gravity portals, requiring ship-handling skills to be well developed.
*A cube sequence takes place from 0% to 25%;
*A ship sequence from 25% to 33%;
*A cube sequence from 33% to 43%, while under the effects of the size portal from 36%;
*A ball sequence from 43% to 51%, with the size portal's effects sustained;
*A UFO sequence from 51% to 56%, with the size portal's effects sustained;
*A ship sequence from 56% to 58%, with the size portal's effects ceasing at 58%;
*A cube sequence from 58% to 64%;
*A ship sequence from 64% to 68%, while under the effects of the size portal from 64%;
*A UFO sequence from 68% to 73%, with the size portal's effects sustained;
*A ship sequence from 73% to 82%, with the size portal's effects ceasing at 82%;
*A cube sequence from 82% to 85%, while under the effects of the size portal from 83%;
*A ship sequence from 85% to 90%, with the size portal's effects sustained;
*A cube sequence from 90% to 94%, with the size portal's effects sustained;
*And a ship sequence from 94% to 100%, with the size portal's effects sustained.


one of the two demon levels in the [[Geometry Dash]] levels list. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, invisible blocks, And Triangular Toothless Blades.
==Secret coins==
Collecting all three secret coins and completing the level will reward an additional UFO.
*The first secret coin is located at 9% and collected as the cube. Approaching a diagonal line of three jump rings, hit the second jump ring to enter a gap in a spiked obstacle and collect the coin, sliding up and hitting a jump ring followed by a gravity ring to return to the main route.
*The second coin is located at 71% and collected as the UFO. Upon assuming form, immediately hop up through an alternate passage with close-contained fading spikes, hopping over three and under two in between to collect the coin.
*The third secret coin is located at 96% and collected as the ship. Upon assuming form, fly down through the space in the first demon structure and continue to collect the coin.


== Coins ==
==Gameplay==
The first coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin.
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The second coin can be found near the end of the level at the mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge three small near-invisible spikes and grab the coin.
 
The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster here will have no floor. Slip through this opening, go under four tiny spinning blades and grab the coin.


==Trivia==
==Trivia==
*Clubstep was the only official Demon level until [[Update 1.9|1.9]], which introduced [[Theory of Everything 2]].
*Prior to [[Update 2.0]], Clubstep required 20 secret coins to be unlocked.
* Clubstep takes 1:30 to complete.
*Clubstep is counted as an Easy Demon when viewing Demon completions by difficulty on a player's [[Profiles|profile]].
*Clubstep has 6 ship portals, however it only has one ball portal and two UFO portals.
*There are 38 'demon face' structures throughout the level, being composed using blocks, various spikes for teeth, and rotating decorations, pulsators or rings for eyes.
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep, however, it gives off a black color as a reward for Normal mode and a UFO for completing it in Practice mode.
*The rewards for completing Clubstep are particularly unique:
*The name "Clubstep" is a pun on ''dubstep'', which is also the type of music playing during the level.[[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]
**Clubstep, [[Cycles]] and [[xStep]] are the only levels to reward icons when completed in practice mode. Additionally Clubstep is the only level to reward a UFO.
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen. A likely result of copy and paste indicating the level was rushed through.
**Clubstep is the only level to reward a colour when completed in normal mode.
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.
**Clubstep is associated with a ''Steam'' exclusive [[Achievements|achievement]], ''SteamStep!'', which rewards an additional cube for completing the level in normal mode.
* At 53 seconds and 63 seconds into the level there are large unfilled areas, another indication the level was rushed through.
*Clubstep is the last level to use the geometric background.
* If you hold down right from the start of the level, you will jump above the yellow pad and then you'll jump again from the block that near it, even if there's a spike on it.
*A segment of the first cube sequence of Clubstep within the [[Level Editor|level editor]] is featured in the Geometry Dash Steam Trailer.
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.
*Topala has remarked in response to what his favourite Geometry Dash level was to create, that despite always enjoying making new levels, he remembers how [https://www.reddit.com/r/geometrydash/comments/w0bwoi/comment/igdhc0f/ "making Clubstep felt like a big thing"].
* When you beat Clubstep in normal mode on the Steam version, you get a new icon and unlock an achievement call '''''SteamStep'''''.
*Clubstep takes 90 seconds to complete and requires a minimum of 89 jumps.
* Although the level is named clubstep, the song is called club step, with a space in the name of the song.
 
==Walkthrough==
 
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]
{{Clr}}


==Gallery==
==Gallery==
<gallery spacing="large" columns="3" position="center" orientation="landscape" widths="182">
<gallery mode="packed">
clubstep14.jpg|Clubstep in the main menu level selector
ClubstepSecretCoin1.png|First secret coin
UFO 2.png|UFO Unlocked after completing the level in Practice Mode
ClubstepSecretCoin2.png|Second secret coin
Thas.jpg|The first gravity ball part in the level
ClubstepSecretCoin3.png|Third secret coin
Screenshot_2014-11-02-10-43-27.png|First coin.
ClubstepMenu.png|Level selection
Coin2cs.png|Second coin.
Coin3cs.png|Third coin.
5e99bedbb2244709a966a5019d1648f349567247.jpg|An '''exclusive steam icon''' when clearing Clubstep.
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 05:26, 11 October 2026

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Clubstep
Game

Lite, Full

Released
Level

14

Difficulty

Attributes

14


[secondary]

Cube, Ship, Ball, UFO; Gravity, Size

Sequences

C, S, C, c, b, u, s, C, s, u, s, C, c, s, c, s,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Followed by

Clubstep is the fourteenth level of Geometry Dash and Geometry Dash Lite and the first level with a Demon difficulty. 10 secret coins are required to unlock the level.

Description

[edit | edit source]

With a Demon difficulty, Clubstep is more challenging than its predecessors, featuring complex manoeuvres within tight spaces and with limited time to respond. This is further exacerbated by deceptive obstacles, with the introduction of fake spikes, fading spikes and fading blocks. Often, fake spikes are paired with fading spikes to make them more difficult to distinguish. Hazardous rings are common during cube and ball sequences. Gravity alternation is prominent, during cube sequences with combinations of pads and rings and during ship sequences with gravity portals, requiring ship-handling skills to be well developed.

  • A cube sequence takes place from 0% to 25%;
  • A ship sequence from 25% to 33%;
  • A cube sequence from 33% to 43%, while under the effects of the size portal from 36%;
  • A ball sequence from 43% to 51%, with the size portal's effects sustained;
  • A UFO sequence from 51% to 56%, with the size portal's effects sustained;
  • A ship sequence from 56% to 58%, with the size portal's effects ceasing at 58%;
  • A cube sequence from 58% to 64%;
  • A ship sequence from 64% to 68%, while under the effects of the size portal from 64%;
  • A UFO sequence from 68% to 73%, with the size portal's effects sustained;
  • A ship sequence from 73% to 82%, with the size portal's effects ceasing at 82%;
  • A cube sequence from 82% to 85%, while under the effects of the size portal from 83%;
  • A ship sequence from 85% to 90%, with the size portal's effects sustained;
  • A cube sequence from 90% to 94%, with the size portal's effects sustained;
  • And a ship sequence from 94% to 100%, with the size portal's effects sustained.

Secret coins

[edit | edit source]

Collecting all three secret coins and completing the level will reward an additional UFO.

  • The first secret coin is located at 9% and collected as the cube. Approaching a diagonal line of three jump rings, hit the second jump ring to enter a gap in a spiked obstacle and collect the coin, sliding up and hitting a jump ring followed by a gravity ring to return to the main route.
  • The second coin is located at 71% and collected as the UFO. Upon assuming form, immediately hop up through an alternate passage with close-contained fading spikes, hopping over three and under two in between to collect the coin.
  • The third secret coin is located at 96% and collected as the ship. Upon assuming form, fly down through the space in the first demon structure and continue to collect the coin.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 2.0, Clubstep required 20 secret coins to be unlocked.
  • Clubstep is counted as an Easy Demon when viewing Demon completions by difficulty on a player's profile.
  • There are 38 'demon face' structures throughout the level, being composed using blocks, various spikes for teeth, and rotating decorations, pulsators or rings for eyes.
  • The rewards for completing Clubstep are particularly unique:
    • Clubstep, Cycles and xStep are the only levels to reward icons when completed in practice mode. Additionally Clubstep is the only level to reward a UFO.
    • Clubstep is the only level to reward a colour when completed in normal mode.
    • Clubstep is associated with a Steam exclusive achievement, SteamStep!, which rewards an additional cube for completing the level in normal mode.
  • Clubstep is the last level to use the geometric background.
  • A segment of the first cube sequence of Clubstep within the level editor is featured in the Geometry Dash Steam Trailer.
  • Topala has remarked in response to what his favourite Geometry Dash level was to create, that despite always enjoying making new levels, he remembers how "making Clubstep felt like a big thing".
  • Clubstep takes 90 seconds to complete and requires a minimum of 89 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip